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	<id>https://wiki.theexiled.pwnageservers.com/index.php?action=history&amp;feed=atom&amp;title=Deadzone%3A_Rogue%2FItems</id>
	<title>Deadzone: Rogue/Items - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.theexiled.pwnageservers.com/index.php?action=history&amp;feed=atom&amp;title=Deadzone%3A_Rogue%2FItems"/>
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	<updated>2026-04-30T16:36:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.theexiled.pwnageservers.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=5263&amp;oldid=prev</id>
		<title>Administrator at 18:32, 16 March 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.theexiled.pwnageservers.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=5263&amp;oldid=prev"/>
		<updated>2025-03-16T18:32:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:32, 16 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l132&quot;&gt;Line 132:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 132:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_EnergyDamage.png|x128px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_EnergyDamage.png|x128px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Enemies take '''15%''' more damage for every elemental debuff applied to them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Enemies take '''15%''' more damage for every elemental debuff applied to them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====Elemental Reactor====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|- style=&quot;vertical-align: top;&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| style=&quot;padding:0.25em;&quot; | [[Image:DZR_PerkIcon_EnergyDamage.png|x128px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Enemies with an elemental debuff applied are '''Staggered''' when they receive a different type of elemental damage.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Energy Drink====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Energy Drink====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.theexiled.pwnageservers.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=5249&amp;oldid=prev</id>
		<title>Administrator at 01:27, 3 March 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.theexiled.pwnageservers.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=5249&amp;oldid=prev"/>
		<updated>2025-03-03T01:27:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.theexiled.pwnageservers.com/index.php?title=Deadzone:_Rogue/Items&amp;amp;diff=5249&amp;amp;oldid=5248&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.theexiled.pwnageservers.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=5248&amp;oldid=prev</id>
		<title>Administrator: Created page with &quot;Items are buffs that can be acquired from Items rewards.  ====Additional Quality Upgrade==== {| |- style=&quot;vertical-align: top;&quot; | style=&quot;padding:0.25em;&quot; | 128px | You can '''Upgrade''' the '''Quality''' of your weapons an additional time at the Fabricator. |} ====Adrenaline Pump==== {| |- style=&quot;vertical-align: top;&quot; | style=&quot;padding:0.25em;&quot; | 128px | Killing an enemy sufferin...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.theexiled.pwnageservers.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=5248&amp;oldid=prev"/>
		<updated>2025-03-03T01:20:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Items are buffs that can be acquired from Items rewards.  ====Additional Quality Upgrade==== {| |- style=&amp;quot;vertical-align: top;&amp;quot; | style=&amp;quot;padding:0.25em;&amp;quot; | &lt;a href=&quot;/index.php?title=File:DZR_PerkIcon_ExtraQualityUpgrade.png&quot; title=&quot;File:DZR PerkIcon ExtraQualityUpgrade.png&quot;&gt;128px&lt;/a&gt; | You can &amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039; the &amp;#039;&amp;#039;&amp;#039;Quality&amp;#039;&amp;#039;&amp;#039; of your weapons an additional time at the Fabricator. |} ====Adrenaline Pump==== {| |- style=&amp;quot;vertical-align: top;&amp;quot; | style=&amp;quot;padding:0.25em;&amp;quot; | &lt;a href=&quot;/index.php?title=File:DZR_PerkIcon_SpreadBurnAfterDead.png&quot; title=&quot;File:DZR PerkIcon SpreadBurnAfterDead.png&quot;&gt;128px&lt;/a&gt; | Killing an enemy sufferin...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Items are buffs that can be acquired from Items rewards.&lt;br /&gt;
&lt;br /&gt;
