Tribes: Ascend/Light Assault Rifle: Difference between revisions
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== Damage Table == | == Damage Table == | ||
Below are the damage values for the | Below are the damage values for the Light Assault Rifle. | ||
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0.8x multiplier for generators | 0.8x multiplier for generators | ||
Revision as of 02:48, 28 August 2012
| Light Assault Rifle | |
|---|---|
| Loadout/Class | Pathfinder |
| Slot | Secondary |
| Type | Bullet/3 Round Burst |
| Statistics | |
| Projectile Live Time | 160 meters |
| Magazine Size | 21 (24) |
| Ammo | 147 (189/231) |
| Upgrades | |
| Upgrade 1 | +42 ammo |
| Upgrade 2 | +3 clip size |
| Upgrade 3 | +42 ammo |
| Upgrade 4 | -15% reload time |
| Cost | |
| Gold | 200 |
| XP | 88,000 |
| Mastery Cost (XP) | 15,000 |
"The LAR fires a three-round burst, and the Scope allows it to engage targets at great distance."
The Light Assault Rifle is one of the four assault rifle variations in Tribes: Ascend, and is an unlockable secondary weapon for the Pathfinder.
Damage Table
Below are the damage values for the Light Assault Rifle.
| Base Damage | |
|---|---|
| Base Damage | 80 |
| Beowulf | 0 |
| Deployables | 80 |
| Generator | 64 |
| Grav Cycle | 0 |
| Player | 80 |
| Sensor | 0 |
| Shrike | 52 |
| Turret | 0 |
| Splash Damage | 60 - 80 |
Inheritence
The Light Assault Rifle does not inherit the player's velocity.