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	<id>https://wiki.theexiled.pwnageservers.com/index.php?action=history&amp;feed=atom&amp;title=Deadzone%3A_Rogue%2FPermanent_Upgrades</id>
	<title>Deadzone: Rogue/Permanent Upgrades - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.theexiled.pwnageservers.com/index.php?action=history&amp;feed=atom&amp;title=Deadzone%3A_Rogue%2FPermanent_Upgrades"/>
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	<updated>2026-05-04T09:47:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.theexiled.pwnageservers.com/index.php?title=Deadzone:_Rogue/Permanent_Upgrades&amp;diff=5058&amp;oldid=prev</id>
		<title>Administrator: Created page with &quot;Permanent Upgrades are acquired by spending Tech at the Tech Synthesizer. These upgrades persist after the player dies.  == Special == {| class=&quot;wikitable&quot; |+ style=&quot;text-align: left; font-size: 116%&quot; |  ! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech) |- |All Element Damage |128px |Increase damage when inflicting any element damage | +5% All El...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.theexiled.pwnageservers.com/index.php?title=Deadzone:_Rogue/Permanent_Upgrades&amp;diff=5058&amp;oldid=prev"/>
		<updated>2024-11-03T17:41:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Permanent Upgrades are acquired by spending Tech at the Tech Synthesizer. These upgrades persist after the player dies.  == Special == {| class=&amp;quot;wikitable&amp;quot; |+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; |  ! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech) |- |All Element Damage |&lt;a href=&quot;/index.php?title=File:DZR_UpgradeIcon_AllElementDamage.png&quot; title=&quot;File:DZR UpgradeIcon AllElementDamage.png&quot;&gt;128px&lt;/a&gt; |Increase damage when inflicting any element damage | +5% All El...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Permanent Upgrades are acquired by spending Tech at the Tech Synthesizer. These upgrades persist after the player dies.&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech)&lt;br /&gt;
|-&lt;br /&gt;
|All Element Damage&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_AllElementDamage.png|128px]]&lt;br /&gt;
|Increase damage when inflicting any element damage&lt;br /&gt;
| +5% All Element Damage&lt;br /&gt;
| +10% All Element Damage&lt;br /&gt;
| +15% All Element Damage&lt;br /&gt;
| +20% All Element Damage&lt;br /&gt;
| +25% All Element Damage&lt;br /&gt;
|-&lt;br /&gt;
|All Weapons Damage&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_AllWeaponDamage.png|128px]]&lt;br /&gt;
|Increase damage from all sources&lt;br /&gt;
| +5% All Weapons Damage&lt;br /&gt;
| +10% All Weapons Damage&lt;br /&gt;
| +15% All Weapons Damage&lt;br /&gt;
| +20% All Weapons Damage&lt;br /&gt;
| +25% All Weapons Damage&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Damage&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_CryoDamage.png|128px]]&lt;br /&gt;
|Increase damage when inflicting cryo damage&lt;br /&gt;
| +5% Cryo Damage&lt;br /&gt;
| +10% Cryo Damage&lt;br /&gt;
| +15% Cryo Damage&lt;br /&gt;
| +20% Cryo Damage&lt;br /&gt;
| +25% Cryo Damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Damage&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_FireDamage.png|128px]]&lt;br /&gt;
|Increase damage when inflicting fire damage&lt;br /&gt;
| +5% Fire Damage&lt;br /&gt;
| +10% Fire Damage&lt;br /&gt;
| +15% Fire Damage&lt;br /&gt;
| +20% Fire Damage&lt;br /&gt;
| +25% Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
|Grenade AoE&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_GrenadeAoE.png|128px]]&lt;br /&gt;
|Increases the AoE of Grenades&lt;br /&gt;
| +20% Grenade AoE&lt;br /&gt;
| +40% Grenade AoE&lt;br /&gt;
| +60% Grenade AoE&lt;br /&gt;
| +80% Grenade AoE&lt;br /&gt;
| +100% Grenade AoE&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Cooldown&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_GrenadeCooldown.png|128px]]&lt;br /&gt;
|Reduces the cooldown of the Grenade&lt;br /&gt;
| -10% Grenade Cooldown&lt;br /&gt;
| -20% Grenade Cooldown&lt;br /&gt;
| -30% Grenade Cooldown&lt;br /&gt;
| -40% Grenade Cooldown&lt;br /&gt;
| -50% Grenade Cooldown&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Damage&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_GrenadeDamage.png|128px]]&lt;br /&gt;
|Increases Grenade Damage&lt;br /&gt;
| +10% Grenade Damage&lt;br /&gt;
| +20% Grenade Damage&lt;br /&gt;
| +30% Grenade Damage&lt;br /&gt;
| +40% Grenade Damage&lt;br /&gt;
| +50% Grenade Damage&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Element Stacks&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_GrenadeStacks.png|128px]]&lt;br /&gt;
|Increases the number of element stacks applied by grenades.&lt;br /&gt;
