<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.theexiled.pwnageservers.com/index.php?action=history&amp;feed=atom&amp;title=Tribes%3A_Ascend%2FPatches%2Fv1.3</id>
	<title>Tribes: Ascend/Patches/v1.3 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.theexiled.pwnageservers.com/index.php?action=history&amp;feed=atom&amp;title=Tribes%3A_Ascend%2FPatches%2Fv1.3"/>
	<link rel="alternate" type="text/html" href="https://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend/Patches/v1.3&amp;action=history"/>
	<updated>2026-04-24T21:48:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend/Patches/v1.3&amp;diff=3768&amp;oldid=prev</id>
		<title>Te-krogoth: Created page for v1.3 Patch Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend/Patches/v1.3&amp;diff=3768&amp;oldid=prev"/>
		<updated>2016-04-09T22:03:31Z</updated>

		<summary type="html">&lt;p&gt;Created page for v1.3 Patch Notes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Tribes:Ascend Version 1.3, March 30th, 2016'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* We will be upgrading Tribes starting Wednesday, March 30th 2016, at 10:00 AM EDT (4:00 PM CEST)&lt;br /&gt;
* Expected downtime will be around 3 hours.&lt;br /&gt;
* [https://www.google.com/url?q=https://docs.google.com/spreadsheets/d/1gk2TSw5u1dIdg3xGHX7U_ZELSQWnfH_Aw8HwzJQDF58/pubhtml&amp;amp;sa=D&amp;amp;ust=1460241888901000&amp;amp;usg=AFQjCNFHCeMY6KdaB0kxuFbWFNHOBzCQuA Weapon statistics for Tribes:Ascend 1.3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
* Hellfire is now available to play for CTF and Blitz and has been added to all appropriate server map rotations.&lt;br /&gt;
* Votekick percentage increased to 45%, up from 35%&lt;br /&gt;
* Changed votekick message to include player who initiated the votekick.&lt;br /&gt;
** &amp;quot;Vote by [votekick_starter]: kick [kickable_player]?&amp;quot;&lt;br /&gt;
* Ammo pickups now yield the same 400 hp heal on all armor types when picked up.&lt;br /&gt;
** Light - Heals for 400 HP, up from 300.&lt;br /&gt;
** Medium - Heals for 400 hp, down from 462.&lt;br /&gt;
** Heavy - Heals for 400 hp, down from 520.&lt;br /&gt;
* Blueshift has been removed from map rotations by community request. This map will still be available to play on custom servers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment Changes ===&lt;br /&gt;
* Automatic Weapons&lt;br /&gt;
** All rapid fire weapons have had RNG based spread completed removed in favor for precise shots based on player skill only.&lt;br /&gt;
** The following weapons have had their damage falloff values adjusted to 80% damage at range. This is to normalize the falloff between other similar weapons.&lt;br /&gt;
*** Falcon&lt;br /&gt;
*** NJ4&lt;br /&gt;
*** X1 LMG&lt;br /&gt;
* Saber Launcher&lt;br /&gt;
** May now fire without locking a target. This will result a dumbfire missile with no tracking ability, similar to the old Titan Launcher.&lt;br /&gt;
** Tracking Missile&lt;br /&gt;
*** Target vehicle is locked with the same previous method and timing&lt;br /&gt;
*** Damage increased to 1350, up from 1200&lt;br /&gt;
*** Impulsed increased to 85000, up from 80000&lt;br /&gt;
*** Range increased to 360, up from 220&lt;br /&gt;
** Dumbfire Missile&lt;br /&gt;
*** Damage set to 375&lt;br /&gt;
*** Direct impact damage multiplier set to 2.0&lt;br /&gt;
*** Impulse set to 85000&lt;br /&gt;
*** Range set to 300&lt;br /&gt;
*** Speed set to 3000&lt;br /&gt;
*** Inheritance set to 50%&lt;br /&gt;
*** Size set to 15&lt;br /&gt;
* Mortar Launcher&lt;br /&gt;
