Tribes: Ascend/Infiltrator: Difference between revisions
Te-krogoth (talk | contribs) (Reduced cost and added shocklance) |
Te-krogoth (talk | contribs) (Added armor info) |
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|caption = Screenshot from class selection page | |caption = Screenshot from class selection page | ||
|armor = Light | |armor = Light | ||
|health = 800 | |||
|healthupgrade = 900/1,000 | |||
|healthdelay = 20 seconds | |||
|healthdelayupgrade = 15 seconds | |||
|energy = 100 | |||
|energyupgrade = 110 | |||
|energyregen = 14/s | |||
|energyregenupgrade = 17/s | |||
|speed = 10 m/s | |||
|speedupgrade= 11 m/s | |||
|primary = [[Tribes: Ascend/Rhino SMG|Rhino SMG]] | |primary = [[Tribes: Ascend/Rhino SMG|Rhino SMG]] | ||
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Stealth Spinfusor|Stealth Spinfusor]]|37,500 XP or 420 Gold}} | |primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Stealth Spinfusor|Stealth Spinfusor]]|37,500 XP or 420 Gold}} | ||
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''"With stealth capabilities and heavy explosives, the Infiltrator can devastate an enemy defense."'' | ''"With stealth capabilities and heavy explosives, the Infiltrator can devastate an enemy defense."'' | ||
== Loadouts == | |||
{| | |||
| {{Tribes: Ascend/Infiltrator series}} | |||
|} | |||
==Cost to Unlock== | ==Cost to Unlock== |
Revision as of 20:26, 3 May 2013
"With stealth capabilities and heavy explosives, the Infiltrator can devastate an enemy defense."
Loadouts
|
Cost to Unlock
Tribes Gold: 240
XP: 14,000
Armor Upgrades
Infiltrator MK I
- -25% Regeneration delay
- +10 Energy
- +100 Health
- +10% Run speed
- +100 Health
Skins
Mercenary | Assassin |
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675 Gold | 975 Gold |
Mercenary
"Some bands of warriors become mercenaries, selling their skills for payment. They are not fully trusted by tribesmen, though more for reasons of prudence. At the end of a contract period, mercenary groups may go to work for an enemy. During a contract, mercenaries are considered as reliable on the field as any tribesman. Treacherous merc groups are cast out and hunted down like dogs."
Assassin
"Most tribes view assassination as a violation of the Tenets, but in the wake of the Seventh Firetruce massacre, some take a more pragmatic view. Assassins are almost always Tribeless, but not without honor of their own. An assassin will fulfill a contract or die trying."