Deadzone: Rogue/Augments: Difference between revisions
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Augments are buffs that can be acquired | Augments are buffs that can be acquired from Augment rewards. | ||
====Adrenal Surge==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_AdrenalSurge.png|128px]] | |||
| Ranged damage dealt to nearby enemies is doubled when you are below 25% health. | |||
|} | |||
====Agility Augment==== | |||
{|<!--Updated--> | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_KineticThrust.png|128px]] | |||
| Increases movement speed by '''50%''' and you deal '''25%''' more damage while moving. | |||
|} | |||
====Aiming Augment==== | |||
{|<!--Updated--> | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Aiming.png|128px]] | |||
| You deal '''50%''' more damage and '''30%''' more weakpoint damage while aiming. | |||
|} | |||
====Ammo Augment==== | |||
{|<!--Updated--> | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Ammo.png|128px]] | |||
| You gain a '''35%''' chance to refund a bullet on hit, and you deal '''40%''' more damage while your magazine is at least '''90%''' full. | |||
|} | |||
====Blazing Eruption==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_BlazingEruption.png|128px]] | |||
| <span style="color:orange">Combustion</span> damage is increased by 50%. | |||
|} | |||
====Burn Weakpoint Damage==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Burn_WeakpointDamage.png|128px]] | |||
| ... | |||
|} | |||
====Chill Attack Slow==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Chill_AttackSlow.png|128px]] | |||
| ... | |||
|} | |||
====Chill Melee Damage==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Chill_MeleeDamage.png|128px]] | |||
| ... | |||
|} | |||
====Concussive Shots==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ConcussiveShots.png|128px]] | |||
| Targets within 10 meters of you have their movement speed reduced by 50% when damaged. | |||
|} | |||
====Corruption Grenade Cooldown==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Corruption_GrenadeCooldown.png|128px]] | |||
| ... | |||
|} | |||
====CQC Child 3==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_CQC_Child3.png|128px]] | |||
| ... | |||
|} | |||
====Crit Augment==== | |||
{|<!--Updated--> | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PowerfulCrit.png|128px]] | |||
| Increases your crit chance by '''25%''' and your crit damage by '''50%'''. Enemies killed by crits drop '''50%''' more Tech and Scrap. | |||
|} | |||
====Cryo Shatter AoE==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Cryo_ShatterAoE.png|128px]] | |||
| ... | |||
|} | |||
====Elemental==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Elemental.png|128px]] | |||
| All elemental damage improvements effect every Elemental Type. All Elemental Damage is increased by 30%. | |||
|} | |||
====Grenade Grenade Child 3==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Grenade_Child3.png|128px]] | |||
| ... | |||
|} | |||
====Hipfire==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Hipfire.png|128px]] | |||
| While firing from the hip, your spread is reduced by 20%, your proc chance is increased by 100%, and you deal 50% more damage. | |||
|} | |||
====Last Stand==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_LastStand.png|128px]] | |||
| Your grenade damage increases as you get closer to death, to a maximum of +50%. | |||
|} | |||
====Lightning Bolt Apply Stun==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Lightning_Bolt_ApplyStun.png|128px]] | |||
| ... | |||
|} | |||
====Lightning Bolt Double Strikes==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Lightning_Bolt_DoubleStrikes.png|128px]] | |||
| ... | |||
|} | |||
====Lightning Chain==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Lightning_Chain.png|128px]] | |||
| ... | |||
|} | |||
====Lightning Shock Extra Crit==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Lightning_Shock_ExtraCrit.png|128px]] | |||
| ... | |||
|} | |||
====Long Range Augment==== | |||
{|<!--Updated--> | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_LongRange.png|128px]] | |||
| Increases damage dealt to targets beyond 10 meters by '''65%''', and targets beyond 15 meters take '''100%''' bonus weakpoint damage. | |||
|} | |||
====Magazine Augment==== | |||
{|<!--Updated--> | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_MagazineAndReload.png|128px]] | |||
| Increases the magazine size of your weapons by '''150%''' and increases reload speed by '''45%'''. Your unequipped weapons automatically reload. | |||
|} | |||
====Marksman Child 3==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Marksman_Child3.png|128px]] | |||
| ... | |||
|} | |||
====Melee Augment==== | |||
{|<!--Updated--> | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_StrikeSiphon.png|128px]] | |||
| Increases the damage of your melee attack by '''125%''' and increases your melee proc chance by '''25%'''. Melee kills put you into Stealth for 5 seconds. | |||
|} | |||
====Movement Child 1==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Movement_Child1.png|128px]] | |||
