Tribes: Ascend Loadouts and Classes

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Tribes: Ascend features a class-based loadout system. Each loadout specifies what type of armor you have, along with what weapons and items you can carry. Loadouts will only support two weapons, a melee object, a pack, and either grenades or mines. Players can select which loadout to use when either respawning or at an inventory station. There are 9 loadouts available, 3 were removed and combined into other loadouts.[1] Loadouts may be acquired either through an upfront payment, or through playing the game for an unspecified amount of time.[2] Paid-for loadouts will be available to the user instantly and permanently, while those who choose to unlock them through playing will have a much longer wait. Players will be given three free loadouts, the Pathfinder, Soldier, and Juggernaut when they first start playing the game. One armor from each class. As of patch 0.1.742.0, unlockable weapons have been introduced.

Light Armor

Infiltrator

The Infiltrator fights on the mantra of 'sneak in, blow stuff up.' Defined by its stealth capabilities and heavy explosive sticky grenades, this class is exceptional on attack and vehicle destruction.

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Armor Light
Primary Weapon Rhino SMG
Stealth Spinfusor (Locked)
Jackal (Locked)
Arctic Rhino (Locked)
Secondary Weapon SN7 Silenced Pistol
Throwing Knives (Locked)
Arctic SN7 (Locked)
Pack Stealth Pack
Belt Sticky Grenades
Prism Mine (Locked)
Smoke Grenade (Locked)
Sticky XL (Locked)

Pathfinder

Pathfinders have amazing speed and mobility, making exellent flag cappers. The addition of the Impact Nitron, which can knock flags from enemy hands, makes pathfinders solid chasers as well.

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Armor Light
Primary Weapon Light Spinfusor
Bolt Launcher (Locked)
Dueling Spinfusor (Locked)
Light Twinfusor (Locked)
Blinksfusor (Locked)
Secondary Weapon Shotgun
Light Assault Rifle (Locked)
Holdout Shotgun (Locked)
Pack Energy Recharge Pack
Thrust Pack (Locked)
Belt Impact Nitron
Explosive Nitron (Locked)
Compact Nitron (Locked)

Sentinel

The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Amred with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense.

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Armor Light
Primary Weapon BXT1 Rifle
Phase Rifle (Locked)
BXT-1A Rifle (Locked)
SAP20 (Locked)
Secondary Weapon Nova Blaster
Falcon (Locked)
Nova Blaster MX (Locked)
Accurized Shotgun (Locked)
Pack Drop Jammer
Energy Recharge Pack (Locked)
Belt Claymore Mine
T5 Grenade (Locked)
Focused Claymore (Locked)
Motion Mine (Locked)

Medium Armors

Raider

The Raider is a durable attacking class. Its Grenade Launcher is lethal in close quarters, the Flare Grenade can mark targets and rediect tracking missiles, and the Shield pack provides enhanced durability.

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Armor Medium
Primary Weapon Arx Buster
Grenade Launcher (Locked)
Plasma Gun (Locked)
Dust Devil (Locked)
Secondary Weapon NJ4 SMG
NJ5-B SMG (Locked)
Desert NJ4 (Locked)
Pack Shield Pack
Jammer (Locked)
Belt EMP Grenade
Whiteout Grenade (Locked)
Cluster Grenade (Locked)
EMP-XL Grenade (Locked)

Soldier

The basic Soldier is an easy to play, all around balanced class. Medium armor coupled with extra mobility from its energy pack make this class good for both attacking and defending bases.

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Armor Medium
Primary Weapon Assault Rifle
Spinfusor (Locked)
Gast's Rifle (Locked)
Twinfusor (Locked)
Secondary Weapon Thumper D
Eagle Pistol (Locked)
Thumper DX (Locked)
Spare Spinfusor (Locked)
Pack Energy Pack
Utility Pack (Locked)
Belt Frag Grenade XL
Anti-Personnel Grenade (Locked)
Proximity Grenade (Locked)
Short-Fuse Frag (Locked)

Technician

The Technician is a class built for defense and repair, keeping base structures online and functional, and deploying Light Turrets to bolster defenses along the way.

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Armor Medium
Primary Weapon TCN4 SMG
Thumper (Locked)
Rockwind TCN4 (Locked)
TC24 (Locked)
Secondary Weapon Improved Repair Tool
Sawed Off Shotgun (Locked)
Sparrow (Locked)
Long Range Repair Tool (Locked)
Pack Light Turret
EXR Turret (Locked)
Belt TCNG
Motion Sensor (Locked)
TCNG Quickfuse (Locked)
Repair Kit (Locked)

Heavy

Brute

A heavy hitter with strong but basic weapons, the Brute prefers a direct approach to combat. Well-rounded against armored targets and exceptional durability give this class its strength.

