Deadzone: Rogue: Difference between revisions

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|publisher = Prophecy Games
|publisher = Prophecy Games
|series = ''[[Starsiege]]''
|series = ''[[Starsiege]]''
|engine = Unreal Engine 5.x
|engine = Unreal Engine 5.4.2.0
|released = TBA
|released = Early / Mid 2025
|genre = First Person Shooter Roguelite
|genre = First Person Shooter Roguelite
|modes = Single player
|modes = Single player
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}}
}}


'''''Starsiege: Deadzone''''' is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Uncover fragments of your past as you piece together the truth behind your mission. Fight. Die. Revive. Repeat..  
'''''Deadzone: Rogue''''' is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Uncover fragments of your past as you piece together the truth behind your mission. Fight. Die. Revive. Repeat..
 
A demo was released on October 14, 2024 for Steam's Next Fest event. The demo included Chapter One: Who the Hell Am I.


==Story==
==Story==
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IMMERSE YOURSELF: Experience an original atmospheric soundtrack and sci-fi world.
IMMERSE YOURSELF: Experience an original atmospheric soundtrack and sci-fi world.
===Difficulty===
There are four difficulties, which are called, "Security Levels"; they are, Adventure, Challenging, Extreme, and Nightmare. The Nightmare difficulty must be unlocked by successfully completing a run.
===Chapter One: Who the Hell Am I?===
The first chapter takes place on the colony ship, ISS-X, and consists of three levels.
==Currency==
There are two forms of currency in the game, Tech and Scrap. Tech is used to upgrade the player's abilities, while Scrap is used to fabricate new weapons.
==Elements==
There are five elements, Cryo, Fire, Lightning, Radiation, and Void.
==Permanent Upgrades==
{{Main|Deadzone: Rogue/Permanent Upgrades}}
Permanent upgrades are purchased using Tech at a Tech Synthesizer.
==Augments==
{{Main|Deadzone: Rogue/Augments}}
Augments are buffs that are dropped as rewards for clearing zones.
==Items==
{{Main|Deadzone: Rogue/Items}}
Items are buffs that are dropped as rewards for clearing zones.
==Perks==
{{Main|Deadzone: Rogue/Perks}}
Perks are buffs that are dropped as rewards for clearing zones.
==Enemies==
{{Main|Deadzone: Rogue/Enemies}}
As the player progresses through the levels, different enemies appear.





Latest revision as of 01:01, 3 March 2025

Deadzone: Rogue

Developer(s) Prophecy Games
Publisher(s) Prophecy Games
Series Starsiege
Engine Unreal Engine 5.4.2.0
Platform(s) Windows
Release date(s) Early / Mid 2025
Genre(s) First Person Shooter Roguelite
Mode(s) Single player

Deadzone: Rogue is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Uncover fragments of your past as you piece together the truth behind your mission. Fight. Die. Revive. Repeat..

A demo was released on October 14, 2024 for Steam's Next Fest event. The demo included Chapter One: Who the Hell Am I.

Story

In this roguelite FPS, conquer a deep-space world that's gone horribly wrong. Battle swarms of enemies, loot rare gear to grow stronger, and discover abilities that amplify your playstyle. Each death reveals new secrets, and each fight brings you closer to the truth.

Gameplay

BATTLE POWERFUL BOSSES: Fight against massive, biomechanical enemies with unique combat styles.

LOOT AND SHOOT: Customize your loadout with dozens of powerful weapons and abilities, from shotguns to phase walking.

UNRAVEL THE MYSTERY: Discover the secrets of your origin and mission.

IMMERSE YOURSELF: Experience an original atmospheric soundtrack and sci-fi world.

Difficulty

There are four difficulties, which are called, "Security Levels"; they are, Adventure, Challenging, Extreme, and Nightmare. The Nightmare difficulty must be unlocked by successfully completing a run.

Chapter One: Who the Hell Am I?

The first chapter takes place on the colony ship, ISS-X, and consists of three levels.

Currency

There are two forms of currency in the game, Tech and Scrap. Tech is used to upgrade the player's abilities, while Scrap is used to fabricate new weapons.

Elements

There are five elements, Cryo, Fire, Lightning, Radiation, and Void.

Permanent Upgrades

Permanent upgrades are purchased using Tech at a Tech Synthesizer.

Augments

Augments are buffs that are dropped as rewards for clearing zones.

Items

Items are buffs that are dropped as rewards for clearing zones.

Perks

Perks are buffs that are dropped as rewards for clearing zones.

Enemies

As the player progresses through the levels, different enemies appear.


External links