Tribes: Ascend/Light Turret: Difference between revisions
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Te-krogoth (talk | contribs) (Created page for the Light Turret) |
Te-krogoth (talk | contribs) (Reduced cost and added series box) |
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{{:Tribes: Ascend/Technician series}} | |||
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Revision as of 20:08, 9 April 2013
Light Turret | |
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Loadout/Class | Technician |
Slot | Pack |
Type | Deployable |
Statistics | |
Projectile Speed | 300 m/s |
Projectile Live Time | 10 seconds |
Projectile Hitbox | 0.84 meters |
Upgrades | |
Upgrade 1 | -15% turret lock delay |
Upgrade 2 | +1 turret deploy limit |
Upgrade 3 | +25% turret versus armored |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 7,500 |
"Light Turrets excel at generator and flag defense."
The Light Turret is the default pack for the Technician. The Light Turret is a deployable turret that will automatically shoot at enemies once it has locked onto them. In order for the Light Turret to function, the generator must be operational. The Light Turret can only be deployed at least 20 meters away from any other deployed Light Turrets.
Damage Table
Below are the damage values for the Light Turret.
Base Damage | 25% vs Armored | |
---|---|---|
Base Damage | 65 | 65 |
Beowulf | 65 | 81 |
Deployables | 0 | 0 |
Generator | 0 | 0 |
Grav Cycle | 65 | 81 |
Player | 65 | 65 |
Sensor | 0 | 0 |
Shrike | 65 | 81 |
Turret | 0 | 0 |
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