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	<title>Tribes 3: Rivals/Patches/v0.1.8.2 - Revision history</title>
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	<updated>2026-04-24T17:04:27Z</updated>
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		<title>Administrator: Created page with &quot;== TRIBES 3: Rivals Playtest #8 - Patch Notes&lt;ref&gt;[https://store.steampowered.com/news/app/2687970/view/4035856766961181597 TRIBES 3: Rivals Playtest #8 v0.1.8.2 - Patch Notes...&quot;</title>
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		<updated>2024-02-03T16:20:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== TRIBES 3: Rivals Playtest #8 - Patch Notes&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/2687970/view/4035856766961181597 TRIBES 3: Rivals Playtest #8 v0.1.8.2 - Patch Notes...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== TRIBES 3: Rivals Playtest #8 - Patch Notes&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/2687970/view/4035856766961181597 TRIBES 3: Rivals Playtest #8 v0.1.8.2 - Patch Notes]&amp;lt;/ref&amp;gt; ==&lt;br /&gt;
'''TRIBES 3: Rivals | 02.01.2024 | Prophecy Games'''&lt;br /&gt;
&lt;br /&gt;
=== Active Testing Modes: === &lt;br /&gt;
Active testing modes will rotate between 4v4 Honor Ball and 12v12 CTF. &lt;br /&gt;
&lt;br /&gt;
Time Trials, Shooting Range, Training and Custom Lobbies will remain active.&lt;br /&gt;
&lt;br /&gt;
=== LOADOUTS ===&lt;br /&gt;
*Weapons&lt;br /&gt;
**Removed ADS shake from Bolt Launchers, Chain Guns, Sparrow and Thumper.&lt;br /&gt;
*Belt Items and Ability Packs&lt;br /&gt;
**Phase Pack&lt;br /&gt;
***Players can no longer pick up health nuggets while the pack is active.&lt;br /&gt;
*Perks&lt;br /&gt;
**Sentinel (Light Defense)&lt;br /&gt;
***Now also reduces self damage by 50% when the enemy has your flag.&lt;br /&gt;
***Note: Additional changes to this perk are being worked on.&lt;br /&gt;
=== GAMEPLAY ===&lt;br /&gt;
*Honor Ball&lt;br /&gt;
**Added music to Ice Dome and Magma Dome.&lt;br /&gt;
**Added a bomb marker to the minimap. &lt;br /&gt;
*CTF&lt;br /&gt;
**Players can now vote for which map they would like to play on between matches.&lt;br /&gt;
**Players can now pick up health nuggets while holding the flag. &lt;br /&gt;
*Tutorial&lt;br /&gt;
**Updated the bomb in the Tutorial so it does not explode after two minutes. &lt;br /&gt;
*General&lt;br /&gt;
**New players are now prompted if they would like to play the tutorial when they first load into the main lobby. &lt;br /&gt;
**Player health bars now scale over distance. &lt;br /&gt;
&lt;br /&gt;
=== FIXES ===&lt;br /&gt;
*Fixed an issue where after 5 persistent matches, players would always get the same map. &lt;br /&gt;
*Fixed an issue where players could use enemy bases to change loadouts. &lt;br /&gt;
*Fixed an issue where the bomb could be picked up by recalling players.&lt;br /&gt;
*Fixed an issue in Team Hunters where players would be able to recall with flags.&lt;br /&gt;
*Fixed an issue where the Turret Pack would not reliably deploy.&lt;br /&gt;
*Fixed an issue where the bomb goal VFX would loop indefinitely. &lt;br /&gt;
*Fixed an issue where the loadout screen wouldn't scale properly at various aspect ratios&lt;br /&gt;
*Fixed an issue where wall collisions were missing in Ice Dome.&lt;br /&gt;
*Fixed an issue where players could get propelled at crazy speeds if they ski-landed on another player.&lt;br /&gt;
&lt;br /&gt;
=== Known Issues ===&lt;br /&gt;
*We are still investigating an issue where players can’t select a loadout in a match. &lt;br /&gt;
*Tutorial text is still under construction and has some incorrect keybinds.&lt;br /&gt;
*After finishing a custom match, players will encounter a &amp;quot;loading match&amp;quot; banner and be unable to cancel it. Custom Lobby owners will be unaffected and be able to move players and start matches.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
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