Tribes 3: Rivals/Pathfinder: Difference between revisions

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(Created page with "{{ArmorInfoBox |title = Pathfinder |image = 250px |caption = Screenshot from class selection page |armor = 25px Light |health = 1,000 |healthupgrade = |healthdelay = |healthdelayupgrade = |energy = 100 |energyupgrade = |energyregen = 18/s |energyregenupgrade = |speed = ◆ ◆ ◆ (9.6 m/s) |mass = ◆ ◇ ◇ (100 kg) |tribesgold = |xp = |mastery = |icon = Image:T3R_Icon_Perk_Pathfinder.png...")
 
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{{ArmorInfoBox
{{T3R/ArmorInfoBox
|title = Pathfinder
|title = Pathfinder
|image = [[Image:T3R_Patfhinder.png|250px]]
|image = [[Image:T3R_Patfhinder.png|250px]]
|caption = Screenshot from class selection page
|caption = Screenshot from class selection page
|armor = [[Image:T3R_GameOverlay_Player_Light.png|25px]] Light
|armor = [[Image:T3R_GameOverlay_Player_Light.png|25px]] Light
|role = Light Offense
|health = 1,000
|health = 1,000
|healthupgrade =  
|healthupgrade =  
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|speed = ◆ ◆ ◆ (9.6 m/s)
|speed = ◆ ◆ ◆ (9.6 m/s)
|mass = ◆ ◇ ◇ (100 kg)
|mass = ◆ ◇ ◇ (100 kg)
|tribesgold =
|xp =
|mastery =
|icon = [[Image:T3R_Icon_Perk_Pathfinder.png|94px]]
|icon = [[Image:T3R_Icon_Perk_Pathfinder.png|94px]]
}}
}}
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The '''Pathfinder''' is a light armor class that is primarily used for capturing and chasing the flag. The Impulse Grenade boosts the player's speed, as well as force the enemy to drop the flag, and the Thrust pack gives the Pathfinder another method for increasing their speed.
The '''Pathfinder''' is a light armor class that is primarily used for capturing and chasing the flag. The Impulse Grenade boosts the player's speed, as well as force the enemy to drop the flag, and the Thrust pack gives the Pathfinder another method for increasing their speed.


*Jetpack Energy Consumption Rate: 40/s
==Loadout==
*Jetpack Vertical Boost: 14.75 m/s
*Jetpack Overburn Duration: 5s
*Air Control: 30%
*Sound Detectable Range: 15 meters
*Quick Melee Damage: 30
*Ski Initial Impulse: 11.2 m/s
*Detection Radius: 10 meters
*Time Until Passive Reload: 3s
 
==Loadouts==
{|
{|
|{{Tribes 3: Rivals/Pathfinder series}}
|{{Tribes 3: Rivals/Pathfinder series}}
|}
|}


=== Additional Stats ===
{| class="wikitable"
|-
! Attribute !! Value
|-
| Air Control || 30%
|-
| Detection Radius || 10 meters
|-
| Jetpack Energy Consumption Rate || 40/s
|-
| Jetpack Overburn Duration || 5s
|-
| Jetpack Vertical Boost || 14.75 m/s
|-
| Quick Melee Damage || 30
|-
| Ski Initial Impulse || 11.2 m/s
|-
| Sound Detectable Range || 15 meters
|-
| Time Until Passive Reload || 3s
|}


{|
{|

Revision as of 01:47, 24 March 2024

Pathfinder
Screenshot from class selection page
General Information
Armor Light
Role Light Offense
Health Pool 1,000
Energy Pool 100
Energy Regen Rate 18/s
Speed ◆ ◆ ◆ (9.6 m/s)
Mass ◆ ◇ ◇ (100 kg)
Icon


Serve as a premier objective runner with extended reach and enhanced aerodynamics while holding a flag.


The Pathfinder is a light armor class that is primarily used for capturing and chasing the flag. The Impulse Grenade boosts the player's speed, as well as force the enemy to drop the flag, and the Thrust pack gives the Pathfinder another method for increasing their speed.

Loadout

Additional Stats

Attribute Value
Air Control 30%
Detection Radius 10 meters
Jetpack Energy Consumption Rate 40/s
Jetpack Overburn Duration 5s
Jetpack Vertical Boost 14.75 m/s
Quick Melee Damage 30
Ski Initial Impulse 11.2 m/s
Sound Detectable Range 15 meters
Time Until Passive Reload 3s