Tribes: Ascend/Technician: Difference between revisions
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Te-noxwizard (talk | contribs) mNo edit summary |
Te-noxwizard (talk | contribs) (Variant weapons for Technician) |
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|primary = [[TCN4 SMG]] | |primary = [[TCN4 SMG]] | ||
|primary_unlock1 = {{LockedWeaponEntry|[[Thumper]]|100,000 XP or 780 Gold}} | |primary_unlock1 = {{LockedWeaponEntry|[[Thumper]]|100,000 XP or 780 Gold}} | ||
|primary_unlock2 = {{LockedWeaponEntry|[[Rockwind TCN4]]|18,000 XP or 160 Gold}} | |||
|secondary = [[Improved Repair Tool]] | |secondary = [[Improved Repair Tool]] | ||
|secondary_unlock1 = {{LockedWeaponEntry|[[Sawed Off Shotgun]]|42,000 XP or 240 Gold}} | |secondary_unlock1 = {{LockedWeaponEntry|[[Sawed Off Shotgun]]|42,000 XP or 240 Gold}} | ||
|secondary_unlock2 = {{LockedWeaponEntry|[[Sparrow]]|75,000 XP or 420 Gold}} | |secondary_unlock2 = {{LockedWeaponEntry|[[Sparrow]]|75,000 XP or 420 Gold}} | ||
|secondary_unlock3 = {{LockedWeaponEntry|[[Long Range Repair Tool]]|18,000 XP or 160 Gold}} | |||
|pack = [[Light Turret]] | |pack = [[Light Turret]] | ||
|belt = [[TCNG]] | |belt = [[TCNG]] | ||
|belt_unlock1 = {{LockedWeaponEntry|[[Motion Sensor]]|75,000 XP or 420 Gold}} | |belt_unlock1 = {{LockedWeaponEntry|[[Motion Sensor]]|75,000 XP or 420 Gold}} | ||
|belt_unlock2 = {{LockedWeaponEntry|[[TCNG Quickfuse]]|18,000 XP or 160 Gold}} | |||
|icon = [[Image:Technician.png|94px]] | |icon = [[Image:Technician.png|94px]] | ||
}} | }} |
Revision as of 22:25, 14 June 2012
Technician | |
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<slider image1="![]() ![]() | |
General Information | |
Armor | Medium
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Cost
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The Technician is a class built for defense and repair, keeping base structures online and functional, and deploying Light Turrets to bolster defenses along the way.
Cost to Unlock
Tribes Gold: 160
XP: 7,200