Tribes 3: Rivals/Shotgun: Difference between revisions
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(Created page with "{{WeaponInfoBox |title = Shotgun |image = 290px |loadout = Light Armor |slot...") |
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|firerate = 1 per 0.85 seconds | |firerate = 1 per 0.85 seconds | ||
|reloadtime = 1.95 seconds | |reloadtime = 1.95 seconds | ||
|autoreloadtime = | |autoreloadtime = 2.3 seconds | ||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = | ||
Latest revision as of 22:59, 17 June 2024
| Shotgun | |
|---|---|
| Loadout/Class | Light Armor |
| Slot | Tertiary |
| Type | Bullet / Spread / Hitscan |
| Statistics | |
| Fire Rate | 1 per 0.85 seconds |
| Manual Reload Time | 1.95 seconds |
| Auto Reload Time | 2.3 seconds |
| Projectile Speed | Hitscan |
| Magazine Size | 2 |
| Upgrades | |
| Cost | |
"A double barrel shotgun great for finishing off targets at close range."
The Shotgun is a tertiary weapon for the Light Armor and fires 8 shots in a single blast..
Damage Table
Below are the damage values for the Shotgun. The Shotgun fires 8 pellets.
| Base Damage | |
|---|---|
| Base Damage | 120 |
| Beowulf | - |
| Deployables | - |
| Generator | - |
| Grav Cycle | - |
| Player | 960 (120 x 8) |
| Sensor | - |
| Shrike | - |
| Turret | - |
| Falloff Damage | - |
Inheritance
The Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
See Also
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