Tribes 3: Rivals/Patches/v0.2.1.7: Difference between revisions
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== TRIBES 3: Rivals Playtest - Patch Notes<ref>[https://steamcommunity.com/games/2687970/announcements/detail/4141694364931801072 TRIBES 3: Rivals | == TRIBES 3: Rivals Playtest - Patch Notes<ref>[https://steamcommunity.com/games/2687970/announcements/detail/4141694364931801072 TRIBES 3: Rivals Early Access v0.2.1.7 - Patch Notes]</ref> == | ||
'''TRIBES 3: Rivals | 03. | '''TRIBES 3: Rivals | 03.12.2024 | Prophecy Games''' | ||
=== | === Loadout === | ||
* | *Updated name displays of Loadouts to show Perk name and class. | ||
* | *Loadouts | ||
**Loadout ordering has been standardized between the classes, with different weapons selected by default | |||
**Weapons | |||
***All Chaingun falloff now begins and ends 20 meters further | |||
***Light Spinfusor and Spinfusor projectile sizes have been standardized with the Heavy Spinfusor | |||
=== GAMEPLAY === | === GAMEPLAY === | ||
* | *Achievements | ||
** | **Added new achievements and updated all temp art. | ||
** | **Some achievements now grant a weapon or suit crate. | ||
* | *Custom Matches | ||
** | **Updated the bot fill in Custom Matches to be controlled by a mutator. | ||
*General | *General | ||
**Added a | **Modified default values for settings. | ||
** | ***Volume | ||
** | ***FOV | ||
** | **Added a setting to clamp the flag icons to the side of the screen. This is enabled by default. | ||
** | **Player minimap icons will now be clamped to the edge of the minimap when they reach the edge of the minimap play area. | ||
** | **Recall delay timer extended to 1 second. | ||
* | *Movement | ||
* | **Fixed an issue where players could get snagged on small edges on walls and ceilings. | ||
* | **JumpZ is now properly scaled with the higher gravity | ||
**Flag Drag has been reduced for all classes | |||
=== MAPS === | |||
*Fixed flag stand collisions on Torment and DX. | |||
*Zoomed in mini-map with clamping for DX, Hollow, Torment, and Raindance, to give better details around where most of the action is. | |||
*Changed map boundary art in DX, Hollow, Torment, and Raindance to be more subtle. Made adjustments to landscape along the boundary as well. | |||
*Fixed (removed) legacy stallz still present in Tutorial, Shooting Range, and Time Trials. | |||
=== FIXES === | === FIXES === | ||
*Fixed an issue where the | *Fixed various issues with the End of Match summary when ranking up and down. | ||
*Fixed an issue where players could | *Fixed an issue where selecting the Scoreboard tab at the End of Match summary screen would not visually deselect the summary tab. | ||
*Fixed an issue where the | *Fixed an issue where character name plates would not be visible in the “Waiting for Players” phase. | ||
*Fixed an issue where | *Fixed an issue where Sentinel (Light Defense) perk would not be active upon respawning when the enemy has the flag. | ||
*Fixed an issue where | *Fixed an issue where players could get stuck in Phase Shift. | ||
*Fixed an issue where the | *Fixed an issue where players would not get the correct kill notification. | ||
*Fixed an issue where | *Fixed an issue where players would not get a Blue Plate Special when killing a player while they had a Shield Pack active. | ||
*Fixed an issue where | *Fixed an issue where players would get caught on small ledges, walls, and ceilings. | ||
*Fixed an issue where | *Fixed an issue where the Ground Targeter would still show if the player was in Stealth or dead. | ||
*Fixed an issue where the flag would show the incorrect state for players that would backfill into matches. | |||
*Fixed an issue where neutral Outpost Turrets were showing as enemy Turrets on the map. | |||
* | *Fixed an issue where the flag carrier icons would not show on the minimap when the player respawned. | ||
*Fixed an issue where the minimap player icons would be slightly offset from the player’s actual location. | |||
*Fixed an issue where friendly flag’s minimap icon would be enemy colored. | |||
*Fixed an issue where a player’s name was not highlighted on the scoreboard. | |||
*Fixed an issue where Health Nuggets would not heal the player back to full HP when it should. | |||
*Fixed an issue where base turrets would not alert players when they had been targeted. | |||
*Fixed an issue where the Turret pack could be knocked back when fully deployed. | |||
*Fixed an issue where the Thumper’s projectile SFX would persist for a short time after it exploded. | |||
*Fixed an issue where the player HUD would be seen in the loading screen when entering Shooting Range, Time Trials and the Tutorial. | |||
*Fixed an issue where the map was incorrectly rotated in the Shooting Range. | |||
*Fixed an issue where the Hat Trick achievement was incorrectly displayed in the Achievement tab. | |||
*Fixed an issue where the Frag Artist achievement was not tracking correctly. | |||
== References == | == References == | ||
{{reflist}} | {{reflist}} |
Latest revision as of 01:41, 26 March 2024
TRIBES 3: Rivals Playtest - Patch Notes[1]
TRIBES 3: Rivals | 03.12.2024 | Prophecy Games
Loadout
- Updated name displays of Loadouts to show Perk name and class.