| ... | |||
|} | |||
====Movement Child 2==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Movement_Child2.png|128px]] | |||
| ... | |||
|} | |||
====Movement Child 3==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Movement_Child3.png|128px]] | |||
| ... | |||
|} | |||
====Movement Child 4==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Movement_Child4.png|128px]] | |||
| ... | |||
|} | |||
====Ninja Child 1==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Ninja_Child1.png|128px]] | |||
| ... | |||
|} | |||
====Ninja Child 3==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Ninja_Child3.png|128px]] | |||
| ... | |||
|} | |||
====Oiled Edge==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_OiledEdge.png|128px]] | |||
| ... | |||
|} | |||
====Overcharge==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Overcharge.png|128px]] | |||
| <span style="color:yellow">Lightning Bolts</span> have a 50% chance to do double damage. | |||
|} | |||
====Pyroclasm Cascade==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PyroclasmCascade.png|128px]] | |||
| Enemies caught in a <span style="color:orange">Combustion</span> fireball spawn their own smaller fireballs. | |||
|} | |||
====Rapid Cooldown==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_RapidCooldown.png|128px]] | |||
| Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion. | |||
|} | |||
====Reactive Loader==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ReactiveLoader.png|128px]] | |||
| ... | |||
|} | |||
====Reflex Shot==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ReflexShot.png|128px]] | |||
| Your next shot after dashing does 35% more damage. | |||
|} | |||
====Resilient==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Resilient.png|128px]] | |||
| Reduce incoming damage by 5% for every enemy with 15 meters. | |||
|} | |||
====Spreading Ignition==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_SpreadIgnition.png|128px]] | |||
| Killing an enemy with a grenade fully recharges your shields. | |||
|} | |||
====Strong Arm==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_StrongArm.png|128px]] | |||
| Your melee weapon deals an additional 25% damage. | |||
|} | |||
====The More The Merrier==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_TheMoreTheMerrier.png|128px]] | |||
| Your grenade's damage is increased by 10% for each enemy caught in the explosion. | |||
|} | |||
====Void Corruption Corrupt Nearby When Die==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Void_Corruption_CorruptNearbyWhenDie.png|128px]] | |||
| ... | |||
|} | |||
====Void Singularity Damage==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Void_SingularityDamage.png|128px]] | |||
| ... | |||
|} | |||
====Weakpoint Augment==== | |||
{|<!--Updated--> | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_DayOneExploit.png|128px]] | |||
| Deal '''50%''' more weakpoint damage, and weakpoints shot have a '''25%''' higher chance of dealing a crit. | |||
|} | |||
====Weapon Master Child 2==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_WeaponMaster_Child2.png|128px]] | |||
| ... | |||
|} | |||
==Removed== | |||
====Abyssal Rapture==== | ====Abyssal Rapture==== | ||
{| | {| | ||
Line 6: | Line 278: | ||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_AbyssalRapture.png|128px]] | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_AbyssalRapture.png|128px]] | ||
| Targets affected by <span style="color:purple">Void Tendrils</span> share 80% more damage. | | Targets affected by <span style="color:purple">Void Tendrils</span> share 80% more damage. | ||
|} | |} | ||
====Aetheric Curse==== | ====Aetheric Curse==== | ||
Line 24: | Line 290: | ||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Backload.png|128px]] | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Backload.png|128px]] | ||
| You deal 25% more damage when your weapon's magazine is less than half full. | | You deal 25% more damage when your weapon's magazine is less than half full. | ||
|} | |} | ||
====Cat Eye==== | ====Cat Eye==== | ||
Line 37: | Line 297: | ||
| ... | | ... | ||
|} | |} | ||
==== | ====Close Range Augment==== | ||
{| | {|<!--Updated - Removed 20250226--> | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Rage.png|128px]] | ||
| | | Increases damage dealt to targets within 12 meters by '''65%''', and targets within 8 meters take '''100%''' bonus critical damage. | ||
|} | |} | ||
====Conflagration==== | ====Conflagration==== | ||
Line 48: | Line 308: | ||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Conflagration.png|128px]] | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Conflagration.png|128px]] | ||
| You deal 50% more damage to enemies with <span style="color:orange">Burn</span> stacks applied. | | You deal 50% more damage to enemies with <span style="color:orange">Burn</span> stacks applied. | ||
|} | |||
====Corruption Grenade Damage==== | |||
{|<!--Removed 20250226--> | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Corruption_GrenadeDamage.png|128px]] | |||
| ... | |||
|} | |} | ||
