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	<title>Tribes 3: Rivals/Patches/v0.5.1.0 - Revision history</title>
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		<title>Administrator: Patch notes v0.5.1.0</title>
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		<updated>2024-06-17T22:46:30Z</updated>

		<summary type="html">&lt;p&gt;Patch notes v0.5.1.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== TRIBES 3: Rivals - Moonrise Patch Notes&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/2687970/view/7075798737620650540 TRIBES 3: Rivals - Moonrise Patch Notes]&amp;lt;/ref&amp;gt; ==&lt;br /&gt;
'''TRIBES 3: Rivals | 06.17.2024 | Prophecy Games'''&lt;br /&gt;
&lt;br /&gt;
===Loadouts===&lt;br /&gt;
Overhauled Hitboxes and Collision Volumes on all Classes to Improve Player Contact Detection.&lt;br /&gt;
Increased Flag Pickup Detection for all classes.&lt;br /&gt;
*Light&lt;br /&gt;
**Slight Increase to Air Control&lt;br /&gt;
***Pathfinder&lt;br /&gt;
****Reduced Reach to be less “tall” on the flag and instead increase overall volume of pickup detection&lt;br /&gt;
***Sentinel&lt;br /&gt;
****Reduced Flag Drag&lt;br /&gt;
****Removed the Stealth Pack as an Available Option&lt;br /&gt;
*Medium&lt;br /&gt;
**Significant Increase to Air Control&lt;br /&gt;
**Increased Health from 1500 to 1600&lt;br /&gt;
**Reduced Flag Drag&lt;br /&gt;
*Heavy&lt;br /&gt;
**Slight Increase to Air Control&lt;br /&gt;
**Removed Nova Colt from Available Loadouts&lt;br /&gt;
**Reduced Flag Drag&lt;br /&gt;
***Doombringer&lt;br /&gt;
****Removed Passive Bonus to AoE Sizes&lt;br /&gt;
***Juggernaut&lt;br /&gt;
****Significantly Increased Body Block Damage&lt;br /&gt;
****Increased Passive Flag Stand Healing from .003 to .004&lt;br /&gt;
****Replaced Regen Station with Heavy Shield Pack&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Flinch and Camera Shake has been overhauled on all weapons to be significantly lower&lt;br /&gt;
*Light Spinfusor&lt;br /&gt;
**Reload Time Improved from 1.17 seconds to 1.15 seconds&lt;br /&gt;
**Projectile Speed Lowered by 5 m/s&lt;br /&gt;
**AoE Size Decreased by 1.6%&lt;br /&gt;
**AoE Damage Falloff Improved from 20 to 25%&lt;br /&gt;
**Now Properly Calculates Knockback from feet to be in line with other explosive weapons&lt;br /&gt;
**Passive Reload Time Improved from 1.75 seconds to 1.5 seconds&lt;br /&gt;
*Bolt Launcher&lt;br /&gt;
**Reload Time Improved from 1.27 seconds to 1.2 seconds&lt;br /&gt;
**Projectile Speed Lowered by 5 m/s&lt;br /&gt;
**AoE Size Decreased by 1%&lt;br /&gt;
**Passive Reload Time Improved from 2.3 seconds to 1.55 seconds&lt;br /&gt;
*Spinfusor&lt;br /&gt;
**Projectile Speed Lowered by 5 m/s&lt;br /&gt;
**AoE Size Decreased by 1.6%&lt;br /&gt;
**Knockback Magnitude Increased from 1650 to 1750&lt;br /&gt;
**Passive Reload Time Improved from 1.75 seconds to 1.6 seconds&lt;br /&gt;
*Thumper&lt;br /&gt;
**Reload Time Improved from 1.5 seconds to 1.45 seconds&lt;br /&gt;
**Projectile Speed Lowered by 5 m/s&lt;br /&gt;
**AoE Size Decreased by 1%&lt;br /&gt;
**Knockback Magnitude Increased from 1650 to 1750&lt;br /&gt;
**Direct Hit Modifier Lowered from 40% to 30%&lt;br /&gt;
**Passive Reload Time Improved from 2.3 seconds to 1.8 seconds&lt;br /&gt;
**Remastered Materials and Added to Cosmetic Generator&lt;br /&gt;
*Heavy Spinfusor&lt;br /&gt;
**Reload Time Improved from 1.5 seconds to 1.45 seconds&lt;br /&gt;
**Projectile Speed Lowered by 5 m/s&lt;br /&gt;
**AoE Size Decreased by 1.6%&lt;br /&gt;
**AoE Damage Falloff Lowered from 40% to 35%&lt;br /&gt;
**Knockback Magnitude Increased from 1650 to 1850&lt;br /&gt;
**Passive Reload Time Extended from 1.75 seconds to 1.8 seconds&lt;br /&gt;
*Heavy Bolt Launcher&lt;br /&gt;
