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	<id>https://wiki.theexiled.pwnageservers.com/index.php?action=history&amp;feed=atom&amp;title=Tribes%3A_Ascend%2FPatches%2Fv0.1.601.0</id>
	<title>Tribes: Ascend/Patches/v0.1.601.0 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.theexiled.pwnageservers.com/index.php?action=history&amp;feed=atom&amp;title=Tribes%3A_Ascend%2FPatches%2Fv0.1.601.0"/>
	<link rel="alternate" type="text/html" href="https://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend/Patches/v0.1.601.0&amp;action=history"/>
	<updated>2026-05-04T10:22:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend/Patches/v0.1.601.0&amp;diff=2928&amp;oldid=prev</id>
		<title>Te-krogoth: Category</title>
		<link rel="alternate" type="text/html" href="https://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend/Patches/v0.1.601.0&amp;diff=2928&amp;oldid=prev"/>
		<updated>2013-09-15T01:02:36Z</updated>

		<summary type="html">&lt;p&gt;Category&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:02, 15 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l96&quot;&gt;Line 96:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Known Issues ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Known Issues ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Beowulf’s secondary gunner particle effects are visible only to the player controlling the weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Beowulf’s secondary gunner particle effects are visible only to the player controlling the weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Tribes: Ascend]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__NOTOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Te-krogoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend/Patches/v0.1.601.0&amp;diff=2843&amp;oldid=prev</id>
		<title>Te-krogoth: Extra items from forum post</title>
		<link rel="alternate" type="text/html" href="https://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend/Patches/v0.1.601.0&amp;diff=2843&amp;oldid=prev"/>
		<updated>2013-09-08T22:25:43Z</updated>

		<summary type="html">&lt;p&gt;Extra items from forum post&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:25, 8 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l91&quot;&gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed some keybind issues, including keys used by left handed players.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed some keybind issues, including keys used by left handed players.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Keys ‘1’ and ‘2’ now switch to primary and secondary weapons, respectively. ‘3’, ‘4’, and ‘5’ are defaulted to the current call-ins available.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Keys ‘1’ and ‘2’ now switch to primary and secondary weapons, respectively. ‘3’, ‘4’, and ‘5’ are defaulted to the current call-ins available.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Fixes the FOV bug introduced with this morning's patch.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Lowers the token price of Juggernaut, Pathfinder, Infiltrator and Technician. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Issues token credits to those that purchased at earlier rates. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Known Issues ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Known Issues ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Beowulf’s secondary gunner particle effects are visible only to the player controlling the weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Beowulf’s secondary gunner particle effects are visible only to the player controlling the weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Te-krogoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend/Patches/v0.1.601.0&amp;diff=2841&amp;oldid=prev</id>