====Additional Quality Upgrade====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ExtraQualityUpgrade.png|128px]]&lt;br /&gt;
| You can '''Upgrade''' the '''Quality''' of your weapons an additional time at the Fabricator.&lt;br /&gt;
|}&lt;br /&gt;
====Adrenaline Pump====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_SpreadBurnAfterDead.png|128px]]&lt;br /&gt;
| Killing an enemy suffering from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; spreads &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; to enemies within 8 meters of them.&lt;br /&gt;
|}&lt;br /&gt;
====Afterburners====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_DashBoostsMoveSpeed.png|128px]]&lt;br /&gt;
| After you dash, your movement speed is increased by '''50%''' for 1 second.&lt;br /&gt;
|}&lt;br /&gt;
====AI Chipset====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_DamageToFullHealthEnemies.png|128px]]&lt;br /&gt;
| Enemies at '''Full Health''' take '''35%''' more damage.&lt;br /&gt;
|}&lt;br /&gt;
====Ammo Auto-Factory====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ScrapAmmo.png|128px]]&lt;br /&gt;
| Picking up scrap adds ammo to your equipped weapon's magazine.&lt;br /&gt;
|}&lt;br /&gt;
====Ammo Surplus====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_FreeShotsAfterKill.png|128px]]&lt;br /&gt;
| Firing your weapon does not consume ammo for 3 seconds after you kill an enemy.&lt;br /&gt;
|}&lt;br /&gt;
====Antimatter Rounds====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_VoidDamageBoost.png|128px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Void damage&amp;lt;/span&amp;gt; is increased by '''25%'''.&lt;br /&gt;
|}&lt;br /&gt;
====Area Detonator====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_FarEnemyDamage.png|128px]]&lt;br /&gt;
| You deal '''20%''' more damage to enemies at least 15 meters away from you.&lt;br /&gt;
|}&lt;br /&gt;
====Automatic Gunblade====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ElementPrimaryToMelee.png|128px]]&lt;br /&gt;
| Your '''Melee Weapon''' now also has a chance to proc the elemental affix of your '''Primary Weapon'''.&lt;br /&gt;
|}&lt;br /&gt;
====Barbed Grenade====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_GrenadeSingleTargetBonusDamage.png|128px]]&lt;br /&gt;
| Your '''Grenade''' deals '''50%''' more damage when it only damages one target.&lt;br /&gt;
|}&lt;br /&gt;
====Bio Gel====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_VoidDamageBoost.png|128px]]&lt;br /&gt;
| The activation chance of all of your weapon effects is increased by '''20%''' for 4 seconds after you use your Grenade.&lt;br /&gt;
|}&lt;br /&gt;
====Blast Enhancer====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ExplosionDamage.png|128px]]&lt;br /&gt;
| Your explosion damage is increased by '''30%'''.&lt;br /&gt;
|}&lt;br /&gt;
====Bloodbags====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_OrbHealing.png|128px]]&lt;br /&gt;
| Health pickups heal you '''30%''' more.&lt;br /&gt;
|}&lt;br /&gt;
====Chaos Engine====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_PeriodicDamageAoe.png|128px]]&lt;br /&gt;
| You deal '''45''' damage per second to all enemies within 8 meters of you. (You must have line of sight to the enemy or damage will not be applied.)&lt;br /&gt;
|}&lt;br /&gt;
====Combat Buckler====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ReducedDamageAfterMeleeKill.png|128px]]&lt;br /&gt;
| Take '''20%''' less damage for '''3 seconds''' after getting a kill with your Melee weapon.&lt;br /&gt;
|}&lt;br /&gt;
====Command Trophy====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_VoidDamageBoost.png|128px]]&lt;br /&gt;
| You deal '''25%''' more damage to '''Elite''' enemies.&lt;br /&gt;
|}&lt;br /&gt;
====Compact Bayonet====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ElementMeleeToSecondary.png|128px]]&lt;br /&gt;
| Your '''Secondary Weapon''' now also has a chance to proc the elemental affix of your '''Melee Weapon'''.&lt;br /&gt;
|}&lt;br /&gt;
====Credit Slate====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ScrapDrop.png|128px]]&lt;br /&gt;
| Enemies drop '''50%''' more scrap.&lt;br /&gt;
|}&lt;br /&gt;
====Cryo Accelerator====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_CryoExtraSlow.png|128px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Chill&amp;lt;/span&amp;gt; slows enemies '''20%''' more.&lt;br /&gt;
|}&lt;br /&gt;
====Cybrid Eye====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_NearbyEnemyDamage.png|128px]]&lt;br /&gt;
