Tribes: Ascend/Drop Jammer: Difference between revisions
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Te-krogoth (talk | contribs) (Created page for the Drop Jammer) |
Te-krogoth (talk | contribs) (Added health) |
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|loadout = [[Tribes: Ascend/Sentinel|Sentinel]] | |loadout = [[Tribes: Ascend/Sentinel|Sentinel]] | ||
|type = Deployable | |type = Deployable | ||
|deployablehealth = 1,200 | |||
|upgrade1 = +15% radius | |upgrade1 = +15% radius | ||
|upgrade2 = +15% radius | |upgrade2 = +15% radius |
Revision as of 03:59, 12 November 2012
Drop Jammer | |
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Loadout/Class | Sentinel |
Slot | Pack |
Type | Deployable |
Health | 1,200 |
Upgrades | |
Upgrade 1 | +15% radius |
Upgrade 2 | +15% radius |
Upgrade 3 | +1 jammer deployed |
"Jammers hide you from enemy sensors and HUD markers, as well as reveal enemy players in stealth."
The Drop Jammer is the default pack for the Sentinel. Once the Drop Jammer is deployed, it hides teammates within range of the jammer, from displaying on enemy HUDs. It also changes the players' skin to a static field, making the player more difficult to see. It will also disrupt cloaked enemies, making them visible.
Cost
Sentinel
- Gold: Free
- XP: Free
- Mastery Cost: 15,000 XP