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	<title>Tribes 3: Rivals/Patches/v0.1.10.0 - Revision history</title>
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	<updated>2026-04-24T17:13:57Z</updated>
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		<id>https://wiki.theexiled.pwnageservers.com/index.php?title=Tribes_3:_Rivals/Patches/v0.1.10.0&amp;diff=4362&amp;oldid=prev</id>
		<title>Administrator: Created page with &quot;== TRIBES 3: Rivals Playtest - Patch Notes&lt;ref&gt;[https://store.steampowered.com/news/app/2687970/view/4164211094600282575 TRIBES 3: Rivals Playtest v0.1.10.0 - Patch Notes]&lt;/ref&gt; == '''TRIBES 3: Rivals | 02.22.2024 | Prophecy Games'''  === Active Testing Modes: ===  Active testing will be CTF 16v16  Time Trials, Shooting Range, Tutorial, and Custom Lobbies will remain active.  === LOADOUTS === *Weapons **Added a third weapon slot to loadouts. ***Includes the Shotgun, Shoc...&quot;</title>
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		<updated>2024-02-23T03:20:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== TRIBES 3: Rivals Playtest - Patch Notes&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/2687970/view/4164211094600282575 TRIBES 3: Rivals Playtest v0.1.10.0 - Patch Notes]&amp;lt;/ref&amp;gt; == &amp;#039;&amp;#039;&amp;#039;TRIBES 3: Rivals | 02.22.2024 | Prophecy Games&amp;#039;&amp;#039;&amp;#039;  === Active Testing Modes: ===  Active testing will be CTF 16v16  Time Trials, Shooting Range, Tutorial, and Custom Lobbies will remain active.  === LOADOUTS === *Weapons **Added a third weapon slot to loadouts. ***Includes the Shotgun, Shoc...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== TRIBES 3: Rivals Playtest - Patch Notes&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/2687970/view/4164211094600282575 TRIBES 3: Rivals Playtest v0.1.10.0 - Patch Notes]&amp;lt;/ref&amp;gt; ==&lt;br /&gt;
'''TRIBES 3: Rivals | 02.22.2024 | Prophecy Games'''&lt;br /&gt;
&lt;br /&gt;
=== Active Testing Modes: === &lt;br /&gt;
Active testing will be CTF 16v16&lt;br /&gt;
&lt;br /&gt;
Time Trials, Shooting Range, Tutorial, and Custom Lobbies will remain active.&lt;br /&gt;
&lt;br /&gt;
=== LOADOUTS ===&lt;br /&gt;
*Weapons&lt;br /&gt;
**Added a third weapon slot to loadouts.&lt;br /&gt;
***Includes the Shotgun, Shocklance, and Sparrow Pistol&lt;br /&gt;
**Shocklance&lt;br /&gt;
***Removed energy consumption.&lt;br /&gt;
***Backstab damage increased.&lt;br /&gt;
**Spinfusors&lt;br /&gt;
***Increased ammo. &lt;br /&gt;
=== GAMEPLAY ===&lt;br /&gt;
*CTF&lt;br /&gt;
**We are testing a new mid-field objective called Observation Posts.&lt;br /&gt;
***These objectives can be captured by use of your repair tool.&lt;br /&gt;
***Each Observation Post has one or more turrets that change teams based on who controls the objective.&lt;br /&gt;
***A teleporter located near respawn points can be used to directly transport you to an Observation Point you control.&lt;br /&gt;
***Controlling the Observation Post will automatically call down a destructive charge from orbit on any flag carrier who is in the air more than 10 consecutive seconds.&lt;br /&gt;
*Custom Matches&lt;br /&gt;
**Removed Arena maps. &lt;br /&gt;
*Tutorial&lt;br /&gt;
**Reworked the tutorial to make it more comprehensive.&lt;br /&gt;
**Added videos. &lt;br /&gt;
*General&lt;br /&gt;
**Added a new Warm-up Phase. While waiting, players can move around the map. &lt;br /&gt;
**New Accolades added.&lt;br /&gt;
**Increased FPS limit&lt;br /&gt;
**Added a new ski toggle setting called Hold to Maintain which maintains skiing until the player lets go of forward or backward buttons.&lt;br /&gt;
**Player reporting updated. &lt;br /&gt;
*Movement&lt;br /&gt;
**Jetpack dampening now only applies to z-axis speed&lt;br /&gt;
&lt;br /&gt;
=== MAPS ===&lt;br /&gt;
*New map “Hollow” added for initial testing. Hollow features a middle ground of hill depth between Katabatic and Torment, as well as quite a few more obstacles than we’ve typically tested before.&lt;br /&gt;
*Added an Observation Post to every CTF map.&lt;br /&gt;
*Added base team coloring to some maps.&lt;br /&gt;
**For example, the bases in Wavemist should now team color Blue for friendly and Red for enemy. This will be added to more maps over time.&lt;br /&gt;
*Moved Radars to more secure locations in several maps. Generally the goal was to get them out of the direct line of sight of the enemy base.&lt;br /&gt;
*Numerous WIP art revisions, additions, and improvements across all maps.&lt;br /&gt;
&lt;br /&gt;
=== FIXES ===&lt;br /&gt;
*Fixed an issue where the Announcer would say the wrong line when flags were returned&lt;br /&gt;
*Fixed an issue where the selected loadout would always default to light offense.&lt;br /&gt;
*Fixed an issue where &amp;quot;lives remaining&amp;quot; messages were reversed in Team Deathmatch&lt;br /&gt;
*Fixed an issue where the UI for switching teams in custom lobbies overlapped with the scroll bar.&lt;br /&gt;
*Fixed an issue where dropped flags would not always inherit owner's velocity&lt;br /&gt;
*Fixed an issue where the generator icons would double up if a player backfilled into a match.&lt;br /&gt;
*Fixed an issue where non-slider mutators could not be reset to their default value.&lt;br /&gt;
*Fixed an issue where the player gravity mutator did not apply.&lt;br /&gt;
*Fixed an issue where the radial VGS menu would not block an input if it was the last input in the stack (e.g. inputting [VGF] would cause you to drop the flag if you were carrying it).&lt;br /&gt;
*Fixed an issue where closing the radial VGS menu with RMB would put the VGS menu into a bad state and cause the player to go into ADS.&lt;br /&gt;
*Fixed an issue where legacy VGS menu could not be closed by escape and RMB&lt;br /&gt;
*Fixed an issue where 1P weapon FX were playing in 3P.&lt;br /&gt;
*Fixed an issue where chainguns would not fire if fire input was released then very quickly pressed again while firing.&lt;br /&gt;
*Fixed an issue where the proximity mine would play its deploy animation and SFX twice after being placed.&lt;br /&gt;
*Fixed an issue where the proximity mine would self-destruct when placed on certain surfaces (e.g. flagstand area on torment).&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
*Localization improvements.&lt;br /&gt;
*EULA updated.&lt;br /&gt;
*Denuvo anti cheat added.&lt;br /&gt;
&lt;br /&gt;
=== Known Issues ===&lt;br /&gt;
*Players may get stuck in the video widgets while playing the Tutorial and will need to restart their client.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
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