Tribes: Ascend/Light Assault Rifle: Difference between revisions
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|title = Light Assault Rifle | |title = Light Assault Rifle | ||
|image = [[Image:TA_Wep_LAssaultRifle.png|290px]] | |image = [[Image:TA_Wep_LAssaultRifle.png|290px]] | ||
|loadout = [[Tribes:_Ascend/ | |loadout = [[Tribes:_Ascend/Light Armor|Light Armor]] | ||
|slot = | |slot = Bullet | ||
|type = Bullet/3 Round Burst | |type = Bullet / 3 Round Burst | ||
|firerate = | |firerate = 1 per 0.072 seconds | ||
|reloadtime = | |reloadtime = 1.8 seconds | ||
|reloadupgrade = | |||
|autoreloadtime = 2.86 seconds | |||
|autoreloadupgrade = | |||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = | ||
|lockondistance = | |lockondistance = | ||
|projectilespeed = 420 m/s | |projectilespeed = 420 m/s | ||
|projectilelivetime = | |projectilelivetime = 1 second | ||
|projectilehitbox = 0.5 meters | |||
|falloffrange = | |falloffrange = | ||
|splashradius = | |splashradius = | ||
|clipsize = | |clipsize = 24 | ||
| | |clipsizeupgrade = | ||
|ammo = 192 | |||
|ammo = | |ammoupgrade = | ||
|ammoupgrade = | |upgrade1 = | ||
|upgrade1 = | |upgrade2 = | ||
|upgrade2 = | |upgrade3 = | ||
|upgrade3 = | |upgrade4 = | ||
|upgrade4 = | |gold = Free | ||
|gold = | |xp = Free | ||
|xp = | |mastery = Unlocked | ||
|mastery = | |||
}} | }} | ||
''"The LAR fires a three-round burst | ''"The LAR fires a three-round burst of medium weight ammunition. The projectiles only inherit 50% of the users velocity but they pack a harder punch at close range."'' | ||
The '''Light Assault Rifle''' is one of the | The '''Light Assault Rifle''' is one of the two assault rifle variations in [[Tribes: Ascend]], and is an unlockable secondary weapon for the [[Tribes:_Ascend/Light Armor|Light Armor]]. | ||
== Damage Table == | == Damage Table == | ||
Below are the damage values for the Light Assault Rifle. | Below are the damage values for the Light Assault Rifle. | ||
<!-- | <!-- | ||
0. | m_fMinDamagePct=0.80 | ||
0. | m_fDamageMultiplierAgainstArmor=0.50 | ||
m_fDamageMultiplierAgainstGenerators=1.0 | |||
m_fDamageMultiplierAgainstShrike=0.50 | |||
m_fDamageMultiplierAgainstBeowulf=0.50 | |||
m_fDamageMultiplierAgainstGravCycle=0.50 | |||
m_fDamageMultiplierAgainstBaseTurrets=1.0 | |||
m_fDamageMultiplierAgainstBaseSensors=1.0 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 44: | Line 53: | ||
! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 75 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 38 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 75 | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 75 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 38 | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 75 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 75 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 38 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 75 | ||
|- | |- | ||
|Falloff Damage || style="text-align:center;"| 60 - | |Falloff Damage || style="text-align:center;"| 60 - 75 | ||
|- | |- | ||
|} | |} | ||
== | == Inheritance == | ||
The Light Assault Rifle does not inherit the player's velocity. | The Light Assault Rifle does not inherit the player's velocity, despite the description saying that it has 50% inheritance. | ||
== See Also == | |||
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | |||
{{:Template:Tribes: Ascend/Light Armor Series}} | |||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Weapons]] | |||
[[Category:Tribes: Ascend/Automatic Weapons]] |
Latest revision as of 22:35, 30 September 2016
Light Assault Rifle | |
---|---|
![]() | |
Loadout/Class | Light Armor |
Slot | Bullet |
Type | Bullet / 3 Round Burst |
Statistics | |
Fire Rate | 1 per 0.072 seconds |
Manual Reload Time | 1.8 seconds |
Auto Reload Time | 2.86 seconds |
Projectile Speed | 420 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 0.5 meters |
Magazine Size | 24 |
Ammo | 192 |
Upgrades | |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | Unlocked |
"The LAR fires a three-round burst of medium weight ammunition. The projectiles only inherit 50% of the users velocity but they pack a harder punch at close range."
The Light Assault Rifle is one of the two assault rifle variations in Tribes: Ascend, and is an unlockable secondary weapon for the Light Armor.
Damage Table
Below are the damage values for the Light Assault Rifle.
Base Damage | |
---|---|
Base Damage | 75 |
Beowulf | 38 |
Deployables | 75 |
Generator | 75 |
Grav Cycle | 38 |
Player | 75 |
Sensor | 75 |
Shrike | 38 |
Turret | 75 |
Falloff Damage | 60 - 75 |
Inheritance
The Light Assault Rifle does not inherit the player's velocity, despite the description saying that it has 50% inheritance.
See Also
|