| You deal '''20%''' more damage to enemies within 10 meters of you.&lt;br /&gt;
|}&lt;br /&gt;
====Elemental Catalyst====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_EnergyDamage.png|128px]]&lt;br /&gt;
| Enemies take '''15%''' more damage for every elemental debuff applied to them.&lt;br /&gt;
|}&lt;br /&gt;
====Energy Drink====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_SpeedBoostNearEnemies.png|128px]]&lt;br /&gt;
| Your '''Movement Speed''' is increased by '''20%''' for each enemy within '''10 meters''' of you, up to a maximum of '''100%'''.&lt;br /&gt;
|}&lt;br /&gt;
====Enhanced Holster====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_SwapBoostsFireRate.png|128px]]&lt;br /&gt;
| When you swap weapons, your '''Fire Rate''' is increased by '''30%''' for '''5 seconds'''.&lt;br /&gt;
|}&lt;br /&gt;
====Explosion Radius====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ExplosionRadius.png|128px]]&lt;br /&gt;
| Your explosion radius is increased by '''20%'''.&lt;br /&gt;
|}&lt;br /&gt;
====Extra Fuel====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_FireRateReloadSpeed.png|128px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; duration is increased by '''100%'''.&lt;br /&gt;
|}&lt;br /&gt;
====Eye of the Void====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_CorruptionTargetExtraWeakpointDamage.png|128px]]&lt;br /&gt;
| Weakpoint damage to '''Corrupted''' targets is increased by '''50%'''.&lt;br /&gt;
|}&lt;br /&gt;
====Field Generator====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_FarEnemyDamageMitigation.png|128px]]&lt;br /&gt;
| You take '''20%''' less damage from enemies at least 15 meters away from you.&lt;br /&gt;
|}&lt;br /&gt;
====Fire Rate and Reload Speed====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_FireRateReloadSpeed.png|128px]]&lt;br /&gt;
| Your fire rate and reload speed are both increased by '''20%'''.&lt;br /&gt;
|}&lt;br /&gt;
====Front Load====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_FirstShotDamage.png|128px]]&lt;br /&gt;
| The first round in your magazine does '''40%''' more damage.&lt;br /&gt;
|}&lt;br /&gt;
====Frosted Tips====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_CryoDamageBoost.png|128px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Blue&amp;quot;&amp;gt;Cryo damage&amp;lt;/span&amp;gt; is increased by '''25%'''.&lt;br /&gt;
|}&lt;br /&gt;
====Gold Plated Wires====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_LightningShockExtraCrit.png|128px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Shock&amp;lt;/span&amp;gt; crit chance bonus is increased by '''20%'''.&lt;br /&gt;
|}&lt;br /&gt;
====Gunblade====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ElementSecondaryToMelee.png|128px]]&lt;br /&gt;
| Your '''Melee Weapon''' now also has a chance to proc the elemental affix of your '''Secondary Weapon'''.&lt;br /&gt;
|}&lt;br /&gt;
====Hero Mask====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_LastShotsPlusCrit.png|128px]]&lt;br /&gt;
| Crit chance is increased by '''30%''' while your weapon's magazine is under half full.&lt;br /&gt;
|}&lt;br /&gt;
====Honey Enzymes====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_PreventFatalDamage.png|128px]]&lt;br /&gt;
| Prevent death once, restoring you to '''35%''' of your '''Maximum Health'''.&lt;br /&gt;
|}&lt;br /&gt;
====Increased Swap Speed====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_IncreaseSwapSpeed.png|128px]]&lt;br /&gt;
| You swap weapons '''20%''' faster.&lt;br /&gt;
|}&lt;br /&gt;
====Irradiated Sample====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_MeleeKillExecutesOtherWeakEnemies.png|128px]]&lt;br /&gt;
| Melee attacks execute enemies tha are below '''40%''' health.&lt;br /&gt;
|}&lt;br /&gt;
====Knuckle Dusters====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_DamageToMeleeEnemies.png|128px]]&lt;br /&gt;
| You deal '''35%''' more damage to melee enemies.&lt;br /&gt;
|}&lt;br /&gt;
====Large Bayonet====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ElementMeleeToPrimary.png|128px]]&lt;br /&gt;
| Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Melee Weapon'''. &lt;br /&gt;
|}&lt;br /&gt;
====Large Opal Charm====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_MeleeKill_BuffPrimaryProcChance.png|128px]]&lt;br /&gt;
| After killing an enemy with your '''Melee Weapon''', your next attack with your '''Primary Weapon''' has a '''50%''' increased proc chance.&lt;br /&gt;
