Tribes: Ascend Loadouts and Classes

From Tribes Wiki
Revision as of 02:21, 23 January 2012 by Te-krogoth (talk | contribs) (Testing a new format)
Jump to navigation Jump to search

Tribes: Ascend will feature a class-based loadout system. Each loadout specifies what type of armor you have, along with what weapons and items you can carry. Loadouts will only support two weapons, a melee object, a pack, and either grenades or mines. Players can select which loadout to use when either respawning or at an inventory station. Hi-Rez Studios has yet to reveal how many loadouts will be available at launch, though they did state that there will be at least 15 available during the closed and open beta,[1] 12 are currently available. Loadouts may be acquired either through an upfront payment, or through playing the game for an unspecified amount of time.[2] Paid-for loadouts will be available to the user instantly and permanently, while those who choose to unlock them through playing will have a much longer wait. Players will be given two free loadouts, the Soldier and Ranger when they first start playing the game. They are both part of the medium armor class.

Light Armor

Architect (Not Released)

The Architect is a defensive building class effective against enemy infiltration as well as airborne targets on high speed runs.

  • Light (Armor)
  • S22 Rifle (Primary Weapon)
  • Improved Repair Tool (Secondary Weapon)
  • Anti-Air Turret (Deployable)
  • Unknown (Grenade)


Infiltrator

The Infiltrator fights on the mantra of 'sneak in, blow stuff up.' Defined by its stealth capabilities and heavy explosive sticky grenades, this class is exceptional on attack and vehicle destruction.
  • Light (Armor)
  • Rhino SMG (Primary Weapon)
  • SN7 Silenced Pistorl (Secondary Weapon)
  • Stealth Pack (Pack)
  • Sticky Grenades (Grenade)


Jumper

The Jumper has exceptional mobility thanks to its blink pack - allowing teleportation through energy pool consumption, while conserving forware and vertical momentum.

  • Light (Armor)
  • Bolt Launcher (Primary Weapon)
  • Sawed-off Shotgun (Secondary Weapon)
  • Blink Pack (Pack)
  • S.T. Grenade (Grenade)


Pathfinder

Pathfinders have amazing speed and mobility, making exellent flag cappers. The addition of the Impact Nitron, which can knock flags from enemy hands, makes pathfinders solid chasers as well.

  • Light (Armor)
  • Light Spinfusor (Primary Weapon)
  • Shotgun (Secondary Weapon)
  • Recharge Pack (Passive Pack)
  • Impact Nitron (Grenade)


Sentinel

The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Amred with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense.

  • Light (Armor)
  • BXT1 Rifle (Primary Weapon)
  • Nova Colt (Secondary Weapon)
  • Drop Jammer (Deployable)
  • Claymore Mine (Mine)


Wraith (Not Released)

A sniping class, the Wraith is a solid long range damage dealeer. Capable of using spare energy to charge more powerful shots gives this class extra punch, at the cost of mobility.

  • Light (Armor)
  • Phase Rifle (Primary Weapon)
  • Falcon (Secondary Weapon)
  • Overcharge (Pack)
  • Unknown (Grenade)


Medium Armors

Engineer (Not Released)

The Engineer takes an aggressive approach to defense, using an SMG and EMP grenades that disable turrets and drain power from enemies. Wall Turrets have more durability than light turrets, but are limited in placement.

  • Medium (Armor)
  • TCN4 SMG (Primary Weapon)
  • Improved Repair Tool (Secondary Weapon)
  • Wall Turret (Deployable)
  • EMP Grenade (Grenade)


Scrambler

The Scrambler's Jammer Pack allows this class to not only hide itself and close friendlies from enemy turrets and sensor, but also reveal stealthed hostiles. The Arx Buster is a challenging weapon to master, but gives this class exceptional anti-armor capabilites.

  • Medium (Armor)
  • Arx Buster (Primary Weapon)
  • Sparrow (Secondary Weapon)
  • Jammer Pack (Pack)
  • Whiteout Grenade (Grenade)


Soldier

The basic Soldier is an easy to play, all around balanced class. Medium armor coupled with extra mobility from its energy pack make this class good for both attacking and defending bases.

  • Medium (Armor)
  • Spinfusor (Primary Weapon)
  • Eagle Pistol (Secondary Weapon)
  • Energy Pack (Passive Pack)
  • Grenade XL (Grenade)


Raider

The Raider is a durable attacking class. Its Grenade Launcher is lethal in close quarters, the Flare Grenade can mark targets and rediect tracking missiles, and the Shield pack provides enhanced durability.

  • Medium (Armor)
  • Grenade Launcher (Primary Weapon)
  • NJ4 SMG (Secondary Weapon)
  • Shield Pack (Passive Pack)
  • EMP Grenade (Grenade)


Ranger

The Ranger is built for offense with a powerful Assault Rifle and extra durability in the form of shield pack. The White-Out Grenade can blind enemies, giving Rangers the opening advantage.

  • Medium (Armor)
  • Assault Rifle (Primary Weapon)
  • Thumper DX (Secondary Weapon)
  • Energy Pack (Passive Pack)
  • White-Out Grenade (Grenade)


Technician

The Technician is a class built for defense and repair, keeping base structures online and functional, and deploying Light Turrets to bolster defenses along the way.

  • Medium (Armor)
  • TCN4 SMG (Primary)
  • Improved Repair Tool (Secondary Weapon)
  • Light Turret (Deployable)
  • TCNG (Grenade)


Warder (Not Released)

The Warder is a defensive class capable of laying elaborate traps with its Mines and Force Fields.

  • Medium (Armor)
  • Light Assault Rifle (Primary Weapon)
  • Custom Eagle (Secondary Weapon)
  • Force Field (Deployable)
  • Unknown (Mines)


Heavy

Brute

A heavy hitter with strong but basic weapons, the Brute prefers a direct approach to combat. Well-rounded against armored targets and exceptional durability give this class its strength.

  • Heavy (Armor)
  • Heavy Spinfusor (Primary Weapon)
  • Automatic Shotgun (Secondary Weapon)
  • Minor Energy Pack (Passive Pack)
  • Fractal Grenade (Grenade)


Doombringer

Doombringer is the quintessential Anti-Armor class, wielding the might Saber Missile Launcher. The Doombringer can also deploy a Force Field.

  • Heavy (Armor)
  • Saber Launcher (Primary Weapon)
  • Chain Gun (Secondary Weapon)
  • Force Field (Deployable)
  • Light Sticky Grenade (Grenade)


Juggernaut

Juggernauts excel at long range bombardment, and are capable of devastating the exterior of enemy bases with the Fusion Mortar. Increased durability on top of their heavy armor allow Juggernauts to survive in mid-field, despite poor mobility.

  • Heavy (Armor)
  • Fusion Mortar (Primary Weapon)
  • Spinfusor Mkd (Secondary Weapon)
  • Regen Pack (Passive Pack)
  • Super AP Grenades (Grenade)


Marauder (Not Released)

The Marauder is designed for mass suppression, firing a mortar-like projectile that does wide area damage.

  • Heavy (Armor)
  • MIRV Launcher (Primary Weapon)
  • X1 Rifle (Secondary Weapon)
  • Personal Force Field (Deployable)
  • Spinfusor Disk (Grenade/Mine)


Rook (Not Released)

The Rook is a defensive Heavy, with exceptional suppression capabilities, and the ability to lay mines and use additional energy to assist in pursuit of enemies.

  • Heavy (Armor)
  • Chain Gun (Primary Weapon)
  • Heavy Bolt Launcher (Secondary Weapon)
  • Minor Energy Pack (Passive Pack)
  • Unknown (Mines)


References