Tribes: Ascend/The Hammer: Difference between revisions
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Te-krogoth (talk | contribs) (Reduced splash damage due to patch) |
Te-krogoth (talk | contribs) (Changed "splash" to "falloff") |
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|Turret || style="text-align:center;"| 0 | |Turret || style="text-align:center;"| 0 | ||
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| | |Falloff Damage || style="text-align:center;"| 144 <small>(18 x 8)</small> - 432 <small>(54 x 8)</small> | ||
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Revision as of 00:16, 8 December 2012
The Hammer | |
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Loadout/Class | Brute |
Slot | Secondary |
Type | Bullet / Spread / Hitscan |
Statistics | |
Manual Reload Time | 1.80 seconds |
Projectile Speed | Hitscan |
Magazine Size | 5 (6) |
Ammo | 35 (45/56) |
Upgrades | |
Upgrade 1 | +10 ammo |
Upgrade 2 | +1 clip size |
Upgrade 3 | +10 ammo |
Upgrade 4 | -25% reload time |
Cost | |
Gold | 120 |
XP | 14,000 |
Mastery Cost (XP) | 15,000 |
"Popular among smaller tribes with fewer resources, The Hammer was modified to be more ammo efficient. Ironically, the phrase 'Dropping the Hammer' refers to warriors who are cowardly in combat."
The Hammer is one of the five shotgun variations in Tribes: Ascend, and is an unlockable secondary weapon for the Brute, and a variant of the Automatic Shotgun, while holding less ammo, it deals more damage.
Damage Table
Below are the damage values for The Hammer. The shotgun fires 8 pellets.
Base Damage | |
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Base Damage | 60 |
Beowulf | 0 |
Deployables | 480 (60 x 8) |
Generator | 384 (48 x 8) |
Grav Cycle | 0 |
Player | 480 (60 x 8) |
Sensor | 0 |
Shrike | 312 (39 x 8) |
Turret | 0 |
Falloff Damage | 144 (18 x 8) - 432 (54 x 8) |
Inheritence
The Hammer is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.