Tribes: Ascend Loadouts and Classes

From Tribes Wiki
Revision as of 00:43, 25 February 2012 by Te-krogoth (talk | contribs) (Linked armors)
Jump to navigation Jump to search

Tribes: Ascend will feature a class-based loadout system. Each loadout specifies what type of armor you have, along with what weapons and items you can carry. Loadouts will only support two weapons, a melee object, a pack, and either grenades or mines. Players can select which loadout to use when either respawning or at an inventory station. Hi-Rez Studios has yet to reveal how many loadouts will be available at launch, though they did state that there will be at least 15 available during the closed and open beta,[1] 9 are currently available, 3 were removed and combined into other loadouts.[2] Loadouts may be acquired either through an upfront payment, or through playing the game for an unspecified amount of time.[3] Paid-for loadouts will be available to the user instantly and permanently, while those who choose to unlock them through playing will have a much longer wait. Players will be given three free loadouts, the Pathfinder, Soldier, and Juggernaut when they first start playing the game. Two are medium armor classes, and one is a heavy armor. As of 0.1.742.0, unlockable weapons have be introduced.

Light Armor

Infiltrator

The Infiltrator fights on the mantra of 'sneak in, blow stuff up.' Defined by its stealth capabilities and heavy explosive sticky grenades, this class is exceptional on attack and vehicle destruction.

94.px
Armor Light
Primary Weapon Rhino SMG
Stealth Spinfusor (Locked)
Secondary Weapon SN7 Silenced Pistol
Pack Stealth Pack
Belt Sticky Grenades
Prism Mine (Locked)


Pathfinder

Pathfinders have amazing speed and mobility, making exellent flag cappers. The addition of the Impact Nitron, which can knock flags from enemy hands, makes pathfinders solid chasers as well.

94.px
Armor Light
Primary Weapon Light Spinfusor
Bolt Launcher (Locked)
Secondary Weapon Shotgun
Light Assault Rifle (Locked)
Pack Recharge Pack
Thrust Pack (Locked)
Belt Impact Nitron
Explosive Nitron (Locked)


Sentinel

The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Amred with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense.

94.px
Armor Light
Primary Weapon BXT1 Rifle
Phase Rifle (Locked)
Secondary Weapon Nova Blaster
Falcon (Locked)
Pack Drop Jammer
Energy Recharge Pack (Locked)
Belt Claymore Mine
T5 Grenade (Locked)


Medium Armors

Raider

The Raider is a durable attacking class. Its Grenade Launcher is lethal in close quarters, the Flare Grenade can mark targets and rediect tracking missiles, and the Shield pack provides enhanced durability.

94.px
Armor Medium
Primary Weapon Arx Buster
Grenade Launcher (Locked)
Secondary Weapon NJ4 SMG
Pack Shield Pack
Jammer Pack (Locked)
Belt EMP Grenade
Whiteout Grenade (Locked)


Soldier

The basic Soldier is an easy to play, all around balanced class. Medium armor coupled with extra mobility from its energy pack make this class good for both attacking and defending bases.

94.px
Armor Medium
Primary Weapon Assault Rifle
Spinfusor (Locked)
Secondary Weapon Thumper DX
Eagle Pistol (Locked)
Pack Energy Pack
Belt Frag Grenade XL
Anti-Personnel Grenade (Locked)


Technician

The Technician is a class built for defense and repair, keeping base structures online and functional, and deploying Light Turrets to bolster defenses along the way.

94.px
Armor Medium
Primary Weapon TCN4 SMG
Thumper (Locked)
Secondary Weapon Improved Repair Tool
Sawed Off Shotgun (Locked)
Sparrow (Locked)
Pack Light Turret
Belt TCNG
Motion Sensor (Locked)


Heavy

Brute

A heavy hitter with strong but basic weapons, the Brute prefers a direct approach to combat. Well-rounded against armored targets and exceptional durability give this class its strength.