**Projectile Speed Lowered by 5 m/s&lt;br /&gt;
**AoE Size Decreased by 1%&lt;br /&gt;
**AoE Damage Falloff Lowered from 40% to 35%&lt;br /&gt;
**Knockback Magnitude Increased from 1650 to 1850&lt;br /&gt;
**Passive Reload Time Improved from 2.3 seconds to 1.85 seconds&lt;br /&gt;
*Plasma Gun&lt;br /&gt;
**Damage Increased from 300 to 350&lt;br /&gt;
**Base Damage Modifier Increased to 60%&lt;br /&gt;
**Passive Reload Time Improved from 3 seconds to 2.15 seconds&lt;br /&gt;
**Added Forward and Lateral Inheritance Sliders&lt;br /&gt;
**Remastered Materials and Added to Cosmetic Generator&lt;br /&gt;
*Light Chaingun&lt;br /&gt;
**Windup time reduced from 0.6 seconds to 0.3 seconds&lt;br /&gt;
**Added Forward Inheritance&lt;br /&gt;
**Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix&lt;br /&gt;
*Chaingun&lt;br /&gt;
**Windup time reduced from 0.6 seconds to 0.4 seconds&lt;br /&gt;
**Added Forward Inheritance&lt;br /&gt;
**Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix&lt;br /&gt;
*Storm Slicer&lt;br /&gt;
**Windup time reduced from 0.6 seconds to 0.5 seconds&lt;br /&gt;
**Added Forward Inheritance&lt;br /&gt;
**Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix&lt;br /&gt;
*Phase Rifle&lt;br /&gt;
**Damage Per Energy Burned Raised from 5.334 to 5.444 (+10 Total Top-End Damage)&lt;br /&gt;
**Removed Standing Spread&lt;br /&gt;
**Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix&lt;br /&gt;
**Passive Reload Time Improved from 3 seconds to 2.35 seconds&lt;br /&gt;
*Nova Colt&lt;br /&gt;
**Reload Time Reduced from 3 seconds to 2.5 seconds&lt;br /&gt;
**Passive Reload Time Improved from 3 seconds to 2.85 seconds&lt;br /&gt;
*Grenade Launcher&lt;br /&gt;
**Projectile now has a 1.5 second fuse time&lt;br /&gt;
**The grenade will not explode without having bounced first&lt;br /&gt;
**It will still explode immediately upon contact with an enemy player&lt;br /&gt;
**If the projectile strikes a surface before the 1.5 seconds expires, it will bounce, otherwise it explodes immediately&lt;br /&gt;
**Fire Rate Improved from 0.8 seconds to 0.6 seconds&lt;br /&gt;
**Direct Hit Damage Modifier Increased from 1.154 to 1.2&lt;br /&gt;
**Reduced Base Asset Damage Modifier from 2.0 to 1.9&lt;br /&gt;
**AoE Falloff Damage Improved from 50% to 55%&lt;br /&gt;
**Knockback Increased from 750 to 1250&lt;br /&gt;
**Passive Reload Time Improved from 3 seconds to 2.15 seconds&lt;br /&gt;
*Fusion Mortar&lt;br /&gt;
**Projectile will no longer reset its fuse on contact&lt;br /&gt;
*Gladiator&lt;br /&gt;
**Passive Reload Time Improved from 3 seconds to 1.6 seconds&lt;br /&gt;
**Fixed a bug causing the Gladiator to not do the correct damage on a direct hit&lt;br /&gt;
**Fixed a bug where gladiator projectile could pass through walls in some circumstances&lt;br /&gt;
*Sparrow&lt;br /&gt;
**Significantly Reduced Recoil and Visual Kick&lt;br /&gt;
**Increased Magazine Size from 12 to 14&lt;br /&gt;
**Passive Reload Time Improved from 3 seconds to 1.75 seconds&lt;br /&gt;
*Shotgun&lt;br /&gt;
**Fixed a bug causing the shotguns’ spread pattern would be modified by the shooter’s aim pitch&lt;br /&gt;
**Fixed a bug making it so that firing the shotgun would not break the shooter out of stealth&lt;br /&gt;
**Passive Reload Time Improved from 3 seconds to 2.3 seconds&lt;br /&gt;
*Shocklance&lt;br /&gt;
