Tribes: Ascend/Light Assault Rifle: Difference between revisions
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Te-krogoth (talk | contribs) m (Added hitbox size) |
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|lockondistance = | |lockondistance = | ||
|projectilespeed = 420 m/s | |projectilespeed = 420 m/s | ||
|projectilelivetime = | |projectilelivetime = 1 second | ||
|projectilehitbox = 1 meter | |||
|falloffrange = | |falloffrange = | ||
|splashradius = | |splashradius = | ||
|clipsize = 21 | |clipsize = 21 | ||
| | |clipsizeupgrade = 24 | ||
|ammo = 147 | |ammo = 147 | ||
|ammoupgrade = 189/231 | |ammoupgrade = 189/231 |
Revision as of 01:33, 21 September 2012
Light Assault Rifle | |
---|---|
![]() | |
Loadout/Class | Pathfinder |
Slot | Secondary |
Type | Bullet / 3 Round Burst |
Statistics | |
Projectile Speed | 420 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 21 (24) |
Ammo | 147 (189/231) |
Upgrades | |
Upgrade 1 | +42 ammo |
Upgrade 2 | +3 clip size |
Upgrade 3 | +42 ammo |
Upgrade 4 | -15% reload time |
Cost | |
Gold | 200 |
XP | 88,000 |
Mastery Cost (XP) | 15,000 |
"The LAR fires a three-round burst, and the Scope allows it to engage targets at great distance."
The Light Assault Rifle is one of the four assault rifle variations in Tribes: Ascend, and is an unlockable secondary weapon for the Pathfinder.
Damage Table
Below are the damage values for the Light Assault Rifle.
Base Damage | |
---|---|
Base Damage | 80 |
Beowulf | 0 |
Deployables | 80 |
Generator | 64 |
Grav Cycle | 0 |
Player | 80 |
Sensor | 0 |
Shrike | 52 |
Turret | 0 |
Falloff Damage | 60 - 80 |
Inheritence
The Light Assault Rifle does not inherit the player's velocity.