- Loadouts
- Loadout ordering has been standardized between the classes, with different weapons selected by default
- Weapons
- All Chaingun falloff now begins and ends 20 meters further
- Light Spinfusor and Spinfusor projectile sizes have been standardized with the Heavy Spinfusor
GAMEPLAY
- Achievements
- Added new achievements and updated all temp art.
- Some achievements now grant a weapon or suit crate.
- Custom Matches
- Updated the bot fill in Custom Matches to be controlled by a mutator.
- General
- Modified default values for settings.
- Volume
- FOV
- Added a setting to clamp the flag icons to the side of the screen. This is enabled by default.
- Player minimap icons will now be clamped to the edge of the minimap when they reach the edge of the minimap play area.
- Recall delay timer extended to 1 second.
- Modified default values for settings.
- Movement
- Fixed an issue where players could get snagged on small edges on walls and ceilings.
- JumpZ is now properly scaled with the higher gravity
- Flag Drag has been reduced for all classes
MAPS
- Fixed flag stand collisions on Torment and DX.
- Zoomed in mini-map with clamping for DX, Hollow, Torment, and Raindance, to give better details around where most of the action is.
- Changed map boundary art in DX, Hollow, Torment, and Raindance to be more subtle. Made adjustments to landscape along the boundary as well.
- Fixed (removed) legacy stallz still present in Tutorial, Shooting Range, and Time Trials.
FIXES
- Fixed various issues with the End of Match summary when ranking up and down.
- Fixed an issue where selecting the Scoreboard tab at the End of Match summary screen would not visually deselect the summary tab.
- Fixed an issue where character name plates would not be visible in the “Waiting for Players” phase.
- Fixed an issue where Sentinel (Light Defense) perk would not be active upon respawning when the enemy has the flag.
- Fixed an issue where players could get stuck in Phase Shift.
- Fixed an issue where players would not get the correct kill notification.
- Fixed an issue where players would not get a Blue Plate Special when killing a player while they had a Shield Pack active.
- Fixed an issue where players would get caught on small ledges, walls, and ceilings.
- Fixed an issue where the Ground Targeter would still show if the player was in Stealth or dead.
- Fixed an issue where the flag would show the incorrect state for players that would backfill into matches.
- Fixed an issue where neutral Outpost Turrets were showing as enemy Turrets on the map.
- Fixed an issue where the flag carrier icons would not show on the minimap when the player respawned.
- Fixed an issue where the minimap player icons would be slightly offset from the player’s actual location.
- Fixed an issue where friendly flag’s minimap icon would be enemy colored.
- Fixed an issue where a player’s name was not highlighted on the scoreboard.
- Fixed an issue where Health Nuggets would not heal the player back to full HP when it should.
- Fixed an issue where base turrets would not alert players when they had been targeted.
- Fixed an issue where the Turret pack could be knocked back when fully deployed.
- Fixed an issue where the Thumper’s projectile SFX would persist for a short time after it exploded.
- Fixed an issue where the player HUD would be seen in the loading screen when entering Shooting Range, Time Trials and the Tutorial.
- Fixed an issue where the map was incorrectly rotated in the Shooting Range.
- Fixed an issue where the Hat Trick achievement was incorrectly displayed in the Achievement tab.
- Fixed an issue where the Frag Artist achievement was not tracking correctly.