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	<title>Tribes 3: Rivals/Patches/v0.1.3.1 - Revision history</title>
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	<updated>2026-04-24T17:04:26Z</updated>
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		<title>Administrator: Created page with &quot;== TRIBES 3: Rivals Playtest #3 - Patch Notes&lt;ref&gt;[https://store.steampowered.com/news/app/2687970/view/3865841447715009362 TRIBES 3: Rivals Playtest #3 v0.1.3.1 - Patch Notes...&quot;</title>
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		<updated>2023-12-15T02:39:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== TRIBES 3: Rivals Playtest #3 - Patch Notes&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/2687970/view/3865841447715009362 TRIBES 3: Rivals Playtest #3 v0.1.3.1 - Patch Notes...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== TRIBES 3: Rivals Playtest #3 - Patch Notes&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/2687970/view/3865841447715009362 TRIBES 3: Rivals Playtest #3 v0.1.3.1 - Patch Notes]&amp;lt;/ref&amp;gt; ==&lt;br /&gt;
'''TRIBES 3: Rivals | 12.14.2023 | Prophecy Games'''&lt;br /&gt;
&lt;br /&gt;
=== LOADOUTS ===&lt;br /&gt;
*Heavy Class&lt;br /&gt;
**Max health decreased to 2500.&lt;br /&gt;
*Weapons&lt;br /&gt;
**BTX1 Moved to the Heavy Loadout&lt;br /&gt;
***Damage increased from 250 to 350&lt;br /&gt;
**Added a Light Chaingun&lt;br /&gt;
**Chaingun moved to the Medium Loadout with reduced damage&lt;br /&gt;
**Added the Stormslicer to the Heavy Loadout. The Stormslicer is a weapon similar to the chaingun with a slower rate of fire.&lt;br /&gt;
**Removed Heavy Honorfusor&lt;br /&gt;
**Increased the interval between Gladiator explosions to improve area denial&lt;br /&gt;
**Grenade launcher&lt;br /&gt;
***Reduced damage and explosion radius by 10% each.&lt;br /&gt;
*Packs and Grenades&lt;br /&gt;
**Shield pack now also increases mass by 50% while active.&lt;br /&gt;
*Perks&lt;br /&gt;
**Removed the Egocentric Perk&lt;br /&gt;
**Removed Banner Breaker&lt;br /&gt;
**Survivalist&lt;br /&gt;
***Health Nuggets heal the player to full over 10 seconds instead of instant. &lt;br /&gt;
**Reach renamed to Flag Capper&lt;br /&gt;
***Removes the additional air resistance and speed cap reduction while carrying the flag.&lt;br /&gt;
***Flag pickup range increased.&lt;br /&gt;
**Rage renamed to Flag Chaser&lt;br /&gt;
***Rage no longer requires the player to be within a certain distance of the enemy flag capper to activate. &lt;br /&gt;
***Energy auto regens 20%.&lt;br /&gt;
***Deals an additional 20% damage to enemy flag holders.&lt;br /&gt;
***The perk cannot be used while the owning player has the flag. &lt;br /&gt;
**Super Heavy renamed to Banner Guard. &lt;br /&gt;
***Now adds health and ammo regen after a 10s delay of not being damage&lt;br /&gt;
***Only active within 20 meters of your team’s flag stand&lt;br /&gt;
**Infiltrator &lt;br /&gt;
***Your player marker no longer shows on the minimap&lt;br /&gt;
***You cannot be targeted by base turrets&lt;br /&gt;
***You deal additional damage to base generators&lt;br /&gt;
&lt;br /&gt;
=== GAMEPLAY ===&lt;br /&gt;
*Movement&lt;br /&gt;
**Addressed a number of issues related to falling off steep hills while skiing or initiating a ski.&lt;br /&gt;
**Tuned the physics to be more reactive to gravity.&lt;br /&gt;
**Made various tweaks and adjustments to overall physics based on testing feedback.&lt;br /&gt;
**Created a new keybind “Jump Without Jetpacking” for those that want to jump independently from igniting the jetpack.&lt;br /&gt;
*Time Trial Mode&lt;br /&gt;
**New single player mode! Ski through hoops and try to get the best time through the course&lt;br /&gt;
***Recall instantly sets you back to the start and reset your time.&lt;br /&gt;
***Kill bots for a time bonus.&lt;br /&gt;
*General&lt;br /&gt;
**Added in Party Voice Chat&lt;br /&gt;
**Player reporting moved to the scoreboard screen.&lt;br /&gt;
**Ability packs are blocked while holding the flag.&lt;br /&gt;
**Players holding the flag cannot use Team Portals.&lt;br /&gt;
**Players holding the flag can no longer pick up Health Nuggets.&lt;br /&gt;
**Players holding the flag have increased air resistance and their max speed is decreased.&lt;br /&gt;
**Standoff timer no longer activates if the match is in Overtime. &lt;br /&gt;
**New bindings added for regular jump and jet.&lt;br /&gt;
**Health Nuggets now heal over a 10 second timer instead of instant. &lt;br /&gt;
&lt;br /&gt;
=== MAPS ===&lt;br /&gt;
*New large map added: Wavemist.&lt;br /&gt;
*Spawn room improvements.&lt;br /&gt;
&lt;br /&gt;
=== FIXES ===&lt;br /&gt;
*Fixed an issue where players would sometimes get red Fresnels stuck on.&lt;br /&gt;
*Fixed an issue where weapon swapping would be blocked after throwing a grenade.&lt;br /&gt;
*Fixed an issue where some HUD elements would not be anchored properly.&lt;br /&gt;
*Fixed an issue where AOE damage would not correctly damage players.&lt;br /&gt;
*Fixed an issue where the Flag icon would incorrectly overlap with the player if the Flag was picked up while in view. &lt;br /&gt;
*Fixed an issue where the Repair Tool laser distance was incorrect. &lt;br /&gt;
*Fixed an issue where the Radar collision was incorrect. &lt;br /&gt;
*Fixed an issue where the player’s shadow was still visible while in Stealth.&lt;br /&gt;
*Fixed an issue where pings would not properly clear after dying or recalling.   &lt;br /&gt;
&lt;br /&gt;
=== Known Issues ===&lt;br /&gt;
*Some FX sometimes stretch in front of the player.&lt;br /&gt;
*Cannot fire chaingun in Time Trial mode.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
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