|}&lt;br /&gt;
====Laser Pointer====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_MarkNearbyEnemiesOnKill.png|128px]]&lt;br /&gt;
| When you kill an enemy, they have a '''15%''' chance to '''Mark''' all other enemies within '''10 meters'''. '''Marked''' targets take '''50%''' extra damage.&lt;br /&gt;
|}&lt;br /&gt;
====Lightning Rounds====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_LightningDamageBoost.png|128px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Lightning damage&amp;lt;/span&amp;gt; is increased by '''25%'''.&lt;br /&gt;
|}&lt;br /&gt;
====Magnetic Disc====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_PickupRange.png|128px]]&lt;br /&gt;
| Your pickup range is increased by '''100%'''.&lt;br /&gt;
|}&lt;br /&gt;
====Molten Ammo====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_FireDamageBoost.png|128px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Fire damage&amp;lt;/span&amp;gt; is increased by '''25%'''.&lt;br /&gt;
|}&lt;br /&gt;
====Neurosteel Plates====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_StunNearbyOnShieldBreak.png|128px]]&lt;br /&gt;
| When your shields break, you emit a shockwave that stuns enemies within 6 meters of you.&lt;br /&gt;
|}&lt;br /&gt;
====Nitrogen Tank====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ChillApplyDamage.png|128px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Cryo Chill&amp;lt;/span&amp;gt; now deals damage over time.&lt;br /&gt;
|}&lt;br /&gt;
====Overclocked Core====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ReloadBoostsFireRate.png|128px]]&lt;br /&gt;
| Your fire rate is increased by '''50%''' for 3 seconds after you reload.&lt;br /&gt;
|}&lt;br /&gt;
====Photon Padding====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_PlasmaOrbGenerator.png|128px]]&lt;br /&gt;
| Reflect '''150%''' of damage taken back at your attacker.&lt;br /&gt;
|}&lt;br /&gt;
====Pistol Charm====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ElementSecondaryToPrimary.png|128px]]&lt;br /&gt;
| Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Secondary Weapon'''.&lt;br /&gt;
|}&lt;br /&gt;
====Plasma Coil====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_PlasmaOrbGenerator.png|128px]]&lt;br /&gt;
| You spawn a Plasma Orb every 10 seconds. Plasma Orbs completely negate incoming damage, but are consumed in the process.&lt;br /&gt;
|}&lt;br /&gt;
====Precision Disruptor====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_DamageToRangedEnemies.png|128px]]&lt;br /&gt;
| You deal '''35%''' more damage to ranged enemies.&lt;br /&gt;
|}&lt;br /&gt;
====Probability Cube====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_FreeReroll.png|128px]]&lt;br /&gt;
| You can '''Reroll''' the '''Affixes''' of your weapons an additional time at the Fabricator.&lt;br /&gt;
|}&lt;br /&gt;
====Quickload Adapter====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_EmptyMagFasterReload.png|128px]]&lt;br /&gt;
| Your reload speed is increased by '''50%''' when your magazine is empty.&lt;br /&gt;
|}&lt;br /&gt;
====Rapidfire Module====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_BrokenShieldFireRate.png|128px]]&lt;br /&gt;
| After your shields break, your fire rate is increased by '''35%''' for 4 seconds.&lt;br /&gt;
|}&lt;br /&gt;
====Remote Gatherer====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_CollectLootOnWeakpointKill.png|128px]]&lt;br /&gt;
| After killing an enemy with a weakpoint shot, you automatically collect all of the loot they drop.&lt;br /&gt;
|}&lt;br /&gt;
====Rifle Charm====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ElementPrimaryToSecondary.png|128px]]&lt;br /&gt;
| Your '''Secondary Weapon''' now also has a chance to proc the elemental affix of your '''Primary Weapon'''.&lt;br /&gt;
|}&lt;br /&gt;
====Rocket Boots====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ImprovedDoubleJump.png|128px]]&lt;br /&gt;
| The strength of your '''Double Jump''' is significantly increased.&lt;br /&gt;
|}&lt;br /&gt;
====Shield Recovery Unit====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ResilientShield.png|128px]]&lt;br /&gt;
| Your shields recharge faster as you get closer to death.&lt;br /&gt;
|}&lt;br /&gt;
====Skystrike Array====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ResilientShield.png|128px]]&lt;br /&gt;
| You deal '''35%''' more damage to flying enemies.&lt;br /&gt;
|}&lt;br /&gt;
