Tribes: Ascend/Falcon: Difference between revisions
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Te-krogoth (talk | contribs) (Updated for v1.0.1244.1 GOTY) |
Te-krogoth (talk | contribs) (Reduced cost and added series box) |
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|upgrade4 = -15% reload time | |upgrade4 = -15% reload time | ||
|gold = 500 | |gold = 500 | ||
|xp = | |xp = 44,000 | ||
|mastery = | |mastery = 7,500 | ||
}} | }} | ||
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== See Also == | == See Also == | ||
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | [[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | ||
{{:Tribes: Ascend/Sentinel series}} |
Revision as of 19:45, 9 April 2013
Falcon | |
---|---|
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Loadout/Class | Sentinel |
Slot | Secondary |
Type | Bullet |
Statistics | |
Projectile Speed | 420 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 20 (24) |
Ammo | 120 (160/204) |
Upgrades | |
Upgrade 1 | +40 ammo |
Upgrade 2 | +4 clip size |
Upgrade 3 | +40 ammo |
Upgrade 4 | -15% reload time |
Cost | |
Gold | 500 |
XP | 44,000 |
Mastery Cost (XP) | 7,500 |
"A fully automatic Pistol, the Falcon adds versatility to any Sentinel caught in a duel."
The Falcon is an unlockable secondary weapon for the Sentinel; it is a sub-machine gun with the largest hitbox of all the weapons in Ascend, and has the fastest projectile speed.
Damage Table
Below are the damage values for the Falcon.
Base Damage | |
---|---|
Base Damage | 65 |
Beowulf | 0 |
Deployables | 65 |
Generator | 52 |
Grav Cycle | 0 |
Player | 65 |
Sensor | 0 |
Shrike | 42 |
Turret | 0 |
Falloff Damage | 45 - 65 |
Inheritence
The Falcon does not inherit the player's velocity.
See Also
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