====CQC==== | ====CQC==== | ||
Line 138: | Line 404: | ||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_GrazedHit.png|128px]] | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_GrazedHit.png|128px]] | ||
| Taking damage while dashing reduces damage by 90%. | | Taking damage while dashing reduces damage by 90%. | ||
|} | |||
====Grenade Augment==== | |||
{|<!--Updated - Removed 20250226--> | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Grenade.png|128px]] | |||
| Increases the damage of your Grenade by '''100%''' and its explosion radius by '''25%'''. Your grenade gains an extra charge. | |||
|} | |} | ||
====Hard Reset==== | ====Hard Reset==== | ||
Line 161: | Line 433: | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_KineticThrust.png|128px]] | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_KineticThrust.png|128px]] | ||
| Dashing into an enemy now damages them. | | Dashing into an enemy now damages them. (120 damage to enemies) <!--GA_Passive_DashHurtsEnemies_C--> | ||
|} | |} | ||
====Leaden Twins==== | ====Leaden Twins==== | ||
Line 198: | Line 464: | ||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_NetherGrasp.png|128px]] | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_NetherGrasp.png|128px]] | ||
| <span style="color:purple">Void Tendrils</span> bind to 3 additional targets. | | <span style="color:purple">Void Tendrils</span> bind to 3 additional targets. | ||
|} | |} | ||
====Percussive Recharge==== | ====Percussive Recharge==== | ||
Line 233: | Line 493: | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PowerShield.png|128px]] | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PowerShield.png|128px]] | ||
| While you are above 75% shields, gain increased damage. | | While you are above 75% shields, gain increased damage. (Damage is doubled) | ||
|} | |} | ||
====Powerful Crit==== | ====Powerful Crit==== | ||
Line 252: | Line 512: | ||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Psychokinetic.png|128px]] | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Psychokinetic.png|128px]] | ||
| Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.) | | Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.) | ||
|} | |} | ||
====Quick Time==== | ====Quick Time==== | ||
Line 276: | Line 530: | ||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Rage.png|128px]] | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Rage.png|128px]] | ||
| When your health falls below 50% gain +50% damage. | | When your health falls below 50% gain +50% damage. | ||
|} | |} | ||
====Scorching Amplify==== | ====Scorching Amplify==== | ||
Line 312: | Line 542: | ||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_SecondWind.png|128px]] | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_SecondWind.png|128px]] | ||
| Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds. | | Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds. | ||
|} | |||
====Secondary Weapon Augment==== | |||
{|<!--Updated - Removed 20250226--> | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_SecondaryDamage.png|128px]] | |||
| Increases the damage of your secondary weapon by '''75%''', and increases proc chance on your secondary weapon by '''100%'''. | |||
|} | |} | ||
====Sharp Ice==== | ====Sharp Ice==== | ||
Line 318: | Line 554: | ||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_SharpIce.png|128px]] | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_SharpIce.png|128px]] | ||
| <span style="color:blue">Shatter</span> damage is doubled. | | <span style="color:blue">Shatter</span> damage is doubled. | ||
|} | |} | ||
====Static Discharge==== | ====Static Discharge==== | ||
Line 341: | Line 571: | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Strider.png|128px]] | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Strider.png|128px]] | ||
| . | | After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds. | ||
|} | |} | ||
====Strike Siphon==== | ====Strike Siphon==== | ||
Line 348: | Line 578: | ||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_StrikeSiphon.png|128px]] | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_StrikeSiphon.png|128px]] | ||
| Killing an enemy with a melee attack instantly reloads your weapons. | | Killing an enemy with a melee attack instantly reloads your weapons. | ||
|} | |} | ||
====Superconductor==== | ====Superconductor==== | ||
Line 360: | Line 584: | ||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Superconductor.png|128px]] | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Superconductor.png|128px]] | ||
| <span style="color:yellow">Chain Lightning</span> can spread to 3 additional targets. | | <span style="color:yellow">Chain Lightning</span> can spread to 3 additional targets. | ||
|} | |} | ||
====Volatile Current==== | ====Volatile Current==== | ||
{| | {|<!--Removed 20250226--> | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_VolatileCurrent.png|128px]] | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_VolatileCurrent.png|128px]] |
Latest revision as of 17:04, 2 March 2025
Augments are buffs that can be acquired from Augment rewards.
