Tribes: Ascend/Sparrow: Difference between revisions
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Te-krogoth (talk | contribs) (Updated slot) |
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|title = Sparrow | |title = Sparrow | ||
|image = [[Image:TA_Wep_Sparrow.png|290px]] | |image = [[Image:TA_Wep_Sparrow.png|290px]] | ||
|loadout = [[Tribes:_Ascend/ | |loadout = [[Tribes:_Ascend/Light Armor|Light Armor]] | ||
|slot = | |slot = Bullet | ||
|type = Bullet / Hitscan | |type = Bullet / Hitscan | ||
|firerate = | |firerate = 1 per 0.16 seconds | ||
|reloadtime = | |reloadtime = 1.80 seconds | ||
|reloadupgrade = | |||
|autoreloadtime = 2.84 seconds | |||
|autoreloadupgrade = | |||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = | ||
Line 13: | Line 16: | ||
|projectilelivetime = | |projectilelivetime = | ||
|projectilehitbox = | |projectilehitbox = | ||
|falloffrange = | |falloffrange = 120 meters | ||
|splashradius = | |splashradius = | ||
|clipsize = | |clipsize = 15 | ||
|clipsizeupgrade = | |clipsizeupgrade = | ||
|ammo = | |ammo = 120 | ||
|ammoupgrade = | |ammoupgrade = | ||
|upgrade1 = | |upgrade1 = | ||
|upgrade2 = | |upgrade2 = | ||
|upgrade3 = | |upgrade3 = | ||
|upgrade4 = | |upgrade4 = | ||
|gold = | |gold = 160 | ||
|xp = | |xp = 12,000 | ||
|mastery = | |mastery = Locked | ||
}} | }} | ||
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The '''Sparrow''' is an unlockable | The '''Sparrow''' is an unlockable sidearm weapon for the [[Tribes:_Ascend/Light Armor|Light Armor]]. | ||
== Damage Table == | == Damage Table == | ||
Below are the damage values for the Sparrow. | Below are the damage values for the Sparrow. | ||
<!-- | <!-- | ||
0. | m_fMinDamagePct=0.50 | ||
0. | m_fDamageMultiplierAgainstArmor=0.50 | ||
m_fDamageMultiplierAgainstGenerators=1.0 | |||
m_fDamageMultiplierAgainstShrike=0.50 | |||
m_fDamageMultiplierAgainstBeowulf=0.50 | |||
m_fDamageMultiplierAgainstGravCycle=0.50 | |||
m_fDamageMultiplierAgainstBaseTurrets=1.0 | |||
m_fDamageMultiplierAgainstBaseSensors=1.0 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 43: | Line 52: | ||
! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 80 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 40 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 80 | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 40 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 40 | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 80 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 80 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 40 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 80 | ||
|- | |- | ||
|Falloff Damage || style="text-align:center;"| | |Falloff Damage || style="text-align:center;"| 40 - 80 | ||
|- | |- | ||
|} | |} | ||
== | == Inheritance == | ||
The Sparrow is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. | The Sparrow is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. | ||
{{:Tribes: Ascend/ | {{:Template:Tribes: Ascend/Light Armor Series}} | ||
[[Category:Tribes: Ascend]] | [[Category:Tribes: Ascend]] | ||
[[Category:Tribes: Ascend/Weapons]] | [[Category:Tribes: Ascend/Weapons]] | ||
[[Category:Tribes: Ascend/ | [[Category:Tribes: Ascend/Side Arm Weapons]] |
Latest revision as of 22:35, 30 September 2016
Sparrow | |
---|---|
![]() | |
Loadout/Class | Light Armor |
Slot | Bullet |
Type | Bullet / Hitscan |
Statistics | |
Fire Rate | 1 per 0.16 seconds |
Manual Reload Time | 1.80 seconds |
Auto Reload Time | 2.84 seconds |
Fall Off Range | 120 meters |
Magazine Size | 15 |
Ammo | 120 |
Upgrades | |
Cost | |
Gold | 160 |
XP | 12,000 |
Mastery Cost (XP) | Locked |
"The Sparrow fires near instantaneous supersonic rounds, making it an exceptional finishing weapon against wounded enemies."
The Sparrow is an unlockable sidearm weapon for the Light Armor.
Damage Table
Below are the damage values for the Sparrow.
Base Damage | |
---|---|
Base Damage | 80 |
Beowulf | 40 |
Deployables | 80 |
Generator | 40 |
Grav Cycle | 40 |
Player | 80 |
Sensor | 80 |
Shrike | 40 |
Turret | 80 |
Falloff Damage | 40 - 80 |
Inheritance
The Sparrow is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
|