Tribes: Ascend/Infiltrator: Difference between revisions
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Te-noxwizard (talk | contribs) m (Image slider on armor image) |
Te-krogoth (talk | contribs) m (Added Jackal and Throwing Knives) |
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|primary = [[Rhino SMG]] | |primary = [[Rhino SMG]] | ||
|primary_unlock1 = {{LockedWeaponEntry|[[Stealth Spinfusor]]|100,000 XP or 780 Gold}} | |primary_unlock1 = {{LockedWeaponEntry|[[Stealth Spinfusor]]|100,000 XP or 780 Gold}} | ||
|primary_unlock2 = {{LockedWeaponEntry|[[Jackal]]|100,000 XP or 780 Gold}} | |||
|secondary = [[SN7 Silenced Pistol]] | |secondary = [[SN7 Silenced Pistol]] | ||
|secondary_unlock1 = {{LockedWeaponEntry|[[Throwing Knives]]|75,000 XP or 420 Gold}} | |||
|pack = [[Stealth Pack]] | |pack = [[Stealth Pack]] | ||
|belt = [[Sticky Grenades]] | |belt = [[Sticky Grenades]] |
Revision as of 22:51, 31 March 2012
Infiltrator | |
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<slider image1="![]() ![]() | |
General Information | |
Armor | Light
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Cost
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The Infiltrator fights on the mantra of 'sneak in, blow stuff up.' Defined by its stealth capabilities and heavy explosive sticky grenades, this class is exceptional on attack and vehicle destruction.
Cost to Unlock
Tribes Gold: 240
XP: 14,000