Starsiege/Patches/1.002: Difference between revisions
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Revision as of 17:02, 1 October 2013
Starsiege Patch to Version 1.002
This patch addresses the following:
- The memory manager has been improved, and it no longer allocates 200mb of virtual memory up front
- Fixes some texture cache problems on Voodoo based cards and increases performance slightly
- Some improvements in OpenGL performance
- Many more resolutions available in OpenGL
- Support for additional OpenGL cards (i740, Savage3D, TNT2)
- 32bit support in OpenGL on the TNT2 chipset
- Save game name == planet name crash bug
- Rogue pilot server crash bug
- Frozen join screen bug
- Infinite join screen ping bug
- Misc. bugs