Tribes: Ascend/Falcon: Difference between revisions
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Te-krogoth (talk | contribs) m (Added See Also) |
Te-krogoth (talk | contribs) (Updated for v1.0.1244.1 GOTY) |
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|projectilespeed = 420 m/s | |projectilespeed = 420 m/s | ||
|projectilelivetime = 1 second | |projectilelivetime = 1 second | ||
|projectilehitbox = 1 | |projectilehitbox = 1 meter | ||
|falloffrange = | |falloffrange = | ||
|splashradius = | |splashradius = |
Revision as of 02:20, 17 February 2013
Falcon | |
---|---|
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Loadout/Class | Sentinel |
Slot | Secondary |
Type | Bullet |
Statistics | |
Projectile Speed | 420 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 20 (24) |
Ammo | 120 (160/204) |
Upgrades | |
Upgrade 1 | +40 ammo |
Upgrade 2 | +4 clip size |
Upgrade 3 | +40 ammo |
Upgrade 4 | -15% reload time |
Cost | |
Gold | 500 |
XP | 88,000 |
Mastery Cost (XP) | 15,000 |
"A fully automatic Pistol, the Falcon adds versatility to any Sentinel caught in a duel."
The Falcon is an unlockable secondary weapon for the Sentinel; it is a sub-machine gun with the largest hitbox of all the weapons in Ascend, and has the fastest projectile speed.
Damage Table
Below are the damage values for the Falcon.
Base Damage | |
---|---|
Base Damage | 65 |
Beowulf | 0 |
Deployables | 65 |
Generator | 52 |
Grav Cycle | 0 |
Player | 65 |
Sensor | 0 |
Shrike | 42 |
Turret | 0 |
Falloff Damage | 45 - 65 |
Inheritence
The Falcon does not inherit the player's velocity.