Deadzone: Rogue/Perks: Difference between revisions
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(Created page with "Perks are buffs that can be acquired from Perk rewards. ====Burning Heart==== {| |- style="vertical-align: top;" | style="padding:0.25em;" | 128px | <span style="color:orange">Fire damage</span> applies <span style="color:orange">Burn</span>, damaging enemies for 100 health over 5 seconds. All <span style="color:orange">Fire damage</span> is increased by '''30%'''. |} ====Explosive Cascade==== {| |- style="vertical-align: t...") |
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Perks are buffs that can be acquired from Perk rewards. | Perks are buffs that can be acquired from Perk rewards. | ||
====Battle Rush==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Strider.png|128px]] | |||
| Enemies within 10 meters take '''15%''' more damage from you and rest your dash cooldown when killed. When there are no enemies within 10 meters, you move '''20%''' faster. | |||
|} | |||
====Berserker==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_CQC_Child1.png|128px]] | |||
| You deal '''10%''' more damage and take '''10%''' less damage for each enemy within 10 meters of you. | |||
|} | |||
====Blizzard==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Chill_MeleeAoE.png|128px]] | |||
| Killing a target affected by <span style="color:blue">Chill</span> with your melee weapon surrounds you with a <span style="color:blue">Blizzard</span> that damages nearby enemies for 5 seconds. All <span style="color:blue">Cyro damage</span> is increased by 25%. | |||
|} | |||
====Burning Heart==== | ====Burning Heart==== | ||
{| | {| | ||
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| <span style="color:orange">Fire damage</span> applies <span style="color:orange">Burn</span>, damaging enemies for 100 health over 5 seconds. All <span style="color:orange">Fire damage</span> is increased by '''30%'''. | | <span style="color:orange">Fire damage</span> applies <span style="color:orange">Burn</span>, damaging enemies for 100 health over 5 seconds. All <span style="color:orange">Fire damage</span> is increased by '''30%'''. | ||
|} | |} | ||
==== | ====Combat Reflexes==== | ||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_CQC_Child2.png|128px]] | |||
| When damaging enemies within 10 meters of you, your crit chance is increased by '''10%''', you deal '''15%''' more damage, and you deal '''10%''' more crit damage. | |||
|} | |||
====Deadshot==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_FarshotAmplifier.png|128px]] | |||
| While you are aiming, you deal '''30%''' more damage and your shots have a '''20%''' chance to not consume ammo. | |||
|} | |||
====Double Detonation==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Psychokinetic.png|128px]] | |||
| Increases the damage of your Grenade by '''15%'''. Your grenade gains an extra charge. | |||
|} | |||
====Ghostflare==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_SilentButDeadly.png|128px]] | |||
| Increases your melee damage by '''30%''', when killing an enemy with your grenade you have a '''10%''' chance to enter Stealth. | |||
|} | |||
====Grenade Cascade==== | |||
{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ExplosiveCascade.png|128px]] | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ExplosiveCascade.png|128px]] | ||
| | | Increases the damage of your Grenade by '''30%'''. Killing an enemy with your Grenade spawns another Grenade which travels towards the nearest enemy, and you are immune to damage from your Grenade. | ||
|} | |} | ||
====Icey Veins==== | ====Icey Veins==== | ||
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| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_AethericCurse.png|128px]] | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_AethericCurse.png|128px]] | ||
| <span style="color:purple">Void damage</span> applies <span style="color:purple">Corruption</span>, lowering their damage by '''20%''' for 8 seconds. All <span style="color:purple">Void damage</span> is increased by '''30%'''. | | <span style="color:purple">Void damage</span> applies <span style="color:purple">Corruption</span>, lowering their damage by '''20%''' for 8 seconds. All <span style="color:purple">Void damage</span> is increased by '''30%'''. | ||
|} | |||
====Pet==== | |||
{|<!--Updated--> | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PetParent.png|128px]] | |||
| Primary Perk | |||
|} | |||
====Pet Child 1==== | |||
{|<!--Updated--> | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PetChild1.png|128px]] | |||
| Secondary Perk | |||
|} | |||
====Pet Child 2==== | |||
{|<!--Updated--> | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PetChild2.png|128px]] | |||
| Secondary Perk | |||
|} | |||
====Pet Child 3==== | |||
{|<!--Updated--> | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PetChild3.png|128px]] | |||
| Secondary Perk | |||
|} | |||
====Ranger's Focus==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Marksman_Child4.png|128px]] | |||
