Tribes: Ascend/Falcon: Difference between revisions
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|upgrade3 = +40 ammo | |upgrade3 = +40 ammo | ||
|upgrade4 = -15% reload time | |upgrade4 = -15% reload time | ||
|gold = | |gold = 250 | ||
|xp = | |xp = 22,000 | ||
|mastery = | |mastery = 3,750 | ||
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Revision as of 21:44, 23 February 2014
| Falcon | |
|---|---|
| Loadout/Class | Sentinel |
| Slot | Secondary |
| Type | Bullet |
| Statistics | |
| Fire Rate | 1 per 0.10 seconds |
| Manual Reload Time | 1.8 seconds (1.53 seconds) |
| Auto Reload Time | 2.86 seconds (2.43 seconds) |
| Projectile Speed | 420 m/s |
| Projectile Live Time | 1 second |
| Projectile Hitbox | 1 meter |
| Magazine Size | 20 (24) |
| Ammo | 120 (160/204) |
| Upgrades | |
| Upgrade 1 | +40 ammo |
| Upgrade 2 | +4 clip size |
| Upgrade 3 | +40 ammo |
| Upgrade 4 | -15% reload time |
| Cost | |
| Gold | 250 |
| XP | 22,000 |
| Mastery Cost (XP) | 3,750 |
"A fully automatic Pistol, the Falcon adds versatility to any Sentinel caught in a duel."
The Falcon is an unlockable secondary weapon for the Sentinel; it is a sub-machine gun with the fastest projectile speed, aside from the hitscan weapons.
Damage Table
Below are the damage values for the Falcon.
| Base Damage | |
|---|---|
| Base Damage | 65 |
| Beowulf | 0 |
| Deployables | 65 |
| Generator | 52 |
| Grav Cycle | 0 |
| Player | 65 |
| Sensor | 0 |
| Shrike | 42 |
| Turret | 0 |
| Falloff Damage | 45 - 65 |
Inheritence
The Falcon does not inherit the player's velocity.
Trivia
- For a very long time, the Falcon's projectile had a hitbox size of 1.2 meters, larger than any of the other weapons, until it was reduced to 1 meter, the same as all of the other automatic weapons.
See Also
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