Tribes: Ascend/Shotgun: Difference between revisions
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|title = Shotgun | |title = Shotgun | ||
|image = [[Image:TA_Wep_Shotgun.png|290px]] | |image = [[Image:TA_Wep_Shotgun.png|290px]] | ||
|loadout = [[Tribes:_Ascend/ | |loadout = [[Tribes:_Ascend/Light Armor|Light Armor]] | ||
|slot = | |slot = Short Range | ||
|type = Bullet / Spread / Hitscan | |type = Bullet / Spread / Hitscan | ||
|firerate = | |firerate = 1 per second | ||
|reloadtime = | |reloadtime = 0.6 seconds per shell | ||
|autoreloadtime = 0.95 seconds | |||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = | ||
Line 13: | Line 14: | ||
|projectilespeed = Hitscan | |projectilespeed = Hitscan | ||
|projectilelivetime = | |projectilelivetime = | ||
|falloffrange = | |falloffrange = 50 meters | ||
|splashradius = | |splashradius = | ||
|clipsize = | |clipsize = 4 | ||
|clipamount = | |clipamount = | ||
|clipamountupgrade = | |clipamountupgrade = | ||
|ammo = | |ammo = 32 | ||
|ammoupgrade = | |ammoupgrade = | ||
|upgrade1 = | |upgrade1 = | ||
|upgrade2 = | |upgrade2 = | ||
|upgrade3 = | |upgrade3 = | ||
|gold = | |gold = 160 | ||
|xp = | |xp = 12,000 | ||
|mastery = | |mastery = Locked | ||
}} | }} | ||
''" | ''"The Shotgun fires 9 shots in a single blast that spread out in a set, nonrandom, pattern."'' | ||
The '''Shotgun''' is one of the | The '''Shotgun''' is one of the three shotgun variations in [[Tribes: Ascend]], and is an unlockable weapon for the [[Tribes:_Ascend/Light Armor|Light Armor]]. | ||
== Damage Table == | == Damage Table == | ||
Below are the damage values for the Shotgun. The Shotgun fires | Below are the damage values for the Shotgun. The Shotgun fires 9 pellets. | ||
<!-- | <!-- | ||
0. | m_fMinDamagePct=0.50 | ||
0. | m_fDamageMultiplierAgainstArmor=0.50 | ||
m_fDamageMultiplierAgainstGenerators=1.0 | |||
m_fDamageMultiplierAgainstShrike=0.50 | |||
m_fDamageMultiplierAgainstBeowulf=0.50 | |||
m_fDamageMultiplierAgainstGravCycle=0.50 | |||
m_fDamageMultiplierAgainstBaseTurrets=1.0 | |||
m_fDamageMultiplierAgainstBaseSensors=1.0 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 43: | Line 50: | ||
! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 64 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 288 <small>(32 x 9)</small> | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 576 <small>(64 x 9)</small> | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 576 <small>(64 x 9)</small> | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 288 <small>(32 x 9)</small> | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 576 <small>(64 x 9)</small> | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 576 <small>(64 x 9)</small> | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 288 <small>(32 x 9)</small> | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 576 <small>(64 x 9)</small> | ||
|- | |- | ||
|Falloff Damage || style="text-align:center;"| | |Falloff Damage || style="text-align:center;"| 288 <small>(32 x 9)</small> - 576 <small>(64 x 9)</small> | ||
|- | |- | ||
|} | |} | ||
== | == Inheritance == | ||
The Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. | The Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. | ||
{{:Tribes: Ascend/ | {{:Template:Tribes: Ascend/Light Armor Series}} | ||
[[Category:Tribes: Ascend]] | [[Category:Tribes: Ascend]] | ||
[[Category:Tribes: Ascend/Weapons]] | [[Category:Tribes: Ascend/Weapons]] | ||
[[Category:Tribes: Ascend/ | [[Category:Tribes: Ascend/Short Range Weapons]] |
Latest revision as of 17:40, 22 December 2015
Shotgun | |
---|---|
![]() | |
Loadout/Class | Light Armor |
Slot | Short Range |
Type | Bullet / Spread / Hitscan |
Statistics | |
Fire Rate | 1 per second |
Manual Reload Time | 0.6 seconds per shell |
Auto Reload Time | 0.95 seconds |
Projectile Speed | Hitscan |
Fall Off Range | 50 meters |
Magazine Size | 4 |
Ammo | 32 |
Upgrades | |
Cost | |
Gold | 160 |
XP | 12,000 |
Mastery Cost (XP) | Locked |
"The Shotgun fires 9 shots in a single blast that spread out in a set, nonrandom, pattern."
The Shotgun is one of the three shotgun variations in Tribes: Ascend, and is an unlockable weapon for the Light Armor.
Damage Table
Below are the damage values for the Shotgun. The Shotgun fires 9 pellets.
Base Damage | |
---|---|
Base Damage | 64 |
Beowulf | 288 (32 x 9) |
Deployables | 576 (64 x 9) |
Generator | 576 (64 x 9) |
Grav Cycle | 288 (32 x 9) |
Player | 576 (64 x 9) |
Sensor | 576 (64 x 9) |
Shrike | 288 (32 x 9) |
Turret | 576 (64 x 9) |
Falloff Damage | 288 (32 x 9) - 576 (64 x 9) |
Inheritance
The Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
|