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Armor Heavy
Primary Weapon Heavy Spinfusor
Gladiator (Locked)
Devastator Spinfusor (Locked)
Secondary Weapon Automatic Shotgun
Nova Colt (Locked)
Plasma Cannon (Locked)
The Hammer (Locked)
Pack Energy Pack
Heavy Shield Pack (Locked)
Survival Pack (Locked)
Belt Fractal Grenade
Light Sticky Grenade (Locked)
Extended Fractal (Locked)

Doombringer

Doombringer is the quintessential Anti-Armor class, wielding the might Saber Missile Launcher. The Doombringer can also deploy a Force Field.

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Armor Heavy
Primary Weapon Chain Gun
Heavy Bolt Launcher (Locked)
Chain Cannon (Locked)
Secondary Weapon Saber Launcher
Titan Launcher (Locked)
Pack Force Field
Belt Frag Grenade
Mines (Locked)
Defective Frag (Locked)


Juggernaut

Juggernauts excel at long range bombardment, and are capable of devastating the exterior of enemy bases with the Fusion Mortar. Increased durability on top of their heavy armor allow Juggernauts to survive in mid-field, despite poor mobility.

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Armor Heavy
Primary Weapon Fusion Mortar
MIRV Launcher (Locked)
Fusion Mortar Deluxe (Locked)
Secondary Weapon Spinfusor MKD
X1 LMG (Locked)
Spinfusor MK-X (Locked)
Pack Regen Pack
Belt Heavy AP Grenade
Spinfusor Disc (Locked)
Heavy AP-XL (Locked)


Not Released / Removed

Architect (Not Released)

The Architect is a defensive building class effective against enemy infiltration as well as airborne targets on high speed runs.

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Armor Light
Primary Weapon S22 Rifle
Secondary Weapon Improved Repair Tool
Pack Anti-Air Turret
Belt Unknown (Grenade)


Engineer (Not Released)

The Engineer takes an aggressive approach to defense, using an SMG and EMP grenades that disable turrets and drain power from enemies. Wall Turrets have more durability than light turrets, but are limited in placement.

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Armor Medium
Primary Weapon TCN4 SMG
Secondary Weapon Improved Repair Tool
Pack Wall Turret
Belt EMP Grenade


Jumper (Removed)

The Jumper has exceptional mobility thanks to its blink pack - allowing teleportation through energy pool consumption, while conserving forware and vertical momentum.

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Armor Light
Primary Weapon Bolt Launcher
Secondary Weapon Sawed-off Shotgun
Pack Blink Pack
Belt S.T. Grenade


Marauder (Not Released)

The Marauder is designed for mass suppression, firing a mortar-like projectile that does wide area damage.

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Armor Heavy
Primary Weapon MIRV Launcher
Secondary Weapon X1 Rifle
Pack Personal Force Field
Belt Spinfusor Disc


Ranger (Removed)

The Ranger is built for offense with a powerful Assault Rifle and extra durability in the form of shield pack. The White-Out Grenade can blind enemies, giving Rangers the opening advantage.

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Armor Medium
Primary Weapon Assault Rifle
Secondary Weapon Thumper DX
Pack Energy Pack
Belt White-Out Grenade


Scrambler (Removed)

The Scrambler's Jammer Pack allows this class to not only hide itself and close friendlies from enemy turrets and sensor, but also reveal stealthed hostiles. The Arx Buster is a challenging weapon to master, but gives this class exceptional anti-armor capabilites.

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Armor Medium
Primary Weapon Arx Buster
Secondary Weapon Sparrow
Pack Jammer Pack
Belt Whiteout Grenade


Rook (Not Released)

The Rook is a defensive Heavy, with exceptional suppression capabilities, and the ability to lay mines and use additional energy to assist in pursuit of enemies.

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Armor Heavy
Primary Weapon Chain Gun
Secondary Weapon Heavy Bolt Launcher
Pack Minor Energy Pack
Belt Unknown (Mines)


Warder (Not Released)

The Warder is a defensive class capable of laying elaborate traps with its Mines and Force Fields.

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Armor Medium
Primary Weapon Light Assault Rifle
Secondary Weapon Custom Eagle
Pack Force Field
Belt Unknown (Mines)


Wraith (Not Released)

A sniping class, the Wraith is a solid long range damage dealeer. Capable of using spare energy to charge more powerful shots gives this class extra punch, at the cost of mobility.

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Armor Light
Primary Weapon Phase Rifle
Secondary Weapon Falcon
Pack Overcharge
Belt Unknown (Grenade)


References