====Small Ruby Skull Charm====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_MeleeKill_BuffSecondaryDamage.png|128px]]&lt;br /&gt;
| After killing an enemy with your '''Melee Weapon''', your next attack with your '''Secondary Weapon''' deals '''35%''' more damage.&lt;br /&gt;
|}&lt;br /&gt;
====Smart Rocket====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_SmartRocket.png|128px]]&lt;br /&gt;
| Firing your weapon spawns a '''Smart Rocket'''. Recharges after 6 seconds.&lt;br /&gt;
|}&lt;br /&gt;
====Something Extra====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_GrenadeSecondExplosion.png|128px]]&lt;br /&gt;
| Your '''Grenade''' now has a second explosion that deals '''35%''' of its original damage.&lt;br /&gt;
|}&lt;br /&gt;
====Space Whiskey====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_CritsBoostCritDamage.png|128px]]&lt;br /&gt;
| Landing a critical hit increases critical hit damage by '''40%''' for 4 seconds.&lt;br /&gt;
|}&lt;br /&gt;
====Spare Charge====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ExtraGrenadeCharge.png|128px]]&lt;br /&gt;
| Adds an extra charge to your '''Grenade'''.&lt;br /&gt;
|}&lt;br /&gt;
====Stim Cap====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_CritsReduceCooldowns.png|128px]]&lt;br /&gt;
| Critical Hits lower remaining Dash and Ability Cooldowns by '''10%'''.&lt;br /&gt;
|}&lt;br /&gt;
====T1 Armored Plate====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ArmorValue.png|128px]]&lt;br /&gt;
| Your armor rating is increased by '''20%'''.&lt;br /&gt;
|}&lt;br /&gt;
====Tactical Dataslate====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_DamageToLowHealthEnemies.png|128px]]&lt;br /&gt;
| You deal '''20%''' more damage to enemies that are below half health.&lt;br /&gt;
|}&lt;br /&gt;
====Targeting Goggles====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_CritChance.png|128px]]&lt;br /&gt;
| Your critical hit chance is increased by '''20%'''.&lt;br /&gt;
|}&lt;br /&gt;
====Tesla Skis====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_MoveSpeedBuffOnDamaged.png|128px]]&lt;br /&gt;
| Your move speed increases by '''20%''' for 3 seconds after you take damage. Recharges after 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
====Thunderclap====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ShockApplyStagger.png|128px]]&lt;br /&gt;
| When applying &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Shock&amp;lt;/span&amp;gt; to an enemy, you have a '''20%''' chance to stagger them.&lt;br /&gt;
|}&lt;br /&gt;
====Turbo Blade====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ShockApplyStagger.png|128px]]&lt;br /&gt;
| Your '''Melee Swing Speed''' is increased by '''25%'''.&lt;br /&gt;
|}&lt;br /&gt;
====Voidstrike Core====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ArmorValue.png|128px]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Corruption&amp;lt;/span&amp;gt; duration is increased by '''100%'''.&lt;br /&gt;
|}&lt;br /&gt;
====Wrist Vanes====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_DashBoostsMeleeDamage.png|128px]]&lt;br /&gt;
| Dashing increases melee damage by '''40%''' for 3 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removed==&lt;br /&gt;
====Black Electrical Tape====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_SelfDamageImmunity.png|128px]]&lt;br /&gt;
| You are immune to self-damage.&lt;br /&gt;
|}&lt;br /&gt;
====Chain Lightning After Dead====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ChainLightningAfterDead.png|128px]]&lt;br /&gt;
| Enemies generate chain lightning when they die.&lt;br /&gt;
|}&lt;br /&gt;
====Cryo Freeze After Dead====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_CryoFreezeAfterDead.png|128px]]&lt;br /&gt;
| Enemies apply Chill damage to nearby enemies when they die.&lt;br /&gt;
|}&lt;br /&gt;
====Fire Combustion After Dead====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_FireCombustionAfterDead.png|128px]]&lt;br /&gt;
| Enemies combust when they die.&lt;br /&gt;
|}&lt;br /&gt;
====Power Converter====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_ShockwaveOnJump.png|128px]]&lt;br /&gt;
| Jumping emits a shockwave that deals '''35''' damage to enemies within 6 meters.&lt;br /&gt;
|}&lt;br /&gt;
====Void Singularity When Dead====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:DZR_PerkIcon_VoidSingularityWhenDead.png|128px]]&lt;br /&gt;
| Enemies generate a singularity when they die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
</feed>