Adrenal Surge
![]() |
Ranged damage dealt to nearby enemies is doubled when you are below 25% health. |
Agility Augment
![]() |
Increases movement speed by 50% and you deal 25% more damage while moving. |
Aiming Augment
![]() |
You deal 50% more damage and 30% more weakpoint damage while aiming. |
Ammo Augment
![]() |
You gain a 35% chance to refund a bullet on hit, and you deal 40% more damage while your magazine is at least 90% full. |
Blazing Eruption
![]() |
Combustion damage is increased by 50%. |
Burn Weakpoint Damage
![]() |
... |
Chill Attack Slow
![]() |
... |
Chill Melee Damage
![]() |
... |
Concussive Shots
![]() |
Targets within 10 meters of you have their movement speed reduced by 50% when damaged. |
Corruption Grenade Cooldown
![]() |
... |
CQC Child 3
![]() |
... |
Crit Augment
![]() |
Increases your crit chance by 25% and your crit damage by 50%. Enemies killed by crits drop 50% more Tech and Scrap. |
Cryo Shatter AoE
![]() |
... |
Elemental
![]() |
All elemental damage improvements effect every Elemental Type. All Elemental Damage is increased by 30%. |
Grenade Grenade Child 3
![]() |
... |
Hipfire
![]() |
While firing from the hip, your spread is reduced by 20%, your proc chance is increased by 100%, and you deal 50% more damage. |
Last Stand
![]() |
Your grenade damage increases as you get closer to death, to a maximum of +50%. |
Lightning Bolt Apply Stun
![]() |
... |
Lightning Bolt Double Strikes
![]() |
... |
Lightning Chain
![]() |
... |
Lightning Shock Extra Crit
![]() |
... |
Long Range Augment
![]() |
Increases damage dealt to targets beyond 10 meters by 65%, and targets beyond 15 meters take 100% bonus weakpoint damage. |
Magazine Augment
![]() |
Increases the magazine size of your weapons by 150% and increases reload speed by 45%. Your unequipped weapons automatically reload. |
Marksman Child 3
![]() |
... |
Melee Augment
![]() |
Increases the damage of your melee attack by 125% and increases your melee proc chance by 25%. Melee kills put you into Stealth for 5 seconds. |
Movement Child 1
![]() |
... |
Movement Child 2
![]() |
... |
Movement Child 3
![]() |
... |
Movement Child 4
![]() |
... |
Ninja Child 1
![]() |
... |
Ninja Child 3
![]() |
... |
Oiled Edge
![]() |
... |
Overcharge
![]() |
Lightning Bolts have a 50% chance to do double damage. |
Pyroclasm Cascade
![]() |
Enemies caught in a Combustion fireball spawn their own smaller fireballs. |
Rapid Cooldown
![]() |
Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion. |
Reactive Loader
![]() |
... |
Reflex Shot
![]() |
Your next shot after dashing does 35% more damage. |
Resilient
![]() |
Reduce incoming damage by 5% for every enemy with 15 meters. |
Spreading Ignition
![]() |
Killing an enemy with a grenade fully recharges your shields. |
Strong Arm
![]() |
Your melee weapon deals an additional 25% damage. |
The More The Merrier
![]() |
Your grenade's damage is increased by 10% for each enemy caught in the explosion. |
Void Corruption Corrupt Nearby When Die
![]() |
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Void Singularity Damage
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Weakpoint Augment
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Deal 50% more weakpoint damage, and weakpoints shot have a 25% higher chance of dealing a crit. |
Weapon Master Child 2
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Removed
Abyssal Rapture
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Targets affected by Void Tendrils share 80% more damage. |
Aetheric Curse
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You deal 50% more damage to enemies with Corruption stacks applied. |
Backload
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You deal 25% more damage when your weapon's magazine is less than half full. |
Cat Eye
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Close Range Augment
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Increases damage dealt to targets within 12 meters by 65%, and targets within 8 meters take 100% bonus critical damage. |
Conflagration
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You deal 50% more damage to enemies with Burn stacks applied. |
Corruption Grenade Damage
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CQC
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You deal 25% more damage to enemies within 10 meters of you. |
Cursed Feedback
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Enemies with Corruption stacks take 100% of their attack damage when damaging you. |
Day 1 Exploit
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Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage. |
Dodgy
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Gain +40% movement speed after not taking damage for 10 seconds. |
Efficiency
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Weakpoint shots have a 75% chance to refund one bullet to your magazine. |
Electric Field
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The range of Chain Lightning is increased by 50%. |
Emberpath
