Tribes: Ascend/Rhino SMG: Difference between revisions
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Te-krogoth (talk | contribs) (Created page for the Rhino SMG) |
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|slot = Primary | |slot = Primary | ||
|type = Bullet | |type = Bullet | ||
|firerate = | |firerate = 1 per 0.10 seconds | ||
|reloadtime = | |reloadtime = 1.8 seconds | ||
|reloadupgrade = 1.53 seconds | |||
|autoreloadtime = 2.86 seconds | |||
|autoreloadupgrade = 2.70 seconds | |||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = | ||
|lockondistance = | |lockondistance = | ||
|projectilespeed = 420 m/s | |projectilespeed = 420 m/s | ||
|projectilelivetime = | |projectilelivetime = 1 second | ||
|projectilehitbox = 1 meter | |||
|falloffrange = | |falloffrange = | ||
|splashradius = | |splashradius = | ||
|clipsize = 26 | |clipsize = 26 | ||
|clipsizeupgrade = 30 | |||
|clipamount = | |clipamount = | ||
|clipamountupgrade = | |clipamountupgrade = | ||
|ammo = | |ammo = 182 | ||
|ammoupgrade = | |ammoupgrade = 234/290 | ||
|upgrade1 = +52 ammo | |upgrade1 = +52 ammo | ||
|upgrade2 = +4 clip size | |upgrade2 = +4 clip size | ||
| Line 25: | Line 30: | ||
|gold = Free | |gold = Free | ||
|xp = Free | |xp = Free | ||
|mastery = | |mastery = 3,750 | ||
}} | }} | ||
| Line 61: | Line 66: | ||
|Turret || style="text-align:center;"| 0 | |Turret || style="text-align:center;"| 0 | ||
|- | |- | ||
| | |Falloff Damage || style="text-align:center;"| 49 - 70 | ||
|- | |- | ||
|} | |} | ||
| Line 67: | Line 72: | ||
== Inheritence == | == Inheritence == | ||
The Rhino SMG does not inherit the player's velocity. | The Rhino SMG does not inherit the player's velocity. | ||
== See Also == | |||
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | |||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Weapons]] | |||
[[Category:Tribes: Ascend/Primary Weapons]] | |||
Latest revision as of 21:05, 23 February 2014
| Rhino SMG | |
|---|---|
| Loadout/Class | Infiltrator |
| Slot | Primary |
| Type | Bullet |
| Statistics | |
| Fire Rate | 1 per 0.10 seconds |
| Manual Reload Time | 1.8 seconds (1.53 seconds) |
| Auto Reload Time | 2.86 seconds (2.70 seconds) |
| Projectile Speed | 420 m/s |
| Projectile Live Time | 1 second |
| Projectile Hitbox | 1 meter |
| Magazine Size | 26 (30) |
| Ammo | 182 (234/290) |
| Upgrades | |
| Upgrade 1 | +52 ammo |
| Upgrade 2 | +4 clip size |
| Upgrade 3 | +52 ammo |
| Upgrade 4 | -15% reload time |
| Cost | |
| Gold | Free |
| XP | Free |
| Mastery Cost (XP) | 3,750 |
"A silenced SMG, the Rhino has a low report, revealing the Infiltrator from stealth for only a few seconds when fired."
The Rhino SMG is the default primary weapon for the Infiltrator.
Damage Table
Below are the damage values for the Rhino SMG.
| Base Damage | |
|---|---|
| Base Damage | 70 |
| Beowulf | 0 |
| Deployables | 70 |
| Generator | 56 |
| Grav Cycle | 0 |
| Player | 70 |
| Sensor | 0 |
| Shrike | 45 |
| Turret | 0 |
| Falloff Damage | 49 - 70 |
Inheritence
The Rhino SMG does not inherit the player's velocity.