Tribes: Ascend/Light Assault Rifle: Difference between revisions
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== Damage Table == | == Damage Table == | ||
Below are the damage values for the | Below are the damage values for the Light Assault Rifle. | ||
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0.8x multiplier for generators | 0.8x multiplier for generators |
Revision as of 02:48, 28 August 2012
Light Assault Rifle | |
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Loadout/Class | Pathfinder |
Slot | Secondary |
Type | Bullet/3 Round Burst |
Statistics | |
Projectile Live Time | 160 meters |
Magazine Size | 21 (24) |
Ammo | 147 (189/231) |
Upgrades | |
Upgrade 1 | +42 ammo |
Upgrade 2 | +3 clip size |
Upgrade 3 | +42 ammo |
Upgrade 4 | -15% reload time |
Cost | |
Gold | 200 |
XP | 88,000 |
Mastery Cost (XP) | 15,000 |
"The LAR fires a three-round burst, and the Scope allows it to engage targets at great distance."
The Light Assault Rifle is one of the four assault rifle variations in Tribes: Ascend, and is an unlockable secondary weapon for the Pathfinder.
Damage Table
Below are the damage values for the Light Assault Rifle.
Base Damage | |
---|---|
Base Damage | 80 |
Beowulf | 0 |
Deployables | 80 |
Generator | 64 |
Grav Cycle | 0 |
Player | 80 |
Sensor | 0 |
Shrike | 52 |
Turret | 0 |
Splash Damage | 60 - 80 |
Inheritence
The Light Assault Rifle does not inherit the player's velocity.