Tribes: Ascend/Assault Rifle: Difference between revisions
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== Inheritence == | == Inheritence == | ||
The Assault Rifle does not inherit the player's velocity. | The Assault Rifle does not inherit the player's velocity. | ||
== See Also == | |||
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] |
Revision as of 05:10, 5 January 2013
Assault Rifle | |
---|---|
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Loadout/Class | Soldier |
Slot | Primary |
Type | Bullet |
Statistics | |
Projectile Speed | 420 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 24/28 |
Ammo | 168 (216/270) |
Upgrades | |
Upgrade 1 | +48 ammo |
Upgrade 2 | +4 clip size |
Upgrade 3 | +48 ammo |
Upgrade 4 | -15% reload time |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 15,000 |
"The Assault Rifle is a good weapon to have in almost any situation."
The Assault Rifle is one of the four assault rifle variations in Tribes: Ascend, and is the default primary weapon for the Soldier.
Damage Table
Below are the damage values for the Assault Rifle.
Base Damage | |
---|---|
Base Damage | 80 |
Beowulf | 0 |
Deployables | 80 |
Generator | 64 |
Grav Cycle | 0 |
Player | 80 |
Sensor | 0 |
Shrike | 52 |
Turret | 0 |
Falloff Damage | 60 - 80 |
Inheritence
The Assault Rifle does not inherit the player's velocity.