Tribes: Ascend/Shotgun: Difference between revisions
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|Turret || style="text-align:center;"| 0 | |Turret || style="text-align:center;"| 0 | ||
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| | |Falloff Damage || style="text-align:center;"| 192 <small>(24 x 8)</small> - 576 <small>(72 x 8)</small> | ||
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Revision as of 00:17, 8 December 2012
Shotgun | |
---|---|
![]() | |
Loadout/Class | Pathfinder |
Slot | Secondary |
Type | Bullet / Spread / Hitscan |
Statistics | |
Projectile Speed | Hitscan |
Magazine Size | 5 (6) |
Ammo | 35 (45/55) |
Upgrades | |
Upgrade 1 | +10 ammo |
Upgrade 2 | +1 clip size |
Upgrade 3 | +10 ammo |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 15,000 |
"Deals massive damage over short distances."
The Shotgun is one of the five shotgun variations in Tribes: Ascend, and is the default secondary weapon for the Pathfinder.
Damage Table
Below are the damage values for the Shotgun. The Shotgun fires 8 pellets.
Base Damage | |
---|---|
Base Damage | 80 |
Beowulf | 0 |
Deployables | 640 (80 x 8) |
Generator | 512 (64 x 8) |
Grav Cycle | 0 |
Player | 640 (80 x 8) |
Sensor | 0 |
Shrike | 416 (52 x 8) |
Turret | 0 |
Falloff Damage | 192 (24 x 8) - 576 (72 x 8) |
Inheritence
The Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.