| While you are aiming, you deal '''15%''' more damage and an additional '''30%''' more damage to enemies that are at least 15 meters away. | |||
|} | |} | ||
====Sentinel Strike==== | ====Sentinel Strike==== | ||
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| Killing an enemy within 10 meters restores 5 Shields. You deal '''30%''' more damage to enemies within 10 meters of you. | | Killing an enemy within 10 meters restores 5 Shields. You deal '''30%''' more damage to enemies within 10 meters of you. | ||
|} | |} | ||
==== | ====Spectral Aim==== | ||
{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image: | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Marksman_Child1.png|128px]] | ||
| | | While you are aiming, you deal '''30%''' more damage and can see enemy silhouettes through walls. | ||
|} | |} | ||
====Thunder Soul==== | ====Thunder Soul==== | ||
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| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_LethalVoltage.png|128px]] | | style="padding:0.25em;" | [[Image:DZR_AugmentIcon_LethalVoltage.png|128px]] | ||
| <span style="color:yellow">Lightning damage</span> applies <span style="color:yellow">Shock</span>, increasing your Crit Chance against them by '''15%''' for 6 seconds. All <span style="color:yellow">Shock</span> is increased by '''30%'''. | | <span style="color:yellow">Lightning damage</span> applies <span style="color:yellow">Shock</span>, increasing your Crit Chance against them by '''15%''' for 6 seconds. All <span style="color:yellow">Shock</span> is increased by '''30%'''. | ||
|} | |||
====Void Child 3==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Void_Child3.png|128px]] | |||
| ... | |||
|} | |} | ||
Latest revision as of 15:34, 2 March 2025
Perks are buffs that can be acquired from Perk rewards.
Battle Rush
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Enemies within 10 meters take 15% more damage from you and rest your dash cooldown when killed. When there are no enemies within 10 meters, you move 20% faster. |
Berserker
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You deal 10% more damage and take 10% less damage for each enemy within 10 meters of you. |
Blizzard
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Killing a target affected by Chill with your melee weapon surrounds you with a Blizzard that damages nearby enemies for 5 seconds. All Cyro damage is increased by 25%. |
Burning Heart
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Fire damage applies Burn, damaging enemies for 100 health over 5 seconds. All Fire damage is increased by 30%. |
Combat Reflexes
![]() |
When damaging enemies within 10 meters of you, your crit chance is increased by 10%, you deal 15% more damage, and you deal 10% more crit damage. |
Deadshot
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While you are aiming, you deal 30% more damage and your shots have a 20% chance to not consume ammo. |
Double Detonation
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Increases the damage of your Grenade by 15%. Your grenade gains an extra charge. |
Ghostflare
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Increases your melee damage by 30%, when killing an enemy with your grenade you have a 10% chance to enter Stealth. |
Grenade Cascade
![]() |
Increases the damage of your Grenade by 30%. Killing an enemy with your Grenade spawns another Grenade which travels towards the nearest enemy, and you are immune to damage from your Grenade. |
Icey Veins
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Cryo damage applies Chill, reducing enemies' movement speed by 30% for 6 seconds. All Cryo damage is increased by 30%. |
Movement Parent
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Crouching while running forward will initiate a Slide. While sliding, deal 30% more damage and take 50% less damage. |
Night Eyes
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Void damage applies Corruption, lowering their damage by 20% for 8 seconds. All Void damage is increased by 30%. |
Pet
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Primary Perk |
Pet Child 1
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Secondary Perk |
Pet Child 2
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Secondary Perk |
Pet Child 3
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Secondary Perk |
Ranger's Focus
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While you are aiming, you deal 15% more damage and an additional 30% more damage to enemies that are at least 15 meters away. |
Sentinel Strike
![]() |
Killing an enemy within 10 meters restores 5 Shields. You deal 30% more damage to enemies within 10 meters of you. |
Spectral Aim
![]() |
While you are aiming, you deal 30% more damage and can see enemy silhouettes through walls. |
Thunder Soul
![]() |
Lightning damage applies Shock, increasing your Crit Chance against them by 15% for 6 seconds. All Shock is increased by 30%. |
Void Child 3
![]() |
... |