Tribes: Ascend/Rhino SMG: Difference between revisions
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Te-krogoth (talk | contribs) m (Added hitbox size) |
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|slot = Primary | |slot = Primary | ||
|type = Bullet | |type = Bullet | ||
|firerate = | |firerate = 1 per 0.10 seconds | ||
|reloadtime = | |reloadtime = 1.8 seconds | ||
|reloadupgrade = 1.53 seconds | |||
|autoreloadtime = 2.86 seconds | |||
|autoreloadupgrade = 2.70 seconds | |||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = | ||
Line 27: | Line 30: | ||
|gold = Free | |gold = Free | ||
|xp = Free | |xp = Free | ||
|mastery = | |mastery = 3,750 | ||
}} | }} | ||
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== Inheritence == | == Inheritence == | ||
The Rhino SMG does not inherit the player's velocity. | The Rhino SMG does not inherit the player's velocity. | ||
== See Also == | |||
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | |||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Weapons]] | |||
[[Category:Tribes: Ascend/Primary Weapons]] |
Latest revision as of 21:05, 23 February 2014
Rhino SMG | |
---|---|
![]() | |
Loadout/Class | Infiltrator |
Slot | Primary |
Type | Bullet |
Statistics | |
Fire Rate | 1 per 0.10 seconds |
Manual Reload Time | 1.8 seconds (1.53 seconds) |
Auto Reload Time | 2.86 seconds (2.70 seconds) |
Projectile Speed | 420 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 26 (30) |
Ammo | 182 (234/290) |
Upgrades | |
Upgrade 1 | +52 ammo |
Upgrade 2 | +4 clip size |
Upgrade 3 | +52 ammo |
Upgrade 4 | -15% reload time |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 3,750 |
"A silenced SMG, the Rhino has a low report, revealing the Infiltrator from stealth for only a few seconds when fired."
The Rhino SMG is the default primary weapon for the Infiltrator.
Damage Table
Below are the damage values for the Rhino SMG.
Base Damage | |
---|---|
Base Damage | 70 |
Beowulf | 0 |
Deployables | 70 |
Generator | 56 |
Grav Cycle | 0 |
Player | 70 |
Sensor | 0 |
Shrike | 45 |
Turret | 0 |
Falloff Damage | 49 - 70 |
Inheritence
The Rhino SMG does not inherit the player's velocity.