		<title>Te-krogoth: Created page with &quot;'''Dec 8, 2011: Tribes Closed Beta Version 0.1.601.0 and Version 0.1.602.0 Patch Notes'''  Patch Notes for December 8, 2011  Tribes Closed Beta Version 0.1.601.0 and 0.1.602.0...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend/Patches/v0.1.601.0&amp;diff=2841&amp;oldid=prev"/>
		<updated>2013-09-08T22:20:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Dec 8, 2011: Tribes Closed Beta Version 0.1.601.0 and Version 0.1.602.0 Patch Notes&amp;#039;&amp;#039;&amp;#039;  Patch Notes for December 8, 2011  Tribes Closed Beta Version 0.1.601.0 and 0.1.602.0...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Dec 8, 2011: Tribes Closed Beta Version 0.1.601.0 and Version 0.1.602.0 Patch Notes'''&lt;br /&gt;
&lt;br /&gt;
Patch Notes for December 8, 2011&lt;br /&gt;
&lt;br /&gt;
Tribes Closed Beta Version 0.1.601.0 and 0.1.602.0&lt;br /&gt;
&lt;br /&gt;
'''Server downtime''': The Tribes Servers are expected to be down for several hours on THURSDAY, DECEMBER 8, 2011 while the patch is deployed. Watch the Server Status in Hi-Command for latest availability information.&lt;br /&gt;
&lt;br /&gt;
=== Major Highlights ===&lt;br /&gt;
* Bella Omega has been re-added to the CTF Map Rotation. Significant changes have occurred since the map was last available for play.&lt;br /&gt;
* Vehicles have undergone a variety of improvements and cleanups.&lt;br /&gt;
* A number of balance adjustments have been made. See additional notes below.&lt;br /&gt;
* Token prices on several classes have changed.&lt;br /&gt;
* Team Deathmatch default score moved to 100 from 75. &lt;br /&gt;
* An early (still unpolished) preview of Spectator functionality is available for testing. See additional notes below.&lt;br /&gt;
* Token gain from the “First Win of the Day” challenge has been doubled.&lt;br /&gt;
* A variety of changes have been made to the in-match credits system.&lt;br /&gt;
* Early versions of “Mute Player” and “Report Player” functionality have been added. See additional notes below.&lt;br /&gt;
* Fixes to prevent some disconnects and server instability. Additional fixes planned for future patches.&lt;br /&gt;
=== Balance Items ===&lt;br /&gt;
* The Raider’s NJ4 SMG damage has been reduced.&lt;br /&gt;
* The Ranger’s Assault Rifle starting accuracy has been reduced.&lt;br /&gt;
* Minimized projectile knockback from the Raider’s NJ4 SMG and Doombringer’s Chaingun.&lt;br /&gt;
* Increase to explosion radius on Soldier’s Spinfusor, Pathfinder’s Light Spinfusor, Brute’s Heavy Spinfusor, Scrambler’s Arx Buster, Jumper’s Bolt Launcher, Ranger’s Thumper, Juggernaut’s Spinfusor D, and Juggernaut’s Fusion Mortar.&lt;br /&gt;
* Modest increase to Projectile speeds on Soldier’s Spinfusor, Pathfinder’s Light Spinfusor, Brute’s Heavy Spinfusor, Juggernaut’s Spinfusor D, Scrambler’s Arx Buster, and Jumper’s Bolt Launcher.&lt;br /&gt;
* Grav Cycle&lt;br /&gt;
:* Uses a new rocket pod weapon.&lt;br /&gt;
:* Can now be piloted by heavies, and carry heavies as passengers.&lt;br /&gt;
:* Top speed and after-burner boost have been increased.&lt;br /&gt;
* Beowulf&lt;br /&gt;
:* Increased damage and rate of fire of secondary gunner position.&lt;br /&gt;
:* Gunner now has zoom, increased pitch limits, and increased firing rate.&lt;br /&gt;
:* Increased run-over damage.&lt;br /&gt;
* Shrike&lt;br /&gt;
:* Yaw sensitivity has been increased.&lt;br /&gt;
:* Damage against ground and buildings is now more forgiving.&lt;br /&gt;
:* Credits are now awarded for damaging players, as well as for earning accolades. Credits awarded for Kills and Assists have been adjusted accordingly.&lt;br /&gt;
* Tactical Strike and Orbital Strike now have a thirty second cooldown.&lt;br /&gt;
* Tactical Strike Price Increased.&lt;br /&gt;
* Orbital Strike Price Reduced.&lt;br /&gt;
* Orbital Strike and Tactical Strike’s explosion shape extended upwards to encompass more area directly above the blasts.&lt;br /&gt;
* Resolved issue causing the Jumper to lose speed while in the air.&lt;br /&gt;
