Tribes 3: Rivals/Patches/v0.2.1.7: Difference between revisions

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== TRIBES 3: Rivals Playtest - Patch Notes<ref>[https://steamcommunity.com/games/2687970/announcements/detail/4141694364931801072 TRIBES 3: Rivals QOL/DLC Update Patch Notes]</ref> ==
== TRIBES 3: Rivals Playtest - Patch Notes<ref>[https://steamcommunity.com/games/2687970/announcements/detail/4141694364931801072 TRIBES 3: Rivals Early Access v0.2.1.7 - Patch Notes]</ref> ==
'''TRIBES 3: Rivals | 03.25.2024 | Prophecy Games'''
'''TRIBES 3: Rivals | 03.12.2024 | Prophecy Games'''


=== DLC ===
=== Loadout ===
*Weapon skin and suit skin rewards will now be granted for each of your first 10 wins of the day, per pass!
*Updated name displays of Loadouts to show Perk name and class.
*The max amount of earnable skins per pass is still 365, and passes still end one year after purchase. For more info, please see our [https://store.steampowered.com/news/app/2687970/view/6650200081102674591 early access update notes]
*Loadouts
**Loadout ordering has been standardized between the classes, with different weapons selected by default
**Weapons
***All Chaingun falloff now begins and ends 20 meters further
***Light Spinfusor and Spinfusor projectile sizes have been standardized with the Heavy Spinfusor
=== GAMEPLAY ===
=== GAMEPLAY ===
*Deathmatch Arena
*Achievements
**TDM is now available in the main Play screen as a 4x4 match on small arena maps.
**Added new achievements and updated all temp art.  
**First team to take 50 lives from the enemy wins. Holding the flag grants your team double points.
**Some achievements now grant a weapon or suit crate.
*Ranked
*Custom Matches
**Max party size is now 2.
**Updated the bot fill in Custom Matches to be controlled by a mutator.  
**Disconnected players now show a DC icon next to their name on the scoreboard. Their player is replaced with a defending bot until they reconnect.  
*General
*General
**Added a first-time Voice Chat, Language and Region selects when starting the game. This will not show again after the first pop-up.
**Modified default values for settings.
**Changed the tutorial to be optional for new players instead of loading directly in the tutorial.
***Volume
**Added a setting to disable VGS messages.  
***FOV
**Max party sizes are now displayed on the game mode card in the Play menu.
**Added a setting to clamp the flag icons to the side of the screen. This is enabled by default.
**Added team voice activity in match above the player’s health bar.
**Player minimap icons will now be clamped to the edge of the minimap when they reach the edge of the minimap play area.  
**A player’s voice activity speaker now shows different states for not talking and transmitting.  
**Recall delay timer extended to 1 second.
**Added team class count to the in match loadout select.  
*Movement
**Flag holders can no longer pick up Health Nuggets.
**Fixed an issue where players could get snagged on small edges on walls and ceilings.
**Updated some missing killfeed icons.
**JumpZ is now properly scaled with the higher gravity
**Flag Drag has been reduced for all classes
 
=== MAPS ===
*Fixed flag stand collisions on Torment and DX.
*Zoomed in mini-map with clamping for DX, Hollow, Torment, and Raindance, to give better details around where most of the action is.
*Changed map boundary art in DX, Hollow, Torment, and Raindance to be more subtle. Made adjustments to landscape along the boundary as well.
*Fixed (removed) legacy stallz still present in Tutorial, Shooting Range, and Time Trials.
 
=== FIXES ===
=== FIXES ===
*Fixed an issue where the Class Loadout achievements were not tracking properly.
*Fixed various issues with the End of Match summary when ranking up and down. 
*Fixed an issue where players could see VGS messages from players they muted.  
*Fixed an issue where selecting the Scoreboard tab at the End of Match summary screen would not visually deselect the summary tab.
*Fixed an issue where the VGS menu would not close after sending a message if it was not bound to its default key.
*Fixed an issue where character name plates would not be visible in the “Waiting for Players” phase.
*Fixed an issue where backfilled players would see the flag carrier on the score bar in a bad state.  
*Fixed an issue where Sentinel (Light Defense) perk would not be active upon respawning when the enemy has the flag.
*Fixed an issue where certain key prompts would not update if the player changed their keybinds.  
*Fixed an issue where players could get stuck in Phase Shift.
*Fixed an issue where the Phase Rifle was listed as doing 1 damage in the stats screen.  
*Fixed an issue where players would not get the correct kill notification.
*Fixed an issue where stats and achievements would not always show in the end of match screen.
*Fixed an issue where players would not get a Blue Plate Special when killing a player while they had a Shield Pack active.
*Fixed an issue where the Phase Rifle would not do full charge damage.  
*Fixed an issue where players would get caught on small ledges, walls, and ceilings.  
*Fixed an issue where a weapon skin did not show properly.  
*Fixed an issue where the Ground Targeter would still show if the player was in Stealth or dead.  
 