**Base Damage Raised from 750 to 800&lt;br /&gt;
**Backstab Damage Reduced from 2250 to 2000&lt;br /&gt;
**Passive Reload Time Improved from 3 seconds to 1.85 seconds&lt;br /&gt;
**Remastered Materials and Added to Cosmetic Generator&lt;br /&gt;
===Ability Packs and Grenades===&lt;br /&gt;
*Stealth&lt;br /&gt;
**Fixed a bug making it so stealthed players would not be revealed by speed, player proximity, or the enemy Radar base element&lt;br /&gt;
*Shield&lt;br /&gt;
**Now lowers maximum energy to 75 while active instead of slowly draining energy&lt;br /&gt;
*Regen Stations&lt;br /&gt;
**Station Health Increased from 250 to 600&lt;br /&gt;
*Heavy Shield&lt;br /&gt;
**Now lowers maximum energy to 50 while active instead of slowly draining energy&lt;br /&gt;
*Force Shield&lt;br /&gt;
**Added a 0.75s Deploy Time&lt;br /&gt;
*Smoke Grenade&lt;br /&gt;
**Cooldown Lowered from 15 seconds to 12 seconds&lt;br /&gt;
*Chaff Grenade&lt;br /&gt;
**Effect Duration Lowered from 12 to 8 seconds&lt;br /&gt;
**Fixed an issue where the effect could become permanent&lt;br /&gt;
*AP Grenade&lt;br /&gt;
**Fuse Time Lowered from 2.5s to 1.75s&lt;br /&gt;
**AoE Falloff Improved from 45% to 60%&lt;br /&gt;
**Deployable Damage Lowered from 100% to 85%&lt;br /&gt;
*EMP Grenade&lt;br /&gt;
**Fuse Time Lowered from 2.5s to 1.75s&lt;br /&gt;
*Sticky Grenade&lt;br /&gt;
**AoE Falloff Improved from 50% to 55%&lt;br /&gt;
**Increased throw speed from 50 m/s to 70 m/s&lt;br /&gt;
*Frag Grenade&lt;br /&gt;
**Fuse Time Lowered from 2.5s to 2.25s&lt;br /&gt;
**AoE Falloff Improved from 50% to 55%&lt;br /&gt;
*Proximity Mine&lt;br /&gt;
**Fixed a bug causing the proximity mine to explode twice if it was shot after exploding&lt;br /&gt;
===GAMEPLAY===&lt;br /&gt;
*General&lt;br /&gt;
**Added NVIDIA Reflex Mode &amp;amp; Frame Generation in the settings menu.&lt;br /&gt;
**Added Many New Loading Screen Tips.&lt;br /&gt;
**Added Moonrise Rewards Achievement Path.&lt;br /&gt;
**Added Cosmetics for Draft Tournament Winners.&lt;br /&gt;
**Added Community Cosmetics.&lt;br /&gt;
**Added Friendly Fire Mutator.&lt;br /&gt;
**Damaging a player during their recall channel will award you with a kill and spawn a health nugget.&lt;br /&gt;
**Players now earn kill credit after damaging a player that kills themself.&lt;br /&gt;
**Sensors now regenerate themselves after 3 minutes&lt;br /&gt;
**Recall channel time lengthened from 2 seconds to 3 seconds&lt;br /&gt;
*Moonrise&lt;br /&gt;
**Added Moonrise Map&lt;br /&gt;
*Hollow&lt;br /&gt;
**Moved Sensors on Hollow under rear turret deck&lt;br /&gt;
===FIXES===&lt;br /&gt;
*Fixed several issues causing shots to not properly register&lt;br /&gt;
*Fixed a bug where flag could block explosions while it was on its stand&lt;br /&gt;
*Fixed a bug causing player models to not load in properly at the start of matches&lt;br /&gt;
*Fixed a bug causing grow curves to be inconsistent and revert projectile sizes down to 0.01, making it significantly harder to hit targets at range&lt;br /&gt;
*Fixed a bug in which bullets could collide with and detonate grenades&lt;br /&gt;
*Fixed a bug making it so your weapon would stop firing if you continued holding the fire button after finishing a grenade throw&lt;br /&gt;
*Fixed a bug with weapon inheritance in which a projectile would under inherit velocity if not firing fully perpendicular to your direction of movement&lt;br /&gt;
*Fixed a bug where mouse sensitivity ADS was not getting the same scale as mouse sensitivity.&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
*DLC rewards may sometimes grant the items and not show a crate to open. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
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