Tribes: Ascend/Chain Gun: Difference between revisions
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|title = Chain Gun | |title = Chain Gun | ||
|image = [[Image:TA_Wep_ChainGun.png|290px]] | |image = [[Image:TA_Wep_ChainGun.png|290px]] | ||
|loadout = [[Tribes:_Ascend/ | |loadout = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]] | ||
|slot = | |slot = Bullet | ||
|type = Gatling gun | |type = Gatling gun | ||
|firerate = | |firerate = 1 per 0.11 seconds | ||
|reloadtime = | |reloadtime = | ||
|warmuptime = | |warmuptime = 0.6 seconds | ||
|lockontime = | |lockontime = | ||
|lockondistance = | |lockondistance = | ||
|projectilespeed = | |projectilespeed = 420 m/s | ||
|projectilelivetime = | |projectilelivetime = 0.5 seconds | ||
|projectilehitbox = | |projectilehitbox = 0.5 meters | ||
|falloffrange = | |falloffrange = | ||
|splashradius = | |splashradius = | ||
|clipsize = | |clipsize = 250 | ||
|clipsizeupgrade = | |clipsizeupgrade = | ||
|ammo = | |ammo = 250 | ||
|ammoupgrade = | |ammoupgrade = | ||
|upgrade1 = | |upgrade1 = | ||
|upgrade2 = | |upgrade2 = | ||
|upgrade3 = | |upgrade3 = | ||
|upgrade4 = | |upgrade4 = | ||
|gold = Free | |gold = Free | ||
|xp = Free | |xp = Free | ||
|mastery = | |mastery = Unlocked | ||
}} | }} | ||
''" | ''"After a small spin up time the Chaingun is relentless and never needs to be reloaded."'' | ||
The '''Chain Gun''' is | The '''Chain Gun''' is an unlocked automatic weapon for the [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]. Click and hold, and you're good to go. | ||
== Damage Table == | == Damage Table == | ||
Below are the damage values for the Chain Gun. | Below are the damage values for the Chain Gun. | ||
<!-- | <!-- | ||
0. | m_fDamageMultiplierAgainstArmor=0.50 | ||
0. | m_fDamageMultiplierAgainstGenerators=1.0 | ||
m_fDamageMultiplierAgainstShrike=0.50 | |||
m_fDamageMultiplierAgainstBeowulf=0.50 | |||
m_fDamageMultiplierAgainstGravCycle=0.50 | |||
m_fDamageMultiplierAgainstBaseTurrets=1.0 | |||
m_fDamageMultiplierAgainstBaseSensors=1.0 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 43: | Line 48: | ||
! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 70 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 35 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 70 | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 70 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 35 | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 70 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 70 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 35 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 70 | ||
|- | |- | ||
|Falloff Damage || style="text-align:center;"| | |Falloff Damage || style="text-align:center;"| 35 - 70 | ||
|- | |- | ||
|} | |} | ||
== | == Inheritance == | ||
The Chain Gun does not inherit the player's velocity. | The Chain Gun does not inherit the player's velocity. | ||
== See Also == | == See Also == | ||
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | [[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | ||
{{:Tribes: | {{Template:Tribes:_Ascend/Heavy_Armor_series}} | ||
[[Category:Tribes: Ascend]] | [[Category:Tribes: Ascend]] | ||
[[Category:Tribes: Ascend/Weapons]] | [[Category:Tribes: Ascend/Weapons]] | ||
[[Category:Tribes: Ascend/ | [[Category:Tribes: Ascend/Automatic Weapons]] |
Latest revision as of 22:38, 30 September 2016
Chain Gun | |
---|---|
![]() | |
Loadout/Class | Heavy Armor |
Slot | Bullet |
Type | Gatling gun |
Statistics | |
Fire Rate | 1 per 0.11 seconds |
Build Up Time | 0.6 seconds |
Projectile Speed | 420 m/s |
Projectile Live Time | 0.5 seconds |
Projectile Hitbox | 0.5 meters |
Magazine Size | 250 |
Ammo | 250 |
Upgrades | |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | Unlocked |
"After a small spin up time the Chaingun is relentless and never needs to be reloaded."
The Chain Gun is an unlocked automatic weapon for the Heavy Armor. Click and hold, and you're good to go.
Damage Table
Below are the damage values for the Chain Gun.
Base Damage | |
---|---|
Base Damage | 70 |
Beowulf | 35 |
Deployables | 70 |
Generator | 70 |
Grav Cycle | 35 |
Player | 70 |
Sensor | 70 |
Shrike | 35 |
Turret | 70 |
Falloff Damage | 35 - 70 |
Inheritance
The Chain Gun does not inherit the player's velocity.
See Also
|