Tribes: Ascend/Gast's Rifle: Difference between revisions
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Te-krogoth (talk | contribs) (Created page for the Gast's Rifle.) |
Te-krogoth (talk | contribs) m (Updated to new clip size upgrade) |
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|falloffrange = | |falloffrange = | ||
|splashradius = | |splashradius = | ||
|clipsize = 20 | |clipsize = 20 | ||
|clipsizeupgrade = | |clipsizeupgrade = 24 | ||
|ammo = 140 | |ammo = 140 | ||
|ammoupgrade = 180/224 | |ammoupgrade = 180/224 |
Revision as of 03:27, 10 November 2012
Gast's Rifle | |
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![]() | |
Loadout/Class | Soldier |
Slot | Primary |
Type | Bullet |
Statistics | |
Projectile Speed | 420 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 20 (24) |
Ammo | 140 (180/224) |
Upgrades | |
Upgrade 1 | +40 ammo |
Upgrade 2 | +4 clip size |
Upgrade 3 | +40 ammo |
Upgrade 4 | -15% reload time |
Cost | |
Gold | 120 |
XP | 14,000 |
Mastery Cost (XP) | 15,000 |
"The custom rifle made famous by Marshal Gast, this weapon uses a larger caliber round but has a smaller clip size."
The Gast's Rifle is one of the four assault rifle variations in Tribes: Ascend, and is an unlockable primary weapon for the Soldier.
Damage Table
Below are the damage values for the Gasts Rifle.
Base Damage | |
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Base Damage | 85 |
Beowulf | 0 |
Deployables | 85 |
Generator | 68 |
Grav Cycle | 0 |
Player | 85 |
Sensor | 0 |
Shrike | 55 |
Turret | 0 |
Falloff Damage | 63 - 85 |
Inheritence
The Gasts Rifle does not inherit the player's velocity.