Tribes: Ascend/Accurized Shotgun: Difference between revisions
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Te-krogoth (talk | contribs) (Created page for the Accurized Shotgun.) |
Te-krogoth (talk | contribs) (Reduced cost and added series box) |
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|upgrade4 = | |upgrade4 = | ||
|gold = 240 | |gold = 240 | ||
|xp = | |xp = 21,000 | ||
|mastery = | |mastery = 7,500 | ||
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== Inheritence == | == Inheritence == | ||
The Accurized Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. | The Accurized Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. | ||
{{:Tribes: Ascend/Sentinel series}} |
Revision as of 19:46, 9 April 2013
Accurized Shotgun | |
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Loadout/Class | Sentinel |
Slot | Secondary |
Type | Bullet / Spread / Hitscan |
Statistics | |
Projectile Speed | Hitscan |
Magazine Size | 5 (6) |
Ammo | 35 (45/56) |
Upgrades | |
Upgrade 1 | +10 ammo |
Upgrade 2 | +1 clip size |
Upgrade 3 | +10 ammo |
Cost | |
Gold | 240 |
XP | 21,000 |
Mastery Cost (XP) | 7,500 |
"Shotguns deal massive damage over short distances. This modified version deals less damage, but has higher accuracy and tighter spread than normal."
The Accurized Shotgun is one of the six shotgun variations in Tribes: Ascend, and is an unlockable secondary weapon for the Sentinel.
Damage Table
Below are the damage values for the Accurized Shotgun. The Accurized Shotgun fires 8 pellets.
Base Damage | |
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Base Damage | 70 |
Beowulf | 0 |
Deployables | 560 (70 x 8) |
Generator | 448 (56 x 8) |
Grav Cycle | 0 |
Player | 560 (70 x 8) |
Sensor | 0 |
Shrike | 364 (45 x 8) |
Turret | 0 |
Splash Damage | 224 (28 x 8) - 504 (63 x 8) |
Inheritence
The Accurized Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
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