Tribes: Ascend/Fusion Mortar Deluxe

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Fusion Mortar Deluxe

Loadout/Class Juggernaut
Slot Primary
Type Mortar
Statistics
Manual Reload Time 2.75 seconds
Auto Reload Time 4.35 seconds
Projectile Speed 80 m/s
Projectile Live Time 20 seconds
Projectile Hitbox 0.84 meters
Splash Radius 13 meters
Ammo 16 (21/26)
Upgrades
Upgrade 1 +5 ammo
Upgrade 2 +20% damage versus armored
Upgrade 3 +5 ammo
Cost
Gold 80
XP 4,500
Mastery Cost (XP) 3,750


"The FMD, a very popular personal conversion kit, enhances the fusion mortar giving it a faster projectile that deals more damage, but has a smaller explosion radius."


The Fusion Mortar Deluxe is one of the three mortar variations in Tribes: Ascend, and is an unlockable primary weapon for the Juggernaut. The Fusion Mortar Deluxe deals slightly more damage than the Fusion Mortar, and fires a faster projectile, but gives up 1 meter on the splash radius.

Damage Table

Below are the damage values for the Fusion Mortar Deluxe.

Base Damage 20% vs Armored
Base Damage 1,400 1,400
Beowulf 2,800 3,360
Deployables 1,400 1,400
Generator 3,500 3,500
Grav Cycle 2,800 3,360
Player 1,400 1,400
Sensor 2,380 3,360
Shrike 3,500 4,200
Turret 2,380 3,360
Splash Damage 700 - 1,400 840 - 1,680

Inheritence

The Fusion Mortar Deluxe has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 80 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed, and a terminal velocity of 160 m/s.

Kick Strength

The Fusion Mortar Deluxe has an impulse strength of 110,000 uu applied to players hit by its blast, and a multiplier of 1.2 for self-inflicted damage.

Trivia

  • Internally, the Fusion Mortar Deluxe is named the Mortar Launcher MKD.

Special Accolades

The following accolades can be earned with the Fusion Mortar Deluxe.

Explosive Spree Demolitions Expert Hurt Locker Artillery Strike