** Mortar direct impact timer increased to 0.75 seconds, up from 0.5 seconds.&lt;br /&gt;
** When hitting a vehicle the shorter timer is now used.&lt;br /&gt;
** Damage lowered to 1300, down from 1400.&lt;br /&gt;
** Direct hit bonus increased to 1.154, up from 1.0. Now deals 1500 damage on direct impact.&lt;br /&gt;
** Minimum damage decreased to 600 damage at max range.&lt;br /&gt;
* Thrown Disks&lt;br /&gt;
** Decreased damage to 350, down from 600.&lt;br /&gt;
** Increased direct hit multiplier to 2.0, up from 1.5. Now deals 700 damage on direct impact.&lt;br /&gt;
* Heavy weapons impulse reduction&lt;br /&gt;
** The following weapons have had their impulse values reduced to 85,000 down from 90,000.&lt;br /&gt;
*** Heavy Spinfusor&lt;br /&gt;
*** Heavy Bolt Launcher&lt;br /&gt;
*** Heavy Blinksfusor&lt;br /&gt;
* Plasma Gun&lt;br /&gt;
** Fire interval reduced to 0.5, down from 0.6&lt;br /&gt;
** Damage reduced to 270, down from 280.&lt;br /&gt;
* NJ5 returns to Medium armor.&lt;br /&gt;
** Fire interval set to 0.2&lt;br /&gt;
** Damage set to 150&lt;br /&gt;
** Falls off to 80% damage at at max range of 6000.&lt;br /&gt;
* Impact Nitron&lt;br /&gt;
** Increased radius to 400, up from 350.&lt;br /&gt;
* Shocklance&lt;br /&gt;
** Damage increased to 600, up from 500.&lt;br /&gt;
** No longer drains energy for up to 250 bonus damage.&lt;br /&gt;
** Damage dealt from behind remains at 2x.&lt;br /&gt;
** Removed impulse given to hit target.&lt;br /&gt;
* Fixed a long standing issue where beams from sniper rifles would not connect with a target when successfully hit at long distances.&lt;br /&gt;
* Fixed an issue preventing players from equipping a repair tool at a repair station when they have the ELF gun equipped.&lt;br /&gt;
* Fixed an issue where the Flak Cannon / EFG would not reload at various stages in its clip.&lt;br /&gt;
* Fixed an issue where the Flak Cannon / EFG would award multiple kills on a single target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
* Vehicle ejection speeds have been increased.&lt;br /&gt;
** Light ejects at 50% vehicle speed, up from 40%&lt;br /&gt;
** Medium ejects at 40% vehicle speed, up from 35%&lt;br /&gt;
* GravCycle&lt;br /&gt;
** Health reduced to 1400, down from 2200.&lt;br /&gt;
* Shrike&lt;br /&gt;
** Health reduced to 1400, down from 2800&lt;br /&gt;
** Energy regeneration per second reduced to 10, down from 20&lt;br /&gt;
** Reduced impulse from weapon to 2500, down from 10,000&lt;br /&gt;
** Explosion radius reduced to 200, down from 250&lt;br /&gt;
* Fixed an issue where many projectiles were being killed on direct impact with a vehicle and not dealing damage to them, especially while stationary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Misc. ===&lt;br /&gt;
* Additional network optimizations to improve performance.&lt;br /&gt;
* Tweaked load balancing logic to try and keep players on the same physical server between map transitions.&lt;br /&gt;
* Lowered minimum mip settings to allow players to adjust their INI settings for extremely low texture resolutions.&lt;br /&gt;
* Fixed an issue where the weapon HUD would turn back on after match completed even though it had been disabled.&lt;br /&gt;
* Fixed an issue where the laser targeter target location wasn’t being properly set while in 3rd person camera mode.&lt;br /&gt;
* Fixed an issue where empty perks were being shown in the spectator hud.&lt;/div&gt;</summary>
		<author><name>Te-krogoth</name></author>
	</entry>
</feed>