Tribes: Ascend/Infiltrator: Difference between revisions
Te-krogoth (talk | contribs) m (Changed quote to match the new one in-game) |
Te-krogoth (talk | contribs) (Reduced cost and added shocklance) |
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|armor = Light | |armor = Light | ||
|primary = [[Tribes: Ascend/Rhino SMG|Rhino SMG]] | |primary = [[Tribes: Ascend/Rhino SMG|Rhino SMG]] | ||
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Stealth Spinfusor|Stealth Spinfusor]]| | |primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Stealth Spinfusor|Stealth Spinfusor]]|37,500 XP or 420 Gold}} | ||
|primary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Jackal|Jackal]]| | |primary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Jackal|Jackal]]|44,000 XP or 500 Gold}} | ||
|primary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Arctic Rhino|Arctic Rhino]]| | |primary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Arctic Rhino|Arctic Rhino]]|9,000 XP or 160 Gold}} | ||
|secondary = [[Tribes: Ascend/SN7 Silenced Pistol|SN7 Silenced Pistol]] | |secondary = [[Tribes: Ascend/SN7 Silenced Pistol|SN7 Silenced Pistol]] | ||
|secondary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Throwing Knives|Throwing Knives]]| | |secondary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Throwing Knives|Throwing Knives]]|37,500 XP or 420 Gold}} | ||
|secondary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Arctic SN7|Arctic SN7]]| | |secondary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Arctic SN7|Arctic SN7]]|7,000 XP or 120 Gold}} | ||
|secondary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Shocklance|Shocklance]]|37,500 XP or 420 Gold}} | |||
|pack = [[Tribes: Ascend/Stealth Pack|Stealth Pack]] | |pack = [[Tribes: Ascend/Stealth Pack|Stealth Pack]] | ||
|belt = [[Tribes: Ascend/Sticky Grenades|Sticky Grenades]] | |belt = [[Tribes: Ascend/Sticky Grenades|Sticky Grenades]] | ||
|belt_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Prism Mine|Prism Mine]]| | |belt_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Prism Mine|Prism Mine]]|37,500 XP or 420 Gold}} | ||
|belt_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Smoke Grenade|Smoke Grenade]]| | |belt_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Smoke Grenade|Smoke Grenade]]|21,000 XP or 240 Gold}} | ||
|belt_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Sticky XL|Sticky XL]]| | |belt_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Sticky XL|Sticky XL]]|9,000 XP or 160 Gold}} | ||
|icon = [[Image:Infiltrator.png|94px]] | |icon = [[Image:Infiltrator.png|94px]] | ||
}} | }} | ||
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! Mercenary !! Assassin | ! Mercenary !! Assassin | ||
|- | |- | ||
|[[Image:TA_Skin_Infiltrator_Mercenary.png| | |[[Image:TA_Skin_Infiltrator_Mercenary.png|x200px]] | ||
|[[Image:TA_Skin_Infiltrator_Assassin.png| | |[[Image:TA_Skin_Infiltrator_Assassin.png|x200px]] | ||
|- | |- | ||
|675 Gold || 975 Gold | |675 Gold || 975 Gold |
Revision as of 02:11, 10 April 2013
Infiltrator | |
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<slider image1="![]() ![]() | |
General Information | |
Armor | Light
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Cost
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"With stealth capabilities and heavy explosives, the Infiltrator can devastate an enemy defense."
Cost to Unlock
Tribes Gold: 240
XP: 14,000
Armor Upgrades
Infiltrator MK I
- -25% Regeneration delay
- +10 Energy
- +100 Health
- +10% Run speed
- +100 Health
Skins
Mercenary | Assassin |
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675 Gold | 975 Gold |
Mercenary
"Some bands of warriors become mercenaries, selling their skills for payment. They are not fully trusted by tribesmen, though more for reasons of prudence. At the end of a contract period, mercenary groups may go to work for an enemy. During a contract, mercenaries are considered as reliable on the field as any tribesman. Treacherous merc groups are cast out and hunted down like dogs."
Assassin
"Most tribes view assassination as a violation of the Tenets, but in the wake of the Seventh Firetruce massacre, some take a more pragmatic view. Assassins are almost always Tribeless, but not without honor of their own. An assassin will fulfill a contract or die trying."