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Fire Trails spawned from enemies last 50% longer. |
Eternal Abyss
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Black holes spawned by Singularity last twice as long. |
Explosive Cascade
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Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw. |
Farshot Amplifier
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You deal 25% more damage to enemies at least 10 meters away from you. |
Flicker Step
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You can now dash twice in a row. |
Frozen Tempest
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Chill stacks apply 100% more slow. |
Galactic Devourer
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Black holes spawned by Singularity are twice as large. |
Glacial Veil
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Freeze lasts 100% longer. |
Grazed Hit
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Taking damage while dashing reduces damage by 90%. |
Grenade Augment
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Increases the damage of your Grenade by 100% and its explosion radius by 25%. Your grenade gains an extra charge. |
Hard Reset
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Ice Age
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Applying Freeze on an enemy also applies a minor Freeze to enemies near the victim. |
Ice Surge
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Shatter applies 4 additional Cryo stacks to nearby enemies. |
Kinetic Thrust
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Dashing into an enemy now damages them. (120 damage to enemies) |
Leaden Twins
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Your weapons use twice as much ammo and deal twice as much damage per shot. |
Lethal Voltage
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You deal 50% more damage to enemies with Shock stacks. |
Lifesteal
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Gain 3% of your max health back after killing an enemy with a melee weapon. |
Mental Siphon
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Killing an enemy with a melee attack has a 50% chance of resetting your grenade cooldown. |
Nether Grasp
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Void Tendrils bind to 3 additional targets. |
Percussive Recharge
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Killing an enemy with a grenade fully recharges your shields. |
Personal Bubble
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Take 50% less damage if there are no enemies with 15 meters of you. |
Phase Module
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Your dash now allows you to move through enemies. |
Piercing Cold
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You deal 50% more damage to enemies with Chill stacks. |
Power Shield
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While you are above 75% shields, gain increased damage. (Damage is doubled) |
Powerful Crit
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Increase the damage of your critical strikes by 50%. |
Practiced Strikes
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Melee attacks gain +35% critical hit chance. |
Psychokinetic
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Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.) |
Quick Time
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Reloading your weapon grants you +30% movement speed for 2 seconds. |
Quick Winding
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Dash reduces grenade cooldown by 30% (once per cooldown). |
Rage
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When your health falls below 50% gain +50% damage. |
Scorching Amplify
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Burn does 25% more damage. |
Second Wind
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Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds. |
Secondary Weapon Augment
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Increases the damage of your secondary weapon by 75%, and increases proc chance on your secondary weapon by 100%. |
Sharp Ice
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Shatter damage is doubled. |
Static Discharge
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Lightning Bolts applies a 3 second stun to affected enemies. |
Statue
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Gain 35% increased damage when stationary for at least 3 seconds. |
Strider
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After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds. |
Strike Siphon
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Killing an enemy with a melee attack instantly reloads your weapons. |
Superconductor
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Chain Lightning can spread to 3 additional targets. |
Volatile Current
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Shock stacks grant 50% more critical hit chance. |