Tribes 2\Patches\25026

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Revision as of 19:35, 5 October 2013 by Te-krogoth (talk | contribs) (25026)
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  • Team repair message spam fix
  • Fixed static shape crediting bug in CTF
  • Added script hooks for death types
  • Added crew name position for other players on vehicle
  • Fixed adminlist bugs
  • Fixed periodic camera jerks
  • Added export/import named selections to Mission Editor
  • Fixed bug where vehicle station was saving in mission improperly
  • Added MissionCleanup to the mission group in the mission editor for viewing dynamic objects
  • Fixed underwater color bug
  • Object builder now drops objects correctly in the world
  • Flags no longer stick to mission area boundaries
  • Deploy object check better for organics
  • Hard editor bind to F11 removed
  • Players no longer damaged by destroyed vehicles (thanks script folks!)
  • NetConnection now reports netgraph properly when simulated ping and packet loss are set
  • Terraformer bitmap export working properly
  • Options dialog no longer has News or Forums load screen selections
  • Fixed bug where players would stop receiving updates from server
  • Triggers now export properly
  • Fixed up selection sync'ing between object list and world editor view
  • Added delete group ability
  • Changed netConnection's update to reflect old method of packet send timing
  • Tweaked the ELF back up a bit
  • Fix for telnetConsole crash
  • Fix to get time console function
  • Fixed state for math copro during update loops for proper object synch

Team Rabbit 2 (TR2)

  • The update package includes two new game types commissioned by Sierra and created by members of the Tribes 2 community. Team Rabbit 2 (TR2), created by Michael "KineticPoet" Johnston and Codality, Inc., adds a new twist to Tribes 2 game play by focusing on acrobatic maneuvers and sports-style action.

Tribes 2 Classic

  • Tribes 2 Classic, created by Ralph "ZOD" DeMicco, Paul "z0dd" Paella and nearly a dozen additional contributors, brings increased speed and intensity to the Tribes 2 game, with the majority of the changes revolving around creating a faster and more exciting game play experience.

Mission Editing Tools

  • The Torque Game Engine mission editor has been back-ported to Tribes 2. The new editor offers numerous interface enhancements and improved functionality. For more information on how to use the new mission editor, press in the editor. The Interior inspect apply has been fixed to properly update position and scale of interiors.

Gameplay-related Fixes

  • Flag hovering over friendly players fixed (z & Z)
  • Fixed lingering repair projectile
  • Incorrect image datablock parameter value fixed for ELFBarrelLarge (z & Z)
  • Fixed FPS slowdown from multiple damage/flash overlays
  • string bug fixed
  • Tank lightning kill UE fixed
  • Disc spread removed, discs now fire to center of reticle
  • ELF has been significantly nerfed
  • Trigger delay on weapon fire gone
  • Players and vehicles should no longer get randomly yanked around during play (net hitches)
  • ELF projectile now properly removed when target is destroyed (z & Z)
  • Added QueryPerformanceCounter high resolution timer to fix FPS slowdown bug
  • Fixed console spam in CTF games (z & Z)
  • Fixed objective HUD updating in CTF (z & Z)
  • Fixed deploy objects inside other shapes exploit (z & Z)
  • Mines are now checked for mission ban list in inventory (z & Z)
  • Turret owner now properly reset on client drop or team change (z & Z)
  • Vehicle reticle disappearance bug fixed (z & Z)
  • Multiple station bugs fixed (z & Z)
  • Fixed missing ammo globals (z & Z)
  • Fixed unlimited grenade exploit (z & Z)
  • Fixed satchel charge pack bug (z & Z)
  • Fixed incorrect image datablock parameters in turrets and bomber (z & Z)

Scripting-related Fixes and Additions

  • Added package script fix for Parent chaining on package deactivate (z & Z)
  • Added formatTimeString() script command (Thanks Bryan Ross!)
  • Fixed controlDefaults trigger bugs (thanks z0dd!)
  • Fixed message.cs to allow clients to do ~w voice binds
  • setGravity() and getGravity() functions for setting gravity from script added
  • Added noFrictionOnSki parameter to player datablock for T1-like skiing
  • Moved the execution call to message.cs to an earlier spot in console_end.cs for scriptors (z & Z)

Admin-related Fixes

  • Added script notification when a telnet client is added (z & Z)
  • Fixed remote eval security hole in admin.cs
  • SAD, Admin and Super Admin lists now export (z & Z)
  • Tourney mode team pick bug fixed (z & Z)

T2TV-related Fixes

  • Fix for T2TV shared read/write
  • Fixed zipSubStream to properly write out final blocks on demo streams (for T2TV)

Misc. Changes and Fixes

  • News and Forums shell pages removed
  • Added GG splash screen logo
  • IRC client crash UE fixed (with improper tags)
  • Minor Radeon init fix