*Fixed an issue where the flag would show the incorrect state for players that would backfill into matches.
=== Known Issues ===
*Fixed an issue where neutral Outpost Turrets were showing as enemy Turrets on the map.
*DLC rewards may sometimes grant the items and not show a crate to open.
*Fixed an issue where the flag carrier icons would not show on the minimap when the player respawned.  
*Fixed an issue where the minimap player icons would be slightly offset from the player’s actual location.  
*Fixed an issue where friendly flag’s minimap icon would be enemy colored.
*Fixed an issue where a player’s name was not highlighted on the scoreboard.  
*Fixed an issue where Health Nuggets would not heal the player back to full HP when it should.
*Fixed an issue where base turrets would not alert players when they had been targeted.
*Fixed an issue where the Turret pack could be knocked back when fully deployed.
*Fixed an issue where the Thumper’s projectile SFX would persist for a short time after it exploded.
*Fixed an issue where the player HUD would be seen in the loading screen when entering Shooting Range, Time Trials and the Tutorial.
*Fixed an issue where the map was incorrectly rotated in the Shooting Range.
*Fixed an issue where the Hat Trick achievement was incorrectly displayed in the Achievement tab.
*Fixed an issue where the Frag Artist achievement was not tracking correctly.


== References ==
== References ==
{{reflist}}
{{reflist}}

Latest revision as of 01:41, 26 March 2024

TRIBES 3: Rivals Playtest - Patch Notes[1]

TRIBES 3: Rivals | 03.12.2024 | Prophecy Games

Loadout

  • Updated name displays of Loadouts to show Perk name and class.
  • Loadouts
    • Loadout ordering has been standardized between the classes, with different weapons selected by default
    • Weapons
      • All Chaingun falloff now begins and ends 20 meters further
      • Light Spinfusor and Spinfusor projectile sizes have been standardized with the Heavy Spinfusor

GAMEPLAY

  • Achievements
    • Added new achievements and updated all temp art.
    • Some achievements now grant a weapon or suit crate.
  • Custom Matches
    • Updated the bot fill in Custom Matches to be controlled by a mutator.
  • General
    • Modified default values for settings.
      • Volume
      • FOV
    • Added a setting to clamp the flag icons to the side of the screen. This is enabled by default.
    • Player minimap icons will now be clamped to the edge of the minimap when they reach the edge of the minimap play area.
    • Recall delay timer extended to 1 second.
  • Movement
    • Fixed an issue where players could get snagged on small edges on walls and ceilings.
    • JumpZ is now properly scaled with the higher gravity
    • Flag Drag has been reduced for all classes

MAPS

  • Fixed flag stand collisions on Torment and DX.
  • Zoomed in mini-map with clamping for DX, Hollow, Torment, and Raindance, to give better details around where most of the action is.
  • Changed map boundary art in DX, Hollow, Torment, and Raindance to be more subtle. Made adjustments to landscape along the boundary as well.
  • Fixed (removed) legacy stallz still present in Tutorial, Shooting Range, and Time Trials.

FIXES

  • Fixed various issues with the End of Match summary when ranking up and down.
  • Fixed an issue where selecting the Scoreboard tab at the End of Match summary screen would not visually deselect the summary tab.
  • Fixed an issue where character name plates would not be visible in the “Waiting for Players” phase.
  • Fixed an issue where Sentinel (Light Defense) perk would not be active upon respawning when the enemy has the flag.
  • Fixed an issue where players could get stuck in Phase Shift.
  • Fixed an issue where players would not get the correct kill notification.
  • Fixed an issue where players would not get a Blue Plate Special when killing a player while they had a Shield Pack active.
  • Fixed an issue where players would get caught on small ledges, walls, and ceilings.
  • Fixed an issue where the Ground Targeter would still show if the player was in Stealth or dead.
  • Fixed an issue where the flag would show the incorrect state for players that would backfill into matches.
  • Fixed an issue where neutral Outpost Turrets were showing as enemy Turrets on the map.
  • Fixed an issue where the flag carrier icons would not show on the minimap when the player respawned.
  • Fixed an issue where the minimap player icons would be slightly offset from the player’s actual location.
  • Fixed an issue where friendly flag’s minimap icon would be enemy colored.
  • Fixed an issue where a player’s name was not highlighted on the scoreboard.
  • Fixed an issue where Health Nuggets would not heal the player back to full HP when it should.
  • Fixed an issue where base turrets would not alert players when they had been targeted.
  • Fixed an issue where the Turret pack could be knocked back when fully deployed.
  • Fixed an issue where the Thumper’s projectile SFX would persist for a short time after it exploded.
  • Fixed an issue where the player HUD would be seen in the loading screen when entering Shooting Range, Time Trials and the Tutorial.
  • Fixed an issue where the map was incorrectly rotated in the Shooting Range.
  • Fixed an issue where the Hat Trick achievement was incorrectly displayed in the Achievement tab.
  • Fixed an issue where the Frag Artist achievement was not tracking correctly.

References