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	<title>Tribes 3: Rivals/Patches/v0.1.4.1 - Revision history</title>
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	<updated>2026-04-24T17:04:26Z</updated>
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		<title>Administrator: Created page with &quot;== TRIBES 3: Rivals Playtest #4 - Patch Notes&lt;ref&gt;[https://store.steampowered.com/news/app/2687970/view/3904122509836176011 TRIBES 3: Rivals Playtest #4 v0.1.4.1 - Patch Notes...&quot;</title>
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		<updated>2024-01-05T01:10:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== TRIBES 3: Rivals Playtest #4 - Patch Notes&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/2687970/view/3904122509836176011 TRIBES 3: Rivals Playtest #4 v0.1.4.1 - Patch Notes...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== TRIBES 3: Rivals Playtest #4 - Patch Notes&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/2687970/view/3904122509836176011 TRIBES 3: Rivals Playtest #4 v0.1.4.1 - Patch Notes]&amp;lt;/ref&amp;gt; ==&lt;br /&gt;
'''TRIBES 3: Rivals | 01.04.2024 | Prophecy Games'''&lt;br /&gt;
&lt;br /&gt;
=== LOADOUTS ===&lt;br /&gt;
*Weapons&lt;br /&gt;
**Added the Shocklance to Light and Medium loadouts.&lt;br /&gt;
**Spinfusor, Honorfusor and the Bolt Launcher now have adjustable inheritance sliders.&lt;br /&gt;
***This can be found under Settings -&amp;gt; Controls.&lt;br /&gt;
**Projectile size and speed adjusted for all weapons.&lt;br /&gt;
**Knockback and explosion radius adjusted on all weapons.&lt;br /&gt;
**ADS time decreased on all weapons. &lt;br /&gt;
**Removed Spinfusor XD from loadouts.&lt;br /&gt;
**Removed the Sparrow and Shotgun from loadouts.&lt;br /&gt;
*Added Binocular view to all weapons.&lt;br /&gt;
**Added a zoom reminder to scope weapons.&lt;br /&gt;
*Packs and Grenades&lt;br /&gt;
**Light Turret&lt;br /&gt;
***Added energy drain to the Light Turret.&lt;br /&gt;
***Reduced Light Turret throw distance.&lt;br /&gt;
**Some pack and Grenade iconography updated. &lt;br /&gt;
*Perks&lt;br /&gt;
**Added a player’s currently equipped perk to the Scoreboard. &lt;br /&gt;
&lt;br /&gt;
=== GAMEPLAY ===&lt;br /&gt;
*Movement&lt;br /&gt;
**Significantly improved the performance and smoothness of other players’ movement.&lt;br /&gt;
**Generally lifted some upper limits on achievable movement speeds.&lt;br /&gt;
**Addressed an issue where spamming jetpack up hills could result in higher speeds.&lt;br /&gt;
*Custom Matches&lt;br /&gt;
**Custom Matches allow players to make their own lobby up to 24 players (12v12) and pick which map they would like to play on. &lt;br /&gt;
*Time Trials Mode&lt;br /&gt;
**Player deaths now restarts the time trial.&lt;br /&gt;
**Reduced player respawn time.&lt;br /&gt;
**Reduced start waiting time.&lt;br /&gt;
*General&lt;br /&gt;
**Competitive queue increased to a 7v7.&lt;br /&gt;
**Competitive and Casual queues now rotate between Katabatic, Drydock and Wavemist.&lt;br /&gt;
**Added a 1v1 Custom Match.&lt;br /&gt;
**Adjusted Respawn timers on death and recall.&lt;br /&gt;
**Reduced scale of major HUD elements.&lt;br /&gt;
**Adjusted the collision on the flag for more accurate pickups.&lt;br /&gt;
**Kill feed now shows direct hit kills.&lt;br /&gt;
**Added feedback when a player is hit by an energy drain weapon.&lt;br /&gt;
**Added feedback when a player is locked out of using an ability. &lt;br /&gt;
&lt;br /&gt;
=== MAPS ===&lt;br /&gt;
*Katabatic&lt;br /&gt;
**Added more cover to bases.&lt;br /&gt;
**Generator now sits inside a cave next to the bases.&lt;br /&gt;
*Wavemist&lt;br /&gt;
**Increased base basement size.&lt;br /&gt;
**Added more cover to bases.&lt;br /&gt;
*Drydock&lt;br /&gt;
**Adjusted base size and entrance points.&lt;br /&gt;
**Removed jumppad. &lt;br /&gt;
&lt;br /&gt;
=== FIXES ===&lt;br /&gt;
*Fixed an issue where players could still move around at the end of match if they were reviving.&lt;br /&gt;
*Fixed an issue where player minimap would disappear when recalling.&lt;br /&gt;
*Fixed an issue where for Turrets' bullets not passing through players.&lt;br /&gt;
*Fixed an issue where some health nuggets were missing from some maps.&lt;br /&gt;
*Fixed an issue where player death audio would rapidly play on repeat if player dies while under a health regen effect.&lt;br /&gt;
*Fixed an issue where force fields would reduce your speed when trying to leave spawn rooms.&lt;br /&gt;
*Fixed an issue where weapon highlights would show on players.&lt;br /&gt;
*Fixed an issue where players could pick up the flag mid-Blink teleport.&lt;br /&gt;
*Fixed an issue where returning the flag would show the event on the Kill Feed twice.&lt;br /&gt;
*Fixed an issue where Generators would sometimes go below 0 health.&lt;br /&gt;
*Fixed an issue where Health Nuggets would not successfully be picked when a player ran through them.&lt;br /&gt;
*Fixed an issue where reload would not be initiated when swapping to empty weapons.&lt;br /&gt;
*Fixed an issue where health nuggets could not be picked up in Time Trials.&lt;br /&gt;
*Fixed an issue where the Chain Gun would not work in Time Trials.&lt;br /&gt;
*Fixed bug where throwing a grenade while swapping to a weapon would block further attempts at swapping to that weapon.&lt;br /&gt;
*Fixed an issue where the background audio setting was not working.&lt;br /&gt;
*Fixed up an issue where some grenades wouldn't explode if they came in contact with a player.&lt;br /&gt;
*Fixed an issue where the wrong match end music would be played on match end screen&lt;br /&gt;
*Fixed an issue where the wrong generator message would be displayed when the enemy generator came back online. &lt;br /&gt;
*Fixed an issue where the EMP Grenade was not stalling players' energy.&lt;br /&gt;
*Fix for turret icon showing alive when the generator came online but turret was still downed.&lt;br /&gt;
&lt;br /&gt;
=== Known Issues ===&lt;br /&gt;
*Loadouts will not update in the spawn room if players stay the same class. Changing class or recalling will properly change class loadout.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
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