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	<title>Tribes 3: Rivals/Patches/v0.1.5.1 - Revision history</title>
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	<updated>2026-04-24T17:04:57Z</updated>
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		<title>Administrator: Created page with &quot;== TRIBES 3: Rivals Playtest #5 - Patch Notes&lt;ref&gt;[https://store.steampowered.com/news/app/2687970/view/7252550832867653719 TRIBES 3: Rivals Playtest #5 v0.1.5.1 - Patch Notes...&quot;</title>
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		<updated>2024-01-20T03:05:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== TRIBES 3: Rivals Playtest #5 - Patch Notes&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/2687970/view/7252550832867653719 TRIBES 3: Rivals Playtest #5 v0.1.5.1 - Patch Notes...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== TRIBES 3: Rivals Playtest #5 - Patch Notes&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/2687970/view/7252550832867653719 TRIBES 3: Rivals Playtest #5 v0.1.5.1 - Patch Notes]&amp;lt;/ref&amp;gt; ==&lt;br /&gt;
'''TRIBES 3: Rivals | 01.11.2024 | Prophecy Games'''&lt;br /&gt;
&lt;br /&gt;
=== LOADOUTS ===&lt;br /&gt;
*Armor classes have been resized to have unique hitboxes relative to their scale.&lt;br /&gt;
*Weapons&lt;br /&gt;
**Chain Guns&lt;br /&gt;
***Enabled Binocular zoom.&lt;br /&gt;
**Repair Tool&lt;br /&gt;
***Removed from the third weapon slot and now on a universal hold keybind (Default ‘F’).&lt;br /&gt;
***Repair tools can now heal friendly players. &lt;br /&gt;
**Phase Rifle&lt;br /&gt;
***Increased hip fire spread.&lt;br /&gt;
***Moved to the light loadout.&lt;br /&gt;
**BXT1 Rifle&lt;br /&gt;
***The BXT1 Rifle has been temporarily removed pending a rework.&lt;br /&gt;
**Shocklance&lt;br /&gt;
***Temporarily removed from loadouts&lt;br /&gt;
**Added Thumper to medium loadout.&lt;br /&gt;
**Gladiator added to heavy loadout.&lt;br /&gt;
**Nova Colt&lt;br /&gt;
***Moved to the medium loadout.&lt;br /&gt;
***Fire rate slowed from .38 to .6&lt;br /&gt;
***Damage increased from 150 to 210.&lt;br /&gt;
**Spinfusors/Bolt Launchers/Thumper Projectile Speed reduced by 10%.&lt;br /&gt;
**All other Projectile Speeds reduced by 20%.&lt;br /&gt;
**Projectile Collision Spheres Reduced by 10%.&lt;br /&gt;
**Zoom levels added to most weapons.&lt;br /&gt;
**Weapons that reload after each shot no longer remove ADS/Zoom.&lt;br /&gt;
**Removed third weapon slot. &lt;br /&gt;
**Disabled Aim Assist on gamepad. &lt;br /&gt;
*Packs and Grenades&lt;br /&gt;
**Stealth&lt;br /&gt;
***Duration increased.&lt;br /&gt;
***Reduced cooldown.&lt;br /&gt;
**Blink&lt;br /&gt;
***Reduced cooldown. &lt;br /&gt;
**Thrust Pack&lt;br /&gt;
***Reduced cooldown.&lt;br /&gt;
**Impact Nitron&lt;br /&gt;
***Added to the light loadout.&lt;br /&gt;
***Explosion radius reduced by 25%.&lt;br /&gt;
&lt;br /&gt;
=== GAMEPLAY ===&lt;br /&gt;
*Movement&lt;br /&gt;
**FOV now adapted to speed (adjustable in the settings menu)&lt;br /&gt;
**Camera movement on surfaces at speed (adjustable in the settings menu)&lt;br /&gt;
**Improved Skiing Ground Control for all classes&lt;br /&gt;
**Added visual effects particles to the camera in order to reinforce speed&lt;br /&gt;
*Custom Matches&lt;br /&gt;
**Mutators added&lt;br /&gt;
***Mutators allow the lobby leader to adjust various class attributes. &lt;br /&gt;
***These are still in development and may not work properly. &lt;br /&gt;
**Players can now mute other players in custom lobbies. &lt;br /&gt;
**The Lobby Leader can now lock players from switching teams.&lt;br /&gt;
*Time Trials Mode&lt;br /&gt;
