Tribes: Ascend/Automatic Shotgun: Difference between revisions
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|title = Automatic Shotgun | |title = Automatic Shotgun | ||
|image = [[Image:TA_Wep_AutoShotgun.png|290px]] | |image = [[Image:TA_Wep_AutoShotgun.png|290px]] | ||
|loadout = [[Tribes:_Ascend/ | |loadout = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]] | ||
|slot = | |slot = Automatic | ||
|type = Bullet / Spread / Hitscan | |type = Bullet / Spread / Hitscan | ||
|firerate = | |firerate = 1 per 0.50 seconds | ||
|reloadtime = 1.80 seconds | |reloadtime = 1.80 seconds | ||
|reloadupgrade = | |reloadupgrade = | ||
|autoreloadtime = 2.84 seconds | |autoreloadtime = 2.84 seconds | ||
|autoreloadupgrade = | |autoreloadupgrade = | ||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = | ||
| Line 17: | Line 17: | ||
|falloffrange = | |falloffrange = | ||
|splashradius = | |splashradius = | ||
|clipsize = | |clipsize = 8 | ||
|clipamount = | |clipamount = | ||
|clipamountupgrade = | |clipamountupgrade = | ||
|ammo = | |ammo = 80 | ||
|ammoupgrade = | |ammoupgrade = | ||
|upgrade1 = | |upgrade1 = | ||
|upgrade2 = | |upgrade2 = | ||
|upgrade3 = | |upgrade3 = | ||
|upgrade4 = | |upgrade4 = | ||
|gold = Free | |gold = Free | ||
|xp = Free | |xp = Free | ||
|mastery = | |mastery = 3,750 | ||
}} | }} | ||
| Line 34: | Line 34: | ||
The '''Automatic Shotgun''' is one of the | The '''Automatic Shotgun''' is one of the three shotgun variations in [[Tribes: Ascend]], and is the unlocked automatic weapon for the [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]. | ||
== Damage Table == | == Damage Table == | ||
Below are the damage values for the Automatic Shotgun. The shotgun fires | Below are the damage values for the Automatic Shotgun. The shotgun fires 9 pellets. | ||
<!-- | <!-- | ||
0. | m_fMinDamagePct=0.50 | ||
0. | m_fDamageMultiplierAgainstArmor=0.50 | ||
m_fDamageMultiplierAgainstGenerators=1.0 | |||
m_fDamageMultiplierAgainstShrike=0.50 | |||
m_fDamageMultiplierAgainstBeowulf=0.50 | |||
m_fDamageMultiplierAgainstGravCycle=0.50 | |||
m_fDamageMultiplierAgainstBaseTurrets=1.0 | |||
m_fDamageMultiplierAgainstBaseSensors=1.0 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 46: | Line 52: | ||
! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 45 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| 0 | |Beowulf || style="text-align:center;"| 0 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 405 <small>(45 x 9)</small> | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 405 <small>(45 x 9)</small> | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 198 <small>(22 x 9)</small> | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 405 <small>(45 x 9)</small> | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 405 <small>(45 x 9)</small> | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 198 <small>(22 x 9)</small> | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 405 <small>(45 x 9)</small> | ||
|- | |- | ||
|Falloff Damage || style="text-align:center;"| | |Falloff Damage || style="text-align:center;"| 198 <small>(22 x 9)</small> - 405 <small>(45 x 9)</small> | ||
|- | |- | ||
|} | |} | ||
== | == Inheritance == | ||
The Automatic Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. | The Automatic Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. | ||
{{:Tribes: | {{Template:Tribes:_Ascend/Heavy_Armor_series}} | ||
[[Category:Tribes: Ascend]] | [[Category:Tribes: Ascend]] | ||
[[Category:Tribes: Ascend/Weapons]] | [[Category:Tribes: Ascend/Weapons]] | ||
[[Category:Tribes: Ascend/ | [[Category:Tribes: Ascend/Automatic Weapons]] | ||
Latest revision as of 01:10, 11 January 2016
| Automatic Shotgun | |
|---|---|
| Loadout/Class | Heavy Armor |
| Slot | Automatic |
| Type | Bullet / Spread / Hitscan |
| Statistics | |
| Fire Rate | 1 per 0.50 seconds |
| Manual Reload Time | 1.80 seconds |
| Auto Reload Time | 2.84 seconds |
| Projectile Speed | Hitscan |
| Magazine Size | 8 |
| Ammo | 80 |
| Upgrades | |
| Cost | |
| Gold | Free |
| XP | Free |
| Mastery Cost (XP) | 3,750 |
"This shotgun is clip loaded, rather than single shell, allowing for a more steady rate of fire."
The Automatic Shotgun is one of the three shotgun variations in Tribes: Ascend, and is the unlocked automatic weapon for the Heavy Armor.
Damage Table
Below are the damage values for the Automatic Shotgun. The shotgun fires 9 pellets.
| Base Damage | |
|---|---|
| Base Damage | 45 |
| Beowulf | 0 |
| Deployables | 405 (45 x 9) |
| Generator | 405 (45 x 9) |
| Grav Cycle | 198 (22 x 9) |
| Player | 405 (45 x 9) |
| Sensor | 405 (45 x 9) |
| Shrike | 198 (22 x 9) |
| Turret | 405 (45 x 9) |
| Falloff Damage | 198 (22 x 9) - 405 (45 x 9) |
Inheritance
The Automatic Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
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