Tribes: Ascend/NJ4 SMG: Difference between revisions
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Te-krogoth (talk | contribs) (Reduced cost and added series box) |
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|title = NJ4 SMG | |title = NJ4 SMG | ||
|image = [[Image:TA_Wep_NJ4SMG.png|290px]] | |image = [[Image:TA_Wep_NJ4SMG.png|290px]] | ||
|loadout = [[Tribes:_Ascend/ | |loadout = [[Tribes:_Ascend/Medium Armor|Medium Armor]] | ||
|slot = | |slot = Bullet | ||
|type = Bullet | |type = Bullet | ||
|firerate = | |firerate = 1 per 0.11 seconds | ||
|reloadtime = | |reloadtime = 1.8 seconds | ||
|reloadupgrade = | |||
|autoreloadtime = 2.86 seconds | |||
|autoreloadupgrade = | |||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = | ||
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|projectilespeed = 420 m/s | |projectilespeed = 420 m/s | ||
|projectilelivetime = 1 second | |projectilelivetime = 1 second | ||
|projectilehitbox = | |projectilehitbox = 0.5 meters | ||
|falloffrange = | |falloffrange = | ||
|splashradius = | |splashradius = | ||
|clipsize = | |clipsize = 30 | ||
|clipsizeupgrade = | |clipsizeupgrade = | ||
|ammo = | |ammo = 270 | ||
|ammoupgrade = | |ammoupgrade = | ||
|upgrade1 = | |upgrade1 = | ||
|upgrade2 = | |upgrade2 = | ||
|upgrade3 = | |upgrade3 = | ||
|upgrade4 = | |upgrade4 = | ||
|gold = | |gold = 160 | ||
|xp = | |xp = 12,000 | ||
|mastery = | |mastery = Locked | ||
}} | }} | ||
''"The NJ4 is a | ''"The NJ4 SMG is great for chasing an enemy down and finishing him off. It's lightweight projectiles inherit 100% of your velocity and deal a consistent lower damage than the Assault Rifle but suffer no falloff."'' | ||
The '''NJ4 SMG''' is | The '''NJ4 SMG''' is an unlockable automatic weapon for the [[Tribes:_Ascend/Medium Armor|Medium Armor]]. | ||
== Damage Table == | == Damage Table == | ||
Below are the damage values for the NJ4 SMG. | Below are the damage values for the NJ4 SMG. | ||
<!-- | <!-- | ||
0. | m_fMinDamagePct=0.80 | ||
0. | m_fDamageMultiplierAgainstArmor=0.50 | ||
m_fDamageMultiplierAgainstGenerators=1.0 | |||
m_fDamageMultiplierAgainstShrike=0.50 | |||
m_fDamageMultiplierAgainstBeowulf=0.50 | |||
m_fDamageMultiplierAgainstGravCycle=0.50 | |||
m_fDamageMultiplierAgainstBaseTurrets=1.0 | |||
m_fDamageMultiplierAgainstBaseSensors=1.0 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 43: | Line 52: | ||
! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 60 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 30 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 60 | ||
|- | |- | ||
|Generator || style="text-align:center;"| 60 | |Generator || style="text-align:center;"| 60 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 30 | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 60 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 60 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 60 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 60 | ||
|- | |- | ||
|Falloff Damage || style="text-align:center;"| | |Falloff Damage || style="text-align:center;"| 48 - 60 | ||
|- | |- | ||
|} | |} | ||
== | == Inheritance == | ||
The NJ4 SMG | The NJ4 SMG inherits 100% of the player's velocity. | ||
== See Also == | == See Also == | ||
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | [[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | ||
{{:Tribes: Ascend/ | {{Tribes:_Ascend/Medium_Armor_series}} | ||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Weapons]] | |||
[[Category:Tribes: Ascend/Automatic Weapons]] |
Latest revision as of 22:36, 30 September 2016
NJ4 SMG | |
---|---|
![]() | |
Loadout/Class | Medium Armor |
Slot | Bullet |
Type | Bullet |
Statistics | |
Fire Rate | 1 per 0.11 seconds |
Manual Reload Time | 1.8 seconds |
Auto Reload Time | 2.86 seconds |
Projectile Speed | 420 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 0.5 meters |
Magazine Size | 30 |
Ammo | 270 |
Upgrades | |
Cost | |
Gold | 160 |
XP | 12,000 |
Mastery Cost (XP) | Locked |
"The NJ4 SMG is great for chasing an enemy down and finishing him off. It's lightweight projectiles inherit 100% of your velocity and deal a consistent lower damage than the Assault Rifle but suffer no falloff."
The NJ4 SMG is an unlockable automatic weapon for the Medium Armor.
Damage Table
Below are the damage values for the NJ4 SMG.
Base Damage | |
---|---|
Base Damage | 60 |
Beowulf | 30 |
Deployables | 60 |
Generator | 60 |
Grav Cycle | 30 |
Player | 60 |
Sensor | 60 |
Shrike | 60 |
Turret | 60 |
Falloff Damage | 48 - 60 |
Inheritance
The NJ4 SMG inherits 100% of the player's velocity.
See Also
|