Tribes: Ascend/NJ4 SMG: Difference between revisions
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Te-krogoth (talk | contribs) m (Reload times) |
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|type = Bullet | |type = Bullet | ||
|firerate = | |firerate = | ||
|reloadtime = | |reloadtime = 1.8 seconds | ||
|reloadupgrade = 1.53 seconds | |||
|autoreloadtime = 2.86 seconds | |||
|autoreloadupgrade = 2.43 seconds | |||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = | ||
Revision as of 17:57, 9 October 2013
| NJ4 SMG | |
|---|---|
| Loadout/Class | Raider |
| Slot | Secondary |
| Type | Bullet |
| Statistics | |
| Manual Reload Time | 1.8 seconds (1.53 seconds) |
| Auto Reload Time | 2.86 seconds (2.43 seconds) |
| Projectile Speed | 420 m/s |
| Projectile Live Time | 1 second |
| Projectile Hitbox | 1 meter |
| Magazine Size | 24 (28) |
| Ammo | 168 (216/268) |
| Upgrades | |
| Upgrade 1 | +48 ammo |
| Upgrade 2 | +4 clip size |
| Upgrade 3 | +48 ammo |
| Upgrade 4 | -15% reload time |
| Cost | |
| Gold | Free |
| XP | Free |
| Mastery Cost (XP) | 7,500 |
"The NJ4 is a solid SMG, capable in most combat situations."
The NJ4 SMG is the default secondary weapon for the Raider.
Damage Table
Below are the damage values for the NJ4 SMG.
| Base Damage | |
|---|---|
| Base Damage | 75 |
| Beowulf | 0 |
| Deployables | 75 |
| Generator | 60 |
| Grav Cycle | 0 |
| Player | 75 |
| Sensor | 0 |
| Shrike | 48 |
| Turret | 0 |
| Falloff Damage | 52 - 75 |
Inheritence
The NJ4 SMG does not inherit the player's velocity.
See Also
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