Tribes: Ascend/Chain Cannon: Difference between revisions
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Te-krogoth (talk | contribs) (Created page for the Chain Cannon.) |
Te-krogoth (talk | contribs) m (Cost) |
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|slot = Primary | |slot = Primary | ||
|type = Gatling gun | |type = Gatling gun | ||
|firerate = | |firerate = 1 per 0.14 seconds | ||
|reloadtime = | |reloadtime = | ||
|warmuptime = 1.50 seconds | |warmuptime = 1.50 seconds | ||
Line 23: | Line 23: | ||
|upgrade3 = +25 ammo | |upgrade3 = +25 ammo | ||
|upgrade4 = -15% spinup time | |upgrade4 = -15% spinup time | ||
|gold = | |gold = 80 | ||
|xp = | |xp = 4,500 | ||
|mastery = | |mastery = 3,750 | ||
}} | }} | ||
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The Chain Cannon does not inherit the player's velocity. | The Chain Cannon does not inherit the player's velocity. | ||
== Trivia == | |||
*Internally, the Chain Cannon is named the Chain Gun MKD. | |||
== See Also == | |||
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | |||
{{:Tribes: Ascend/Doombringer series}} | |||
<!-- | <!-- | ||
TrDevice_ChainGun_MKD | TrDevice_ChainGun_MKD | ||
--> | --> | ||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Weapons]] | |||
[[Category:Tribes: Ascend/Primary Weapons]] |
Latest revision as of 22:22, 23 February 2014
Chain Cannon | |
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Loadout/Class | Doombringer |
Slot | Primary |
Type | Gatling gun |
Statistics | |
Fire Rate | 1 per 0.14 seconds |
Build Up Time | 1.50 seconds |
Projectile Speed | 360 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 200 |
Ammo | 200 |
Upgrades | |
Upgrade 1 | +25 ammo |
Upgrade 2 | -15% spinup time |
Upgrade 3 | +25 ammo |
Upgrade 4 | -15% spinup time |
Cost | |
Gold | 80 |
XP | 4,500 |
Mastery Cost (XP) | 3,750 |
"If the Chaingun is relentless, the Chain Cannon is the right hand of oblivion. While not technically a cannon, it's been tooled for larger rounds and more damage, resulting in the popular if incorrect name."
The Chain Cannon is an unlockable primary weapon for the Doombringer, and a variant of the Chain Gun. The Chain Cannon has a slower rate of fire, but deals more damage.
Damage Table
Below are the damage values for the Chain Cannon.
Base Damage | |
---|---|
Base Damage | 115 |
Beowulf | 0 |
Deployables | 115 |
Generator | 92 |
Grav Cycle | 0 |
Player | 115 |
Sensor | 0 |
Shrike | 74 |
Turret | 0 |
Falloff Damage | 86 - 115 |
Inheritence
The Chain Cannon does not inherit the player's velocity.
Trivia
- Internally, the Chain Cannon is named the Chain Gun MKD.
See Also
|