| +1 Grenade Element Stack&lt;br /&gt;
| +2 Grenade Element Stack&lt;br /&gt;
| +3 Grenade Element Stack&lt;br /&gt;
| +4 Grenade Element Stack&lt;br /&gt;
| +5 Grenade Element Stack&lt;br /&gt;
|-&lt;br /&gt;
|Health Orb Drop Rate&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_HealthOrbFrequency.png|128px]]&lt;br /&gt;
|Increases how often health orbs drop from defeated enemies&lt;br /&gt;
| +100% Drop Rate&lt;br /&gt;
| +200% Drop Rate&lt;br /&gt;
| +300% Drop Rate&lt;br /&gt;
| +400% Drop Rate&lt;br /&gt;
| +500% Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|Health Orb Value&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_HealAmount.png|128px]]&lt;br /&gt;
|Increases the amount you recover from health orbs&lt;br /&gt;
| +20% Orb Heal&lt;br /&gt;
| +40% Orb Heal&lt;br /&gt;
| +60% Orb Heal&lt;br /&gt;
| +80% Orb Heal&lt;br /&gt;
| +100% Orb Heal&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Damage&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_LightningDamage.png|128px]]&lt;br /&gt;
|Increase damage when inflicting lightning damage&lt;br /&gt;
| +5% Lightning Damage&lt;br /&gt;
| +10% Lightning Damage&lt;br /&gt;
| +15% Lightning Damage&lt;br /&gt;
| +20% Lightning Damage&lt;br /&gt;
| +25% Lightning Damage&lt;br /&gt;
|-&lt;br /&gt;
|Magnetizer&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_Magnetism.png|128px]]&lt;br /&gt;
|Increase the distance and power of your auto-magnetization module.&lt;br /&gt;
| +10% Distance&lt;br /&gt;
| +20% Distance&lt;br /&gt;
| +30% Distance&lt;br /&gt;
| +40% Distance&lt;br /&gt;
| +50% Distance&lt;br /&gt;
|-&lt;br /&gt;
|Max Shield&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_ShieldMax.png|128px]]&lt;br /&gt;
|Increases starting Shield.&lt;br /&gt;
| +5 Starting Shield&lt;br /&gt;
| +10 Starting Shield&lt;br /&gt;
| +20 Starting Shield&lt;br /&gt;
| +30 Starting Shield&lt;br /&gt;
| +40 Starting Shield&lt;br /&gt;
|-&lt;br /&gt;
|Melee Damage&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_MeleeDamage.png|128px]]&lt;br /&gt;
|Increases damage from your Quick Melee&lt;br /&gt;
| +5% Melee Damage&lt;br /&gt;
| +10% Melee Damage&lt;br /&gt;
| +15% Melee Damage&lt;br /&gt;
| +20% Melee Damage&lt;br /&gt;
| +25% Melee Damage&lt;br /&gt;
|-&lt;br /&gt;
|Primary Damage&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_PrimaryDamage.png|128px]]&lt;br /&gt;
|Increases damage from your Primary Weapon&lt;br /&gt;
| +5% Primary Damage&lt;br /&gt;
| +10% Primary Damage&lt;br /&gt;
| +15% Primary Damage&lt;br /&gt;
| +20% Primary Damage&lt;br /&gt;
| +25% Primary Damage&lt;br /&gt;
|-&lt;br /&gt;
|Secondary Damage&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_SidearmDamage.png|128px]]&lt;br /&gt;
|Increases damage from your Secondary Weapon&lt;br /&gt;
| +5% Secondary Damage&lt;br /&gt;
| +10% Secondary Damage&lt;br /&gt;
| +15% Secondary Damage&lt;br /&gt;
| +20% Secondary Damage&lt;br /&gt;
| +25% Secondary Damage&lt;br /&gt;
|-&lt;br /&gt;
|Shield Recharge Delay&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_ShieldRechargeDelay.png|128px]]&lt;br /&gt;
|Reduces the delay before Shields regenerate.&lt;br /&gt;
| -1s Shield Recharge Delay&lt;br /&gt;
| -2s Shield Recharge Delay&lt;br /&gt;
| -3s Shield Recharge Delay&lt;br /&gt;
| -4s Shield Recharge Delay&lt;br /&gt;
| -5s Shield Recharge Delay&lt;br /&gt;
|-&lt;br /&gt;
|Shield Recharge Rate&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_ShieldRechargeRate.png|128px]]&lt;br /&gt;
|Increases the rate at which Shields regenerate&lt;br /&gt;
| +20% Shield Recharge Rate&lt;br /&gt;
| +40% Shield Recharge Rate&lt;br /&gt;
| +60% Shield Recharge Rate&lt;br /&gt;
| +80% Shield Recharge Rate&lt;br /&gt;
| +100% Shield Recharge Rate&lt;br /&gt;
|-&lt;br /&gt;
|Sprint Speed&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_SprintSpeed.png|128px]]&lt;br /&gt;
|Increases Sprint speed&lt;br /&gt;
| +5% Sprint Speed&lt;br /&gt;
| +10% Sprint Speed&lt;br /&gt;
| +15% Sprint Speed&lt;br /&gt;
| +20% Sprint Speed&lt;br /&gt;
| +25% Sprint Speed&lt;br /&gt;
|-&lt;br /&gt;
|Starting Health&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_HealthMax.png|128px]]&lt;br /&gt;
|How much health does the player start their run with.&lt;br /&gt;
| +20% Starting Health&lt;br /&gt;
| +40% Starting Health&lt;br /&gt;
| +60% Starting Health&lt;br /&gt;
| +80% Starting Health&lt;br /&gt;
| +100% Starting Health&lt;br /&gt;
|-&lt;br /&gt;
|Void Damage&lt;br /&gt;
|[[Image:DZR_UpgradeIcon_VoidDamage.png|128px]]&lt;br /&gt;
|Increase damage when inflicting void damage&lt;br /&gt;
| +5% Void Damage&lt;br /&gt;
| +10% Void Damage&lt;br /&gt;
| +15% Void Damage&lt;br /&gt;
| +20% Void Damage&lt;br /&gt;
| +25% Void Damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
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