* Slightly decreased the effectiveness of the Jumper’s jumping while already at high speed, to favor transitioning to normal jetting after initial acceleration.&lt;br /&gt;
=== Spectator Early Preview ===&lt;br /&gt;
* Work in progress, especially in the HUD and in the method you use to go into spectate mode (match slots, etc).&lt;br /&gt;
* In console, type, ‘Spectate’ to enter spectate mode&lt;br /&gt;
* In console, type, ‘EndSpectate’ to exit spectate mode&lt;br /&gt;
* Keys may be changed in the Settings menu, at the bottom of the Keybindings list - Spectator keys are prefixed with “SPEC”&lt;br /&gt;
* Default Keybindings:&lt;br /&gt;
:* Z: Show/Hide basic controls&lt;br /&gt;
:* X: Show/Hide HUD&lt;br /&gt;
:* Q: Move Down&lt;br /&gt;
:* E: Move Up&lt;br /&gt;
:* W/A/S/D: Move Forward, Left, Back, Right&lt;br /&gt;
:* Left Mouse: Next (default, next player)&lt;br /&gt;
:* Right Mouse: Previous (default, previous player)&lt;br /&gt;
:* Middle Mouse: Rove camera (free cam)&lt;br /&gt;
:* MouseWheel:&lt;br /&gt;
::* When in Rove Camera mode, move faster or slower&lt;br /&gt;
::* When viewing a target, zooms in and out&lt;br /&gt;
:* G: Hold and press Left Mouse or Right Mouse to view generators&lt;br /&gt;
:* F: Hold and press Left Mouse or Right Mouse to view flags&lt;br /&gt;
:* B: Hold and press Left Mouse or Right Mouse to view flag bases&lt;br /&gt;
:* Tab: Scoreboard&lt;br /&gt;
=== Muting and Reporting Players ===&lt;br /&gt;
* Initial versions of these systems are now available.  They are still in development, and currently can only be accessed via text entry.  UI support is forthcoming.&lt;br /&gt;
* Current Usage&lt;br /&gt;
:* Open the “say” chat interface (default key = “T”)&lt;br /&gt;
:* Enter a forward slash (“/”) followed by the command and the target player’s name.&lt;br /&gt;
* Mute player:  /mute &amp;lt;playername&amp;gt;   (example: /mute Bob)&lt;br /&gt;
:* This prevents the muted player’s chat from showing up on your HUD.&lt;br /&gt;
:* The mute persists until you exit the game.&lt;br /&gt;
:* Should you wish to unmute a player, the command is “/unmute &amp;lt;playername&amp;gt;”&lt;br /&gt;
* Report player: /report &amp;lt;playername&amp;gt; &amp;lt;reason for report&amp;gt;&lt;br /&gt;
:* Allows you to log a complaint against a player; please specify a reason for the report!&lt;br /&gt;
=== Additional Items ===&lt;br /&gt;
* New first person hands now match your third person armor class/team style.&lt;br /&gt;
* All Spinfusor muzzle flashes keep up with the player.&lt;br /&gt;
* Adjusted all melee weapons position on screen.&lt;br /&gt;
* Other additional weapon position adjustments.&lt;br /&gt;
* New visuals treatment on the mounted turret for the Beowulf.&lt;br /&gt;
* New visuals treatment on the projectiles for the Grav Cycle&lt;br /&gt;
* Fixed an issue with the decal for mortar launchers looping instead of dissolving correctly.&lt;br /&gt;
* Fixed an issue where the Doombringer’s Saber Launcher missile was not visible until it came closer to the victim.&lt;br /&gt;
* Added a HUD element for dropped ammo packs to improve their visibility.&lt;br /&gt;
* Team Deathmatch timer is now functional.&lt;br /&gt;
* Fixed the Field of View exploit&lt;br /&gt;
* Fixed an exploit where unused fire modes were being accessed on certain weapons.&lt;br /&gt;
* Fixed a physics bug where jumping rapidly at high speeds would quickly accelerate the player to extremely fast speeds.&lt;br /&gt;
* Various new accolades, including vehicle assists and last kill in Team Deathmatch.&lt;br /&gt;
* Fixed some keybind issues, including keys used by left handed players.&lt;br /&gt;
* Keys ‘1’ and ‘2’ now switch to primary and secondary weapons, respectively. ‘3’, ‘4’, and ‘5’ are defaulted to the current call-ins available.&lt;br /&gt;
=== Known Issues ===&lt;br /&gt;
* Beowulf’s secondary gunner particle effects are visible only to the player controlling the weapon.&lt;/div&gt;</summary>
		<author><name>Te-krogoth</name></author>
	</entry>
</feed>