**New Time Trial Wavemist map added.&lt;br /&gt;
*Training&lt;br /&gt;
**New Training and shooting range map added. This is not a full tutorial, but meant for practice.&lt;br /&gt;
*General&lt;br /&gt;
**Reconnect&lt;br /&gt;
***If a player crashes out of a game, upon relaunching, they will have the option to rejoin the match they were previously in if it is still running. &lt;br /&gt;
**VGS added:&lt;br /&gt;
***V: Enter VGS&lt;br /&gt;
***G: Right Menu (Comments)&lt;br /&gt;
***C: Down Menu (Defense)&lt;br /&gt;
***S: Left Menu (Taunts)&lt;br /&gt;
***F: Up Menu (Offense)&lt;br /&gt;
***Dev Note: this is a first pass at VGS. Voicelines and overall design may change in future passes. &lt;br /&gt;
**Flag captures required to win are reduced to 3 from 5.&lt;br /&gt;
**Adjusted the collision height of the flag and score volume.&lt;br /&gt;
**Adjusted flag drop physics to make the path more predictable.&lt;br /&gt;
**Adjusted flag reset timer to 30 seconds.&lt;br /&gt;
**Adjusted base turret logic so they have better sight.&lt;br /&gt;
**The Scoreboard will now always show the player’s team first. &lt;br /&gt;
&lt;br /&gt;
=== MAPS ===&lt;br /&gt;
*Adjusted some base stands to have more forward and backward angles of attack.&lt;br /&gt;
*Conduits added to Katabatic and Drydock maps&lt;br /&gt;
**Entering a Conduit will move the player up to the next level of an area. &lt;br /&gt;
*Drydock&lt;br /&gt;
**Added rock formations.&lt;br /&gt;
**Reworked central mountain.&lt;br /&gt;
&lt;br /&gt;
=== FIXES ===&lt;br /&gt;
*Fixed an issue where the Flag would sometimes not be able to be returned if it got stuck in terrain. &lt;br /&gt;
*Fixed an issue where the player may be locked out of their abilities after scoring the flag. &lt;br /&gt;
*Fixed an issue where players would only ever respawn on one side of the map. &lt;br /&gt;
*Fixed an issue where energy would not be full on respawn.&lt;br /&gt;
*Fixed an issue where a team could score twice if the flag was picked up on a flag stand.&lt;br /&gt;
*Fixed an issue where ski impulse would not apply in the direction a player was looking. &lt;br /&gt;
*Fixed an issue where players were not getting the ski impulse if they attempted to ski within 1s of spawning.&lt;br /&gt;
*Fixed an issue where players would lose speed from their jetpack.&lt;br /&gt;
*Fixed an issue where the pickup camera effect was not playing.&lt;br /&gt;
*Fixed an issue where the repair tool had no 3p VFX.&lt;br /&gt;
*Fixed an issue where weapons with a prefire time (i.e. shocklance) would play firing SFX/VFX twice in 3p.&lt;br /&gt;
*Fixed an issue where muting and unmuting party members in the Lobby was not working.&lt;br /&gt;
&lt;br /&gt;
=== Known Issues ===&lt;br /&gt;
*We are aware of crashes that have affected players. We have pushed fixes in order to address some of these and are currently working on cleaning up others.  &lt;br /&gt;
*Radar may not always show enemy players properly.&lt;br /&gt;
*Custom mutators may not apply properly.&lt;br /&gt;
*Custom Matches that have ended may get recycled into the match again before being kicked to lobby.&lt;br /&gt;
*Reconnecting may have the waiting for players UI and loading UI stuck on.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
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