Tribes: Ascend/Infiltrator: Difference between revisions
Te-krogoth (talk | contribs) (Added armor info) |
Te-krogoth (talk | contribs) m (Added mass) |
||
Line 14: | Line 14: | ||
|speed = 10 m/s | |speed = 10 m/s | ||
|speedupgrade= 11 m/s | |speedupgrade= 11 m/s | ||
|mass = 100 kg | |||
|primary = [[Tribes: Ascend/Rhino SMG|Rhino SMG]] | |primary = [[Tribes: Ascend/Rhino SMG|Rhino SMG]] | ||
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Stealth Spinfusor|Stealth Spinfusor]]|37,500 XP or 420 Gold}} | |primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Stealth Spinfusor|Stealth Spinfusor]]|37,500 XP or 420 Gold}} |
Revision as of 20:35, 3 May 2013
"With stealth capabilities and heavy explosives, the Infiltrator can devastate an enemy defense."
Loadouts
|
Cost to Unlock
Tribes Gold: 240
XP: 14,000
Armor Upgrades
Infiltrator MK I
- -25% Regeneration delay
- +10 Energy
- +100 Health
- +10% Run speed
- +100 Health
Skins
Mercenary | Assassin |
---|---|
![]() |
![]() |
675 Gold | 975 Gold |
Mercenary
"Some bands of warriors become mercenaries, selling their skills for payment. They are not fully trusted by tribesmen, though more for reasons of prudence. At the end of a contract period, mercenary groups may go to work for an enemy. During a contract, mercenaries are considered as reliable on the field as any tribesman. Treacherous merc groups are cast out and hunted down like dogs."
Assassin
"Most tribes view assassination as a violation of the Tenets, but in the wake of the Seventh Firetruce massacre, some take a more pragmatic view. Assassins are almost always Tribeless, but not without honor of their own. An assassin will fulfill a contract or die trying."