94.px
Armor Heavy
Primary Weapon Heavy Spinfusor
Secondary Weapon Automatic Shotgun
Nova Colt (Locked)
Pack Energy Pack
Heavy Shield Pack (Locked)
Belt Fractal Grenade
Light Sticky Grenade (Locked)


Doombringer

Doombringer is the quintessential Anti-Armor class, wielding the might Saber Missile Launcher. The Doombringer can also deploy a Force Field.

94.px
Armor Heavy
Primary Weapon Chain Gun
Heavy Bolt Launcher (Locked)
Secondary Weapon Saber Launcher
Pack Force Field
Belt Frag Grenade
Mines (Locked)


Juggernaut

Juggernauts excel at long range bombardment, and are capable of devastating the exterior of enemy bases with the Fusion Mortar. Increased durability on top of their heavy armor allow Juggernauts to survive in mid-field, despite poor mobility.

94.px
Armor Heavy
Primary Weapon Fusion Mortar
MIRV Launcher (Locked)
Secondary Weapon Spinfusor Mkd
X1 LMG (Locked)
Pack Regen Pack
Belt Heavy AP Grenade
Spinfusor Disc (Locked)


Not Released / Removed

Architect (Not Released)

The Architect is a defensive building class effective against enemy infiltration as well as airborne targets on high speed runs.

94.px
Armor Light
Primary Weapon S22 Rifle
Secondary Weapon Improved Repair Tool
Pack Anti-Air Turret
Belt Unknown (Grenade)


Engineer (Not Released)

The Engineer takes an aggressive approach to defense, using an SMG and EMP grenades that disable turrets and drain power from enemies. Wall Turrets have more durability than light turrets, but are limited in placement.

94.px
Armor Medium
Primary Weapon TCN4 SMG
Secondary Weapon Improved Repair Tool
Pack Wall Turret
Belt EMP Grenade


Jumper (Removed)

The Jumper has exceptional mobility thanks to its blink pack - allowing teleportation through energy pool consumption, while conserving forware and vertical momentum.

94.px
Armor Light
Primary Weapon Bolt Launcher
Secondary Weapon Sawed-off Shotgun
Pack Blink Pack
Belt S.T. Grenade


Marauder (Not Released)

The Marauder is designed for mass suppression, firing a mortar-like projectile that does wide area damage.

94.px
Armor Heavy
Primary Weapon MIRV Launcher
Secondary Weapon X1 Rifle
Pack Personal Force Field
Belt Spinfusor Disc


Ranger (Removed)

The Ranger is built for offense with a powerful Assault Rifle and extra durability in the form of shield pack. The White-Out Grenade can blind enemies, giving Rangers the opening advantage.

94.px
Armor Medium
Primary Weapon Assault Rifle
Secondary Weapon Thumper DX
Pack Energy Pack
Belt White-Out Grenade


Scrambler (Removed)

The Scrambler's Jammer Pack allows this class to not only hide itself and close friendlies from enemy turrets and sensor, but also reveal stealthed hostiles. The Arx Buster is a challenging weapon to master, but gives this class exceptional anti-armor capabilites.

94.px
Armor Medium
Primary Weapon Arx Buster
Secondary Weapon Sparrow
Pack Jammer Pack
Belt Whiteout Grenade


Rook (Not Released)

The Rook is a defensive Heavy, with exceptional suppression capabilities, and the ability to lay mines and use additional energy to assist in pursuit of enemies.

94.px
Armor Heavy
Primary Weapon Chain Gun
Secondary Weapon Heavy Bolt Launcher
Pack Minor Energy Pack
Belt Unknown (Mines)


Warder (Not Released)

The Warder is a defensive class capable of laying elaborate traps with its Mines and Force Fields.

94.px
Armor Medium
Primary Weapon Light Assault Rifle
Secondary Weapon Custom Eagle
Pack Force Field
Belt Unknown (Mines)


Wraith (Not Released)

A sniping class, the Wraith is a solid long range damage dealeer. Capable of using spare energy to charge more powerful shots gives this class extra punch, at the cost of mobility.

94.px
Armor Light
Primary Weapon Phase Rifle
Secondary Weapon Falcon
Pack Overcharge